Truform Friendly Models

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Comments

  • nullvoidnullvoid Join Date: 2002-12-22 Member: 11362Members
    lol sorry for the uber spam, but I figured high res posts were required. Hey, a friend of mine has been bugging me to make public a private webpage I keep for myself, so I've done some work recognizing people and figured some people might respect it. Its by no means complete, im still chopping it together. Its not recognized by the main page, as it doesn't really exist yet..

    <a href='http://nullfusion.com/nsmain.htm' target='_blank'>http://nullfusion.com/nsmain.htm</a>

    Since I have absolutely no artistic merit and bandwidth to spare, I'd like to help out the mappers/skinners of this awesome mod.

    Merry Christmas
  • AnkanAnkan Join Date: 2002-10-31 Member: 1858Members
    HAHAHAHAHOHOHIAHHAHA!!!!!!! It's looks so fugly!!! HAAAAAHAHAHAHA! SO...! FUGLYYY!!!!!! JAHAHAHAHAOHOHOOOO!!!

    Erm... Trufrom makes everything looks 'fater' (<-sp?)... It sux if you ask me but I've never played with it so just ignore me... HAHAHAHAHA!!!!!!!
  • zerohastezerohaste Join Date: 2002-11-01 Member: 2003Members
    edited December 2002
    <!--QuoteBegin--Ankan+Dec 22 2002, 11:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ankan @ Dec 22 2002, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HAHAHAHAHOHOHIAHHAHA!!!!!!! It's looks so fugly!!! HAAAAAHAHAHAHA! SO...! FUGLYYY!!!!!! JAHAHAHAHAOHOHOOOO!!!

    Erm... Trufrom makes everything looks 'fater' (<-sp?)... It sux if you ask me but I've never played with it so just ignore me... HAHAHAHAHA!!!!!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    In games that don't support it properly, it'll have weird effects. If it's put in right, it's supposed to make everything look better. NS (or any HL based game) is a horrible example of how truform should work. I posted some screens from NWN that show somewhat proper use, but here's a MUCH better example.

    It's from Quake. These models are much smoother and more realistic than without truform. Notice how you can clearly see the polygon edges in the non-truform screens (the ones to the left). They completely disappear when trufrom is turned on.
    <img src='http://www.3d-center.de/images/2001/06-13b-pic1.jpg' border='0' alt='user posted image'>
  • KnasterbandKnasterband Join Date: 2002-03-13 Member: 312Members
    <!--QuoteBegin--zerohaste+Dec 23 2002, 02:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zerohaste @ Dec 23 2002, 02:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's from Quake 2 I believe.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's from Quake, not Quake 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    (sorry, I just had to)
  • zerohastezerohaste Join Date: 2002-11-01 Member: 2003Members
    edited December 2002
    /me shrugs

    I wasn't paying attention to the site I pulled it from... mainly because of the fact that it was in a different language. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I should have known just from the screens,heh... should pay more attention.

    Fixed my error.
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