'pGenSource rain1' is a func_illusionary with the targetname rain1 in which the rain particles will spawn, and then drop out of. I textured it Null, myself, though you could just as easily texture it {blue and make it rendermode solid renderfx 1.
Ok I Tried QuArk editor and like it much. Needs much configuration... VIS, RAD... , main folders, ns.qrk and all configurated... having problems to loar ns.wad in quark - cant find textures. But when I add "-game ns" were it belongs to, NS cant find the new compiled map. without the map runs fine.
help here, will not open new topic for a small newbie problem.
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Also, there is definitely a link to a decent tutorial or two for particle systems on this forum..
If you still can't find it - let us know - but it shouldn't be that hard...
"Gravity"-flag helps too.
huh, whats that window? what tool?
Needs much configuration... VIS, RAD... , main folders, ns.qrk and all configurated...
having problems to loar ns.wad in quark - cant find textures.
But when I add "-game ns" were it belongs to, NS cant find the new compiled map.
without the map runs fine.
help here, will not open new topic for a small newbie problem.