Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1982579:date=Sep 24 2012, 10:14 PM:name=Zefram)--><div class='quotetop'>QUOTE (Zefram @ Sep 24 2012, 10:14 PM) <a href="index.php?act=findpost&pid=1982579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw this "Lockdown" update on Facebook also. What does that even mean? 1.0 is out?<!--QuoteEnd--></div><!--QuoteEEnd-->
Going to quote myself here :) <!--quoteo(post=1982577:date=Sep 24 2012, 10:13 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 24 2012, 10:13 PM) <a href="index.php?act=findpost&pid=1982577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Feature lock down. The focus is now only on performance, bugfixing and balancing<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1982579:date=Sep 24 2012, 05:14 PM:name=Zefram)--><div class='quotetop'>QUOTE (Zefram @ Sep 24 2012, 05:14 PM) <a href="index.php?act=findpost&pid=1982579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw this "Lockdown" update on Facebook also. What does that even mean? 1.0 is out?<!--QuoteEnd--></div><!--QuoteEEnd-->
It means they ain't adding anything else. Just finetuning before it goes live.
<!--quoteo(post=1982596:date=Sep 24 2012, 04:39 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Sep 24 2012, 04:39 PM) <a href="index.php?act=findpost&pid=1982596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does that mean wallhop is staying like this for 1.0?<!--QuoteEnd--></div><!--QuoteEEnd-->
Important question. I saw a playtester say this was very much an in-progress mechanic, but does lockdown mean we are stuck with the current iteration for a while?
<!--quoteo(post=1982616:date=Sep 24 2012, 03:12 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Sep 24 2012, 03:12 PM) <a href="index.php?act=findpost&pid=1982616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So sentry batteries are here to stay?<!--QuoteEnd--></div><!--QuoteEEnd-->
v1.0 does not mean a complete shutdown in balance and development, ns1 should have made that clear! It just means they want to get the very best performance for release date, and that means at some point they need to stop fundemental changes and instead optimize every last bit they can so that the public doesn't get the perception that this game is too buggy/slow to play.
[This isn't directly at you, more of a request for people to drop the pitchforks about any changes they wanted but fear now wont make 1.0 and beyond]
<!--quoteo(post=1982620:date=Sep 24 2012, 03:19 PM:name=eLbot)--><div class='quotetop'>QUOTE (eLbot @ Sep 24 2012, 03:19 PM) <a href="index.php?act=findpost&pid=1982620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->v1.0 does not mean a complete shutdown in balance and development, ns1 should have made that clear! It just means they want to get the very best performance for release date, and that means at some point they need to stop fundemental changes and instead optimize every last bit they can so that the public doesn't get the perception that this game is too buggy/slow to play.<!--QuoteEnd--></div><!--QuoteEEnd-->
Which means sentry batteries would not be getting changed, which is what dominator was referring to.
Shipping a game with non-viable or outright useless content isn't much better than shipping one with loads of bugs... Marine gameplay misses strategic depth without the TF, even new commanders will pick up on that pretty easily.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--quoteo(post=1982614:date=Sep 24 2012, 11:10 PM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Sep 24 2012, 11:10 PM) <a href="index.php?act=findpost&pid=1982614"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So then ns2_refining will not be making it into 1.0?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, it will. This is mostly a code lockdown, and maps can work on their own schedule. However, Refinery (I changed the name back) is basically at a point where it is just tweaking, bug fixes and optimisation from this point onwards, so it's in much the same position as the game as a whole.
<!--quoteo(post=1982626:date=Sep 24 2012, 04:30 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Sep 24 2012, 04:30 PM) <a href="index.php?act=findpost&pid=1982626"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What was the game missing in terms of features? Just wondering. Primal scream is the only one I could think of.<!--QuoteEnd--></div><!--QuoteEEnd--> Babblers, railgun, dynamic infestation, and some other graphical/engine features (eg water) are also things mentioned as post 1.0 I believe.
Can't wait to see all of these problems get fixed that should have been fixed in beta in less than a week. Still hoping it will happen, but I doubt it.
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
<!--quoteo(post=1982635:date=Sep 25 2012, 01:40 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Sep 25 2012, 01:40 AM) <a href="index.php?act=findpost&pid=1982635"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can't wait to see all of these problems get fixed that should have been fixed in beta in less than a week. Still hoping it will happen, but I doubt it.<!--QuoteEnd--></div><!--QuoteEEnd--> Has anyone stated a release date yet? No? So, where is that "in less than a week" coming from?
My personal checklist for 1.0 1. Server Performance - This one needs a massive boost... 2. Walljump: If 221 walljump is the one we'll be stuck with for a while, I really hope its useful for both moving around the map and combat. 3. ns2_ellipse ??? 4. ns2_refining Confirmed for 1.0 (see above) 5. Less delay/sluggish movement for marines (no deacceleration/acceleration when changing between strafe directions)
I personally hope NS2c will be played competitively/as popular as NS2 1.0 as I feel its movement mechanics are much more skill based/what the ns1 vet comp community want. (yes.. that was the worst sentence ever...)
<!--quoteo(post=1982626:date=Sep 24 2012, 03:30 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Sep 24 2012, 03:30 PM) <a href="index.php?act=findpost&pid=1982626"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What was the game missing in terms of features? Just wondering. Primal scream is the only one I could think of.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1982621:date=Sep 24 2012, 03:20 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Sep 24 2012, 03:20 PM) <a href="index.php?act=findpost&pid=1982621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Which means sentry batteries would not be getting changed, which is what dominator was referring to.<!--QuoteEnd--></div><!--QuoteEEnd-->
I concede to this.
I've edited to better clarify what the intent of my post was, but I still feel like an ass.
I thought dynamic infestation that generates and spreads autonomously was cancelled. Aren't they keeping the cyst network for gameplay reasons and only improving the look?
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
<!--quoteo(post=1982654:date=Sep 25 2012, 02:15 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Sep 25 2012, 02:15 AM) <a href="index.php?act=findpost&pid=1982654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought dynamic infestation that generates and spreads autonomously was cancelled. Aren't they keeping the cyst network for gameplay reasons and only improving the look?<!--QuoteEnd--></div><!--QuoteEEnd--> Yes, most likely.
The actual meaning of the term "dynamic" was just changed from a mechanical to a technical one. The "new" dynamic infestation will be an actual mesh that spreads around dynamically instead of a flat texture applied to all faces, which does look pretty silly on the walls and ceiling when a fresh cyst completes.
Comments
Going to quote myself here :)
<!--quoteo(post=1982577:date=Sep 24 2012, 10:13 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 24 2012, 10:13 PM) <a href="index.php?act=findpost&pid=1982577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Feature lock down. The focus is now only on performance, bugfixing and balancing<!--QuoteEnd--></div><!--QuoteEEnd-->
It means they ain't adding anything else. Just finetuning before it goes live.
Important question. I saw a playtester say this was very much an in-progress mechanic, but does lockdown mean we are stuck with the current iteration for a while?
i would assume adjusting would not be a new feature, just an... adjustment.
so we still could see turrets buffed, or wall jumping mechanics changed. they just aren't going to add any new attacks, new upgrades, etc.
v1.0 does not mean a complete shutdown in balance and development, ns1 should have made that clear! It just means they want to get the very best performance for release date, and that means at some point they need to stop fundemental changes and instead optimize every last bit they can so that the public doesn't get the perception that this game is too buggy/slow to play.
[This isn't directly at you, more of a request for people to drop the pitchforks about any changes they wanted but fear now wont make 1.0 and beyond]
Which means sentry batteries would not be getting changed, which is what dominator was referring to.
Yes, it will. This is mostly a code lockdown, and maps can work on their own schedule. However, Refinery (I changed the name back) is basically at a point where it is just tweaking, bug fixes and optimisation from this point onwards, so it's in much the same position as the game as a whole.
Babblers, railgun, dynamic infestation, and some other graphical/engine features (eg water) are also things mentioned as post 1.0 I believe.
I hate having to set the microphone / SFX / music tabs each time I play the game :o
Has anyone stated a release date yet? No? So, where is that "in less than a week" coming from?
This is feature lockdown, not anything else.
1. Server Performance - This one needs a massive boost...
2. Walljump: If 221 walljump is the one we'll be stuck with for a while, I really hope its useful for both moving around the map and combat.
3. ns2_ellipse ???
4. ns2_refining Confirmed for 1.0 (see above)
5. Less delay/sluggish movement for marines (no deacceleration/acceleration when changing between strafe directions)
I personally hope NS2c will be played competitively/as popular as NS2 1.0 as I feel its movement mechanics are much more skill based/what the ns1 vet comp community want. (yes.. that was the worst sentence ever...)
Dynamic infestation too. and gorge ability (web)
I concede to this.
I've edited to better clarify what the intent of my post was, but I still feel like an ass.
Yes, most likely.
The actual meaning of the term "dynamic" was just changed from a mechanical to a technical one. The "new" dynamic infestation will be an actual mesh that spreads around dynamically instead of a flat texture applied to all faces, which does look pretty silly on the walls and ceiling when a fresh cyst completes.
GET THEM ALL! :}