Last evolved upgrades hotkey?
Balmark
Join Date: 2002-11-01 Member: 3476Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">as title suggests ;)</div>How about some binding we can use to re-evolve last upgrades as alien?
or
spawn with last upgrades ?
-1 res if you want to remove your upgrades to pick others? + remove on evolving to another species like it currently is
Thankie,
/Bal
or
spawn with last upgrades ?
-1 res if you want to remove your upgrades to pick others? + remove on evolving to another species like it currently is
Thankie,
/Bal
Comments
or
spawn with last upgrades ?
-1 res if you want to remove your upgrades to pick others? + remove on evolving to another species like it currently is
Thankie,
/Bal<!--QuoteEnd--></div><!--QuoteEEnd-->
That... is actually a terrific idea. Simple yet very useful.
<ul><li>Always spawn with last upgrades</li><li>Can swap upgrades while near hive, otherwise they are stuck</li></ul>
This solves all problems no?
Always spawn with last upgrades
<b>Can swap upgrades while near hive</b>, otherwise they are stuck
This solves all problems no?<!--QuoteEnd--></div><!--QuoteEEnd-->
no, it makes hypermutation less viable :) i know most of you guys already consider it useless, but charlie said he wants to keep it in the game (and i hope you agree that it's at least a versatile and fun mechanic) so i don't think nerfing it is a good idea.
personally, i'd like hotkeys to select/toggle the evolutions, as well as hotkeys for the lifeforms. i guess numbers might work: e.g. you press 1 to pick skulk first, then numbers 1 to 3 to select a shift-evolution, 4 to 6 for shade-evolutions, 7 or 8 for crag-evolutions.
it might be redundand to select skulk again, but otherwise the game will not know if the first "4" is for chosing fade or for chosing a shade-evolution. different keys could be used for the life forms, but i guess the basic q w e r t will not work as t is already taken.
personally, i'd like hotkeys to select/toggle the evolutions, as well as hotkeys for the lifeforms. i guess numbers might work: e.g. you press 1 to pick skulk first, then numbers 1 to 3 to select a shift-evolution, 4 to 6 for shade-evolutions, 7 or 8 for crag-evolutions.
it might be redundand to select skulk again, but otherwise the game will not know if the first "4" is for chosing fade or for chosing a shade-evolution. different keys could be used for the life forms, but i guess the basic q w e r t will not work as t is already taken.<!--QuoteEnd--></div><!--QuoteEEnd-->
Only slightly. Hypermutation can still be used anywhere, and really the only time you are going to swap upgrades is cara - regen - cara to heal up away from hive/crags.
Plus still got the main feature of hypermutation - can refund lifeforms. (edit: I do hate hypermutation though and think it needs a buff, or replaced by a structure/global upgrade that does its affect).
PLEASE. This. PLEASE.
My clan mates and I are always chatting about this during gameplay.
Spawn as skulk -> celerity -> carapace. (click click click)
Spawn as skulk -> celerity -> carapace. (click click click)
Spawn as skulk...
So annoying.
hmm might be good for competitive play.. how about making it a server option :P .. or this is something a mod could/should be made for? ;)
Hypermutation .. it's never going to be an upgrade researched at a time where it'll make any difference :P
Basically .. as tk-421 said.. it's just click click click .. while marines just spawn and run off with their upgrades..
I would say yes to your idea, but also make it so using last upgrades is basically an instant-evolve. Marines walk off fully upgradeed, while aliens need a few seconds which during an assault is a dire requirement.
alongside your suggestion; your last evolution choices/lifeform should be kept, that way there should be less hassle having to press "B" everytime you spawn to click on stuff.
I'm not saying to remove the evolution menu, just implement it to the respawn queue too.
Obviously if you can not afford the lifeform or the evolutions aren't available anymore, you would spawn as default skulk, and the evolutions you cant use anymore wouldnt be applied.
This would be awesome.
some little table in some part of the screen you can highlight the upgrades you want.. with some fastkeys eg.
a table looking like
| Carapace (Q) | Regeneration (W) |
| Silence (A) | Camoflague (S) | Feign Death (D)
| Celerity (Z) | Adrenaline (X) | Hypermutation ©
<ul><li>Always spawn with last upgrades</li><li>Can swap upgrades while near hive, otherwise they are stuck</li></ul>
This solves all problems no?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, this is badly needed - please consider thise UWE!
<!--quoteo(post=1989163:date=Oct 10 2012, 10:20 AM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Oct 10 2012, 10:20 AM) <a href="index.php?act=findpost&pid=1989163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no, it makes hypermutation less viable :) i know most of you guys already consider it useless, but charlie said he wants to keep it in the game (and i hope you agree that it's at least a versatile and fun mechanic) so i don't think nerfing it is a good idea.
personally, i'd like hotkeys to select/toggle the evolutions, as well as hotkeys for the lifeforms. i guess numbers might work: e.g. you press 1 to pick skulk first, then numbers 1 to 3 to select a shift-evolution, 4 to 6 for shade-evolutions, 7 or 8 for crag-evolutions.
it might be redundand to select skulk again, but otherwise the game will not know if the first "4" is for chosing fade or for chosing a shade-evolution. different keys could be used for the life forms, but i guess the basic q w e r t will not work as t is already taken.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why should we ditch a great mechanic just to uphold a crappy one? Why not keep the decent and remake the crappy?
I want to be able to select my life form and upgrades BEFORE I spawn, instead of looking at a timer. The time to evolve and spawn with the upgrades just gets added onto my spawn time.
"bind L evolvelastupgrades"
Where L is your key of choice, note I found some keys like N and M which are default alien requests did not work.