Ns2_metal

13

Comments

  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    Awesome, looking forward to this. Always thought metal was one of the best ns1 maps.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Very cool shapes going on there
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Years ago when I was curious about the .bsp format I wrote a tiny program to read HL .BSPs and spew a bunch of interesting information to a .txt file.

    If you want to remake any textures to get the feel of the map true to the original, then you might want to concentrate on the ones that cover a large area, are easy to remake and look good(very deep textures do not look good, you should instead remake the detail with geometry; e.g. a good candidate here is wetwall3-big, and nos_grooved and a bad candidate is r25_silowall3)

    The formating didn't survive very well posting onto the forums, but oh well; for ns_metal:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->BSP resource utilization:
        planes:     24842/32767
        vertices:     19719/65535
        PVS data:     160481 bytes
        nodes:         8852/32767
        texinfos:     13733/8192
        textures:     131
        wadinclude:     79576 b
        faces:         14753/65535
        lightdata:     2586021 bytes
        clipnodes:     27756/32767
        leaves:     4893/8192
        marksurfs:     19713/65535
        edges:        34715/256000
        surfedges:    68043/512000
        BSP models:    163/400

    Leaf contents:
        empty:         4832
        solid:         1
        water:         2
        slime:         0
        lava:         0
        sky:         58
        origin:     0
        clip:         0
        current 0:     0
        current 90:     0
        current 180:     0
        current 270:     0
        current up:     0
        current down:     0
        translucent:     0
        undefined:     0

    Distribution of faces for different numbers of edges:
        0 sides:     0
        1 sides:     0
        2 sides:     0
        3 sides:     1261
        4 sides:     7929
        5 sides:     2749
        6 sides:     1672
        7 sides:     644
        8 sides:     330
        9 sides:     102
        10 sides:     42
        11 sides:     13
        12 sides:     8
        13 sides:     0
        14 sides:     3
        15 sides:     0
        16 sides:     0
        17 sides:     0
        18 sides:     0
        19 sides:     0
        20 sides:     0
        21 sides:     0
        22 sides:     0
        23 sides:     0
        24 sides:     0
        25 sides:     0
        26 sides:     0
        27 sides:     0
        28 sides:     0
        29 sides:     0
        30 sides:     0
        31 sides:     0

    Texture info:
        Name            X    Y    pow2    X/Ypow2    X/Y    coverage(inch^2)    
        sky                16    16    1    1    1    3.0958e+007
        wetwall3-big       256    256    1    1    1    1.2476e+007
        wetwall3-big_me    256    256    1    1    1    6.5812e+006
        nobuild            16    16    1    1    1    6.5708e+006
        nos_grooved        256    128    1    1    2    5.1914e+006
        wall_panelsb       256    64    1    1    4    4.1933e+006
        teckwall17-big     256    256    1    1    1    4.1786e+006
        grateroof          256    256    1    1    1    4.0266e+006
        ceiling_xbeam      256    256    1    1    1    3.8662e+006
        r25_silowall3      256    256    1    1    1    3.699e+006
        nos_subwall3       256    256    1    1    1    3.6108e+006
        out_rk2_fade_me    160    320    0    1    0.5    3.4636e+006
        alienwl3           256    256    1    1    1    3.4464e+006
        r25_grate2         64    64    1    1    1    3.2485e+006
        d6_plating-b       160    160    0    1    1    3.2055e+006
        wall_panel11       256    256    1    1    1    2.7949e+006
        nos_wall2          128    128    1    1    1    2.5425e+006
        nos_dingpipe       256    64    1    1    4    2.0973e+006
        door_horiz6        192    192    0    1    1    1.8765e+006
        !r25_stagnant      128    128    1    1    1    1.7636e+006
        wall_panelsb_me    256    64    1    1    4    1.7005e+006
        grateroof_metin    256    256    1    1    1    1.5095e+006
        teckwall09         32    256    1    1    0.125    1.5019e+006
        nos_grate2         128    128    1    1    1    1.2398e+006
        trim_bump          176    48    0    0    3.6667    1.103e+006
        nos_shinypipe      256    64    1    1    4    7.3394e+005
        nos_slats          256    64    1    1    4    7.3362e+005
        d6_rust_met        128    96    0    0    1.3333    6.572e+005
        r25_pipewall3      144    144    0    1    1    5.7202e+005
        nos_crate          128    128    1    1    1    4.5491e+005
        nos_beam           128    48    0    0    2.6667    4.1427e+005
        out_rk3_met        160    160    0    1    1    4.0822e+005
        met_nos_beam       128    48    0    0    2.6667    4.0707e+005
        vent2              128    32    1    1    4    3.8661e+005
        aaatrigger         16    16    1    1    1    3.7078e+005
        floor_diamond2     64    64    1    1    1    3.2907e+005
        crate-b            128    128    1    1    1    3.2038e+005
        stripes3           32    32    1    1    1    3.0779e+005
        nos_wall4          128    128    1    1    1    2.9114e+005
        nos_subwall1       128    128    1    1    1    2.8353e+005
        nos_elevplat       128    256    1    1    0.5    2.7943e+005
        {grate3b           64    64    1    1    1    2.619e+005
        nos_wall3          256    128    1    1    2    2.0976e+005
        {teckwall02-big    256    256    1    1    1    2.0646e+005
        {wires_3           128    64    1    1    2    2.0177e+005
        nos_detail2        128    128    1    1    1    1.8979e+005
        ~trn_ns            32    16    1    1    2    1.8164e+005
        r25_ladder         48    192    0    1    0.25    1.7928e+005
        nos_vertpanels     64    256    1    1    0.25    1.7796e+005
        door_horiz1        144    192    0    0    0.75    1.7475e+005
        {hallfloor         128    128    1    1    1    1.6773e+005
        tubeglass          128    128    1    1    1    1.6754e+005
        nos_grate3         64    64    1    1    1    1.6141e+005
        introdr1a          240    112    0    0    2.1429    1.6077e+005
        nos_indboard       128    160    0    0    0.8    1.5546e+005
        door_vert4         256    144    0    0    1.7778    1.4144e+005
        lift_track         32    160    0    0    0.2    1.3712e+005
        eclip_door2        128    128    1    1    1    1.3483e+005
        d6_circgrate       128    128    1    1    1    1.3184e+005
        tehcheese          64    64    1    1    1    1.3037e+005
        greypipe1          48    128    0    0    0.375    1.2888e+005
        comp_monitors-b    256    128    1    1    2    1.2706e+005
        glasstrans-a       128    64    1    1    2    1.1821e+005
        fanbig             256    256    1    1    1    1.1469e+005
        nos_elev2          64    128    1    1    0.5    1.0973e+005
        ~light5f           64    16    1    1    4    1.034e+005
        ns_fade            32    128    1    1    0.25    96189
        nos_pipe1          48    16    0    0    3    92771
        vent               208    128    0    0    1.625    87623
        metalee            128    128    1    1    1    87552
        comp_panel1        112    256    0    0    0.4375    86948
        nos_sublight2      128    128    1    1    1    83260
        door_horiz4        144    192    0    0    0.75    76540
        hydrauli           48    128    0    0    0.375    75079
        light_smaor        32    32    1    1    1    74452
        nos_holosign2_m    128    64    1    1    2    71831
        {wires_1-b         128    64    1    1    2    64898
        trim_grey          128    16    1    1    8    62832
        edg02              256    16    1    1    16    55979
        nos_trim1          160    32    0    0    5    52524
        light_strip2-b     112    32    0    0    3.5    44795
        {genpipes          64    128    1    1    0.5    43776
        {nos_ladder        64    128    1    1    0.5    41163
        glasstrans         128    64    1    1    2    40690
        light_stripmeor    112    32    0    0    3.5    36519
        subway_lights      64    16    1    1    4    32624
        greypipe2          64    128    1    1    0.5    32256
        panel4             64    128    1    1    0.5    31187
        metalcargorep      128    128    1    1    1    29187
        light_stripmewh    112    32    0    0    3.5    27018
        r25_droplight1     48    16    0    0    3    26752
        stripes2           32    32    1    1    1    26600
        ~spotyellow        16    16    1    1    1    25364
        wetwall_grate      256    128    1    1    2    23040
        {wires_1           128    64    1    1    2    22592
        nos_detail3        128    128    1    1    1    20480
        metalrrsign        128    128    1    1    1    16638
        metal_ms_sign      128    128    1    1    1    15206
        {wires_2           128    32    1    1    4    13329
        nos_motor1         128    80    0    0    1.6    13152
        scrollred          128    32    1    1    4    12288
        wallstrip          256    64    1    1    4    12185
        comp_pan-b         112    256    0    0    0.4375    11521
        joinmarines-b      256    64    1    1    4    10340
        joinaliens-b       256    64    1    1    4    10340
        observe-b          256    64    1    1    4    10340
        joinrandom-b       256    64    1    1    4    10340
        d6_hydraulic       64    128    1    1    0.5    7497.2
        light_stripmebr    112    32    0    0    3.5    7240.8
        ~trn_lt1b          32    16    1    1    2    6904.8
        hera_light1        32    32    1    1    1    6400
        ~spotblue          16    16    1    1    1    5467.2
        light_strip3       192    32    0    0    6    5186
        r25_monitorbox2    128    64    1    1    2    4544
        ~light3f           64    16    1    1    4    4220.2
        panel4b            64    128    1    1    0.5    4171.8
        nos_pipe2          48    16    0    0    3    4160
        ~spotred           16    16    1    1    1    3994.7
        r25_controls2      128    64    1    1    2    3477
        d6_spot            16    16    1    1    1    2076
        +0~nos_switch      64    32    1    1    2    2048
        r25_controls2b     128    64    1    1    2    1759.7
        +0~nos_ind1        128    32    1    1    4    1280
        r25_keypad         48    48    0    1    1    576
        +a~light4a         16    16    1    1    1    256
        +0~light4a         16    16    1    1    1    0
        +1~nos_ind1        128    32    1    1    4    0
        light_strprd-b     112    32    0    0    3.5    0
        +a~nos_switch      64    32    1    1    2    0
        null               16    16    1    1    1    0
        clip               16    16    1    1    1    0<!--c2--></div><!--ec2-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Flight control part2... wip.
    Less time to work with atm, but it keeps coming.

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/flight2.jpg" border="0" class="linked-image" />
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Sweetness! Really looking forward to playing this! One of my favourite ns1 maps!
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited July 2012
    <!--quoteo(post=1949590:date=Jul 7 2012, 02:51 AM:name=quazilin)--><div class='quotetop'>QUOTE (quazilin @ Jul 7 2012, 02:51 AM) <a href="index.php?act=findpost&pid=1949590"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Flight control part2... wip.
    Less time to work with atm, but it keeps coming.

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/flight2.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Your best Spark screenshot so far, imo. Looking very cool, the combination of colors seals it
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    ooh thats nice! you can tell that it is ns_metal, yet its got all of the ns2 awesomeness about it :)
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Some more WIP stuff... next to flight control and storage D.

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/flight3.jpg" border="0" class="linked-image" />

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/storage1.jpg" border="0" class="linked-image" />
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1953053:date=Jul 22 2012, 05:27 PM:name=quazilin)--><div class='quotetop'>QUOTE (quazilin @ Jul 22 2012, 05:27 PM) <a href="index.php?act=findpost&pid=1953053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some more WIP stuff... next to flight control and storage D.

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/flight3.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    needs more trim between the textures i would say but looking good! :)
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Early Wip from storage D...

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/storage2.jpg" border="0" class="linked-image" />
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    Gghhhaghaasdagfsssss (that's actually my mouth foaming)

    <img src="http://weknowmemes.com/wp-content/uploads/2011/12/yes-moar-of-that-biden.jpg" border="0" class="linked-image" />
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    You seem to be making great progress lately quazilin.
    Looks very nice, can't wait until this is ready for the gathers :-)
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    Any update on this mate?
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1973313:date=Sep 7 2012, 07:35 AM:name=male_fatalities)--><div class='quotetop'>QUOTE (male_fatalities @ Sep 7 2012, 07:35 AM) <a href="index.php?act=findpost&pid=1973313"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Any update on this mate?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Progessing really slowly atm. Here is a small update for Storage D.

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/storage3.jpg" border="0" class="linked-image" />
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    Man I just love how clean that looks, so many of the other maps have too much clutter.

    Nice and crisp :)
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Making surface access room to look more like original... wip.

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/sa1.jpg" border="0" class="linked-image" />
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Hey, Removed all the old pics and updated them here in the one page.
    Been really busy lately at work and all, so not so much progress happening right now.

    But hope you like it, and suggestions and ideas are always welcome again.

    Thanks
    -quazilin

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/1.jpg" border="0" class="linked-image" />

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/2.jpg" border="0" class="linked-image" />

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/3.jpg" border="0" class="linked-image" />

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/4.jpg" border="0" class="linked-image" />

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/5.jpg" border="0" class="linked-image" />

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/6.jpg" border="0" class="linked-image" />

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/7.jpg" border="0" class="linked-image" />

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/8.jpg" border="0" class="linked-image" />
  • Who is Mike Jones?Who is Mike Jones? Join Date: 2011-10-29 Member: 130080Members
    edited September 2012
  • deaglecrazydeaglecrazy Join Date: 2010-07-27 Member: 73106Members
    ns/ns2 has the best community of players for sure, seen such dedicated fans making/remaking amazing maps like this one! Can't wait to play
  • Live_FeedLive_Feed Join Date: 2010-07-15 Member: 72419Members
    Got me frothing at the gash, Quaz.
  • ArgoshArgosh Join Date: 2011-01-21 Member: 78474Members, Reinforced - Shadow
    Amazing work. Really looking forward to this!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    So when will we get to walk around your map?
    Do you have it all greyboxed? :P
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1984191:date=Sep 28 2012, 06:49 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Sep 28 2012, 06:49 PM) <a href="index.php?act=findpost&pid=1984191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So when will we get to walk around your map?
    Do you have it all greyboxed? :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    quazilin does not do greyboxes ;)

    Instal NS1, run on it hehe
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Some very wip stuff again... I am about 50% for beta version I guess.

    Heating room wip
    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/hr1.jpg" border="0" class="linked-image" />

    Mineral Processing wip

    <img src="http://personal.inet.fi/hima/quazilin1/Maps/metal2/mp1.jpg" border="0" class="linked-image" />
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    lots of metal :D

    very nice
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    Where, how, and why aren't there any new updates :)
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    edited November 2012
    Yar, sorry for lack of updates. Not much time for mapping and so on... but here is a little walk video for you.
    Hope you like it.

    <a href="http://www.youtube.com/watch?v=QvL8Q_zcqIU&feature=youtu.be" target="_blank">Youtube - ns2_metal walkvideo</a>

    *add
    Old speed video of creating lobby <a href="http://www.youtube.com/watch?v=vn-uGjeK4Fk&feature=youtu.be" target="_blank">Lobby speedvideo</a>
    -quazilin
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited December 2012
    Wow, that looks great!
    Are you done texturing? When do we get to play it?
    Were planning to have a custom map night cup on ENSL before season 2, and would love to have metal in there!

    Edit: The first custom map nightcup will possibly occur in febuary 2013 :)
    Take your time, this will definitely not be the last one!
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