So are the Aliens just easier to play, or are they OP?
V4NGUARD
Join Date: 2012-08-04 Member: 154745Members
From the perspective of someone new I've found that the aliens are by far the easiest to win as, every game I've played with them we've won pretty much maybe bar 1 or 2 where as its the complete opposite as the marines. Skulks can take down a group of marines easily and don't seem to die unless everyone unloads into them at the same time I get that it takes good aim but for one of my first games ever of NS2 where I was a skulk I was top of the team and barely died.
They can hit and run and seem to be able soak up quite a few hits where as most marines die with 2/3 hits. It feels like if you were to match up an even number of marines an skulks with basic equipment that the skulks would win almost 100% of the time.
I'm just wondering if this is something that the community has come to deal with? or if something will be done? this isn't meant to be your typical "whine whine nerf whine" post, I was just wondering.
They can hit and run and seem to be able soak up quite a few hits where as most marines die with 2/3 hits. It feels like if you were to match up an even number of marines an skulks with basic equipment that the skulks would win almost 100% of the time.
I'm just wondering if this is something that the community has come to deal with? or if something will be done? this isn't meant to be your typical "whine whine nerf whine" post, I was just wondering.
Comments
They can hit and run and seem to be able soak up quite a few hits where as most marines die with 2/3 hits.
I'm just wondering if this is something that the community has come to deal with? or if something will be done? this isn't meant to be your typical "whine whine nerf whine" post, I was just wondering.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aliens are less effected by lag, marines have hit regulation issues, and aliens are a tad OP. Skulks are easy to kill until they get carapace, then they can be a pain at least in my opinion.
Several lifeforms and abilities create high skill floors, low skill ceilings thus easy to play. Some OP stuff is "Feign Death" and the current Fade setup is kinda imbalanced.
Few other things I'm sure someone else will mention..
Playing marine require that you learn the movement patterns of aliens, where can they drop from? Where are there vents? Why should I not just empty my entire clip at once? Then there's the focus of having to build things, which areas are often likely to get hit when you build, and should you be on your guard?
I also think sound has a lot more to say when playing marines, and I think many people don't give it the attention it deserves. Many times you can hear an alien trying to sneak up on you through a vent, and if you know that's happening, waiting for it and killing it is very easy (skulks tend to take a peak first, and the rifle is brutal if the target is stationary).
That being said, as brutal as marines can be, the alien side can be as well. If just one proper player takes a lerk, he can be devastating to the team. I tend to go lerk quickly if I have regen/cara, you dont really need spikes that much anywho, you just have to fly a bit more precise when using the bite. Further, if another player takes a fade fast, then he can also be equally devastating. Especially because a good player, in any of these 2 evos, require a small group of marines to kill.
So it's a combination of the fade being slightly too overpowered still (at least I think), and the fact that marines have to use accumulated firepower to kill these, that makes the aliens win more. The marines become very brutal later in the game, whereas the aliens have access to the high evos (fade/lerk) very early on (if wanted), and dealing with those is simply harder, and takes time to learn.
In the end though, the game is a lot closer to 50%50 now, than it was before. Right before the whole TB stuff happened, and the 'oldtimers' had their goes on a few servers, the win ratio seemed to be pretty even. And I think in a week or two, we will see the win ratio normalize a bit more.
Marines require more teamwork. 95% of the current players are newbies. Newbies are typically quite bad at teamwork and basic gameplay.
There are some imbalances, but nothing that is shown in the pubs currently. The pubs are just like toddlers hitting eachother with spoons. You can't tell which knife is sharper based on what we're observing from pubs.
Thanks for this. It made me LoL
+1
Since many new players joined recently, people you meet at the moment tend to be new to the game and are more accustomed to the rambo playstyle. Hence giving an edge to the Alien team. Also lots of people don't grasp the importance of welding fellow marine players, which basically cuts the HPs of the average Marine down significantly (1 armor point equals 2 hitpoints, welding other marine players restores their armor) once the initial armor you spawn with is gone.
I'm not sure what the solution is, but it seems like the problem is that aliens can be everywhere at once.
<!--quoteo(post=1957389:date=Aug 4 2012, 10:04 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Aug 4 2012, 10:04 PM) <a href="index.php?act=findpost&pid=1957389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How Marines Win: Force Crucial engagements at key locations, making the Aliens come to them.<!--QuoteEnd--></div><!--QuoteEEnd-->
actually marines win by being very aggressive and forcing aliens to defend.
That sound like you said the same thing he did
Marines require more teamwork. 95% of the current players are newbies. Newbies are typically quite bad at teamwork and basic gameplay.
There are some imbalances, but nothing that is shown in the pubs currently. The pubs are just like toddlers hitting eachother with spoons. You can't tell which knife is sharper based on what we're observing from pubs.<!--QuoteEnd--></div><!--QuoteEEnd-->
the team work point is a good one actually, im also very new to the game but team work seems to make or break matches, the only games i've lost so far as aliens have been ones where the com isn't talking and no one is communicating.
however, what i've also noticed, is that in every single game as a marine, bar 1, there has been very, very little communication, its weird but whenever i play marine, no one talks...
Oh, and regarding bad aiming: the above post calling pubbers toddlers hitting eachother with spoons and generalizing their aiming skills as terrible is some of the most arrogant BS I've ever read. I've had experience in first person shooters dating back to 1999, a couple of years competitively, and guess what, 13 years of roughly ten hours fps practise per week left their trace on my aiming skills, even if I'm just a worthless piece of ###### scrub toddler in your eyes. Maybe some people just don't feel like gaming on schedule anymore because they're in their early 30s now and have a life to live, bills to pay, a family to look after and all that scrub stuff.
It's actually quite accurate. They're toddlers at NS2. Most of the new players don't know how to walk on the walls as skulk. They don't know how to wall jump to get more speed. They don't know how to pancake as lerk. They don't know how to set up effective gorge walls or where to do it. They don't know how to do most anything very well.
You can get mad at an accurate generalizations of the new players who have just a few hours of NS2 under their belt, or you can understand that it was a generalization. Not all of the new players are really bad at NS2, some are just slightly bad. They'll all get better with time.
P.S. It's important to note that 80% of what I just quoted was you just putting words into my mouth.
You can get mad at an accurate generalizations of the new players who have just a few hours of NS2 under their belt, or you can understand that it was a generalization. Not all of the new players are really bad at NS2, some are just slightly bad. They'll all get better with time.
P.S. It's important to note that 80% of what I just quoted was you just putting words into my mouth.<!--QuoteEnd--></div><!--QuoteEEnd-->
what you're implying is pubbers = new players.
i agree with new players = bad players, but i disagree with pubbers = new players. some pubbers out there have been doing that for quite some while. there's the flaw in your logic.
This:
<!--quoteo(post=1957399:date=Aug 5 2012, 05:16 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 5 2012, 05:16 AM) <a href="index.php?act=findpost&pid=1957399"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I find it less of an issue of teamwork as much as marine shooting skills. Quite simply, alien movement allows them to miss many bites/swipes, but still able to retreat to fight another day. A marine that misses shots usually just dies because they can't retreat. Add in the fact that you usually need to double or triple team lerks/fades/onos to get enough dps to kill them and its no surprise that pub marine teams are losing more often.<!--QuoteEnd--></div><!--QuoteEEnd-->
I feel like there's a threshold that needs to be crossed for marines to win. 50% of the team needs to be able to take on a skulk 1vs1. When that threshold is crossed, marines start running all over the map/kharaa. In the start, that is. After cara comes marines hopefully have better stuff so they can deal with it.
I was supremely confident at my NS1 skulk Shooting Skills. Combined with nooby Skulks, I should have no problems!
Oh, wait, the Skulks are lag teleporting....