Please don't release NS2 until it is ready.
antacid
Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
<div class="IPBDescription">It has been in development for too long for that.</div>First impressions are going to make or break this game on release date. So I ask you guys, please wait it out if you have to. An extra month of polish is 100x better than releasing an incomplete game.
Comments
Unfortunately, due to the ever evolving nature of the game, when "ready" is reached is very subjective. Granted, when the game was a slideshow it wasn't ready at all. That being said, I would not regret paying NS2's current price for the product "as is" (though I suppose the goal is to make the game seem like a great value, and have customers feel it is the best money they have spent on a game in a while).
I think what we need right now is to let the people who have bought the game on steam try it out, and we need to be able to gift this to our friends. It's been said a lot of times, that it will continue to be improved and expanded upon, so I don't think we have to be too focused on what happens the first week it's out. I think this game will grow in time, as most games do.
The majority of the beta feedback is that ns2 needs a far better working menu than in the current stage. Just like menumod, but integrated.
=========
+1 for Grimfang's post :-)
I've been in a couple beta's myself and know the feeling of just wanting a little more time to workout the kinks. Like a said before I'm okay to wait for that. But most Steam users are just looking for a sliver of something. It doesn't help that most games that say they will be available on a certain month have come out on the 1st. This game has been one of few that had the goal of late October. Naturally some people are going to be angry and they'll yell the loudest.
So please make sure you've got the game as close to what you want it to be as you can. Just throw us a bone, that's really all we're asking for.
Kind Regards,
Evolute
Where is this feedback?
There are plenty of things that are basic, frustrating that they aren't there, and need to be implemented better.
Its going to be all right guys!
Evolution takes time, so hopefully people will be patient. :)
waiting few million years might run thin on your patients! But on more serious note, people just worried if this gets released with bad performance it would ruin the game, and servers will end up being what they are now. (only handful of servers, but mostly completely empty)
First impressions of the game is big deal, so if people start playing and notice how bad something is, chances are they will leave.
it might be released closer to October, to coinside with original NS1 release date, if not December? (happy new year? haha)
server browser shows entries now instantly (no more hitching) and has filter options (+ tick rate!).
On topic: We talk a lot about problematic features, bugs and balance issues on this forum, but for me, the biggest worry is server performance. If it isn't improved to the level where it's possible for non-OCed computers to host 14+ player games, it is going to be a very rocky launch -- potentially leading to bad PR and poor reviews.
In my mods where I have dramatically cut down on the server code, performance, and hit-reg seem to be much improved. Any way to tighten up the AI code perhaps? This is primarily what I remove from my mods, along with models, and the performance improvement is extremely noticable. Movement physics still seem a bit buggy though.
I'm glad concerning the browser filters though. In the QnA it sounded as they won't come for 1.0. People would have ripped UWE apart for that.
On topic: We talk a lot about problematic features, bugs and balance issues on this forum, but for me, the biggest worry is server performance. If it isn't improved to the level where it's possible for non-OCed computers to host 14+ player games, it is going to be a very rocky launch -- potentially leading to bad PR and poor reviews.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually you can run it halfway decently on non-o/ced commercial server hardware now. We have a few aus servers running on Hypernia servers (Xeon E3-1245V2 - 3.40GHz) at 16p. Granted late game spam is always going to be a problem, but they're stable at 30ticks for the most part.
Performance still leaves alot to be desired, but it is possible on higher end, non-overclocked stuff.
Also, would love to see UWE remove the hardcap of 24p on dedicated servers so we can see how far we can go :p (seems to be room to host more players on overclocked processors anyway).
Its going to be all right guys!<!--QuoteEnd--></div><!--QuoteEEnd-->
wrong there are still features missing like: Dynanic Infestation, Babblers, Door welding/Onos Door Smash Ect...
But its feature freeze, so those missing features wont be added. But during a Q&A max hinted at Dynamic infestation perhaps making it in for 1.0, but i have no idea if it really will.
But Babblers and door welding are certainly post 1.0 features. Can't wait for 1.1 :)
During the last two days especially, as alien or marine, Comm or grunt, I've seen some amazing comebacks, and some almost great ones that were decimated by the other team.
all in all thank you UWE. I agree with the menu, I have no stutter or choppiness in the game (except for bad server tick rates), except with the menu. If I hit escape while in game, it freezes for a moment. The only place I see lag.
Forgive me for doubting the veracity of your claims, but that seems highly unlikely considering I regularly see even 4+ GHz servers dropping to the twenties.
Haha right tell that to the devs of torchlight II
But Babblers and door welding are certainly post 1.0 features. Can't wait for 1.1 :)<!--QuoteEnd--></div><!--QuoteEEnd-->
yah i know, oh well...
I asked Max on the livestream about this.
He said they do all the testing on a stock Dell server and the game should be "fine" on servers that aren't overclocked upon release.
I have trouble believing that also, considering I see OC'd servers go below 30 tr.
=========
+1 for Grimfang's post :-)<!--QuoteEnd--></div><!--QuoteEEnd-->
The menu changes are being worked on ;)
I also think though that for many of us on this forum with a very in depth knowledge of the game and a lot of time played, have a totally different understanding of the game than a new player does. Take a step back and you can see how impressive this game looks, especially in games where exos are walking around, charging onos, lerks flying, fades blinking, etc. It's a really good looking, fun, and dynamic experience, and most of the issues that we may have with the game won't be relevant to first impressions.