better "Ready-up" mechanic
NeoRussia
Join Date: 2012-08-04 Member: 154743Members
Currently as soon as a map loads it waits for at least 1 player to be on each team before starting, and when it loads with multiple players it waits a few seconds before starting. How it should be imo is that the game waits for at least 1 players and 1 commander on each team before starting, giving a 10 second countdown in which players can choose to vote the commander off. The game starts after that with both the commanders already in their seats. Another cool thing to have is a server option that scrambles the players that are not commanders. Both of these changes will make it so that every game is not purposefully stacked and there is always someone able to command for a team, most likely someone who knows what they are doing. This helps both pubs and competitive games. Just a thought.
Comments
Plus, when will us veterans party in the rave room if matches keep starting immediately?
Its like a ranked game in dota or LoL...first you wait for the system to match players, then you have to wait through character banning etc. Its a good system for "ranked" games...but most pub casual player just want to get on with it and play the game...
Its like a ranked game in dota or LoL...first you wait for the system to match players, then you have to wait through character banning etc. Its a good system for "ranked" games...but most pub casual player just want to get on with it and play the game...<!--QuoteEnd--></div><!--QuoteEEnd-->
I 100% disagree, it works in CS:GO, it works in TF2.. and think about how long those games last compared to NS2. A fraction of time spent easing into the game at the start of a match that can last over 2 hours would go a long way. If you think about it, it makes perfect sense.
These problems was especially prevalent back in the early days on NS1 where few would go comm.
I still see some games where no one wants to go comm and all is lost for that game. Even of someones does it eventually, the rines are way behind.
I imagine at least 5% of not more of all marine loses are such games.
I've always thought NS needed a system where you can search for games that need commanders.
Basically if the game starts, 30 seconds pass and no one went in the comm chair/hive, a player who's searching would automatically connect and instantly be put in the comm chair.
And all servers would have 2 reserved player slots for this purpose.
Something along these lines would be interesting.
These problems was especially prevalent back in the early days on NS1 where few would go comm.
I still see some games where no one wants to go comm and all is lost for that game. Even of someones does it eventually, the rines are way behind.
I imagine at least 5% of not more of all marine loses are such games.
I've always thought NS needed a system where you can search for games that need commanders.
Basically if the game starts, 30 seconds pass and no one went in the comm chair/hive, a player who's searching would automatically connect and instantly be put in the comm chair.
And all servers would have 2 reserved player slots for this purpose.
Something along these lines would be interesting.<!--QuoteEnd--></div><!--QuoteEEnd-->
A lobby system would also work but it's hard to do. However UWE already plan to implement it, there is a pug tab already available in the play option. Hopefully they will allow you to queue up as a commander.
As soon as both teams have a com, start the 10 seconds timer to start the round.
It's not to complicated for pubs.
It will be good for the people who need longer to load a map.
It will be good for the overall match quality.
It gives time for dancing in the rr.
As soon as both teams have a com, start the 10 seconds timer to start the round.
It's not to complicated for pubs.
It will be good for the people who need longer to load a map.
It will be good for the overall match quality.
<b>It gives time for dancing in the rr.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
Flashbacks.
All sounds good.