NS2_Penta

13

Comments

  • deaglecrazydeaglecrazy Join Date: 2010-07-27 Member: 73106Members
    daaaaaaaaaaaaaaaaaamn this looks amazing, makes me want to start making a map... at the same time it doesn't since there's no way i can compete with this lol
  • CetmeCetme Join Date: 2010-10-05 Member: 74325Members
    edited September 2012
    Hi All,

    one more screen.

    <img src="http://i.imgur.com/Pd1GX.jpg" border="0" class="linked-image" />

    More screens will follow when more is finished. ;)

    Greetz Cetme
  • the6thmonkeythe6thmonkey Join Date: 2011-08-29 Member: 119045Members
    Looking great, can't wait to see more ;)
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    THis map is looking very good. Can't believe you actually built a tram in the editor! I would have modelled it as a prop outside the editor! Good work, keep us posted!
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    <!--quoteo(post=1980231:date=Sep 19 2012, 03:27 PM:name=Cetme)--><div class='quotetop'>QUOTE (Cetme @ Sep 19 2012, 03:27 PM) <a href="index.php?act=findpost&pid=1980231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi All,

    one more screen.

    <img src="http://i.imgur.com/Pd1GX.jpg" border="0" class="linked-image" />

    More screens will follow when more is finished. ;)

    Greetz Cetme<!--QuoteEnd--></div><!--QuoteEEnd-->

    I assume you built that Tram in editor? It looks awesome!
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    That tram is a prop, it's used in docking.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    <!--quoteo(post=2007578:date=Nov 3 2012, 02:28 AM:name=alibi)--><div class='quotetop'>QUOTE (alibi @ Nov 3 2012, 02:28 AM) <a href="index.php?act=findpost&pid=2007578"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That tram is a prop, it's used in docking.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know it's a prop, but where is it on docking?
  • CetmeCetme Join Date: 2010-10-05 Member: 74325Members
    Yeah it is a prop. Don't know why it is not used.

    Greetz Cetme
  • BeberBeber Join Date: 2012-02-12 Member: 145136Members
    It's used in Departures, under the two walkways. But the interior is not modeled.
  • deathsticksdeathsticks Join Date: 2012-09-30 Member: 161112Members
    this looks ###### amazing! :D
  • DanielDDanielD Join Date: 2010-11-16 Member: 74960Members
    Map looks beautiful, I would play the ###### out of it even if it's not balanced at all.
  • HampiusHampius Join Date: 2012-09-06 Member: 158101Members
    I wonder why people aproach this whole mapping so strict in a way that map just has to be perfectly (or near that) balanced. In my humble oppinion balance is not everything. I would really like to play even on a totally unbalanced one, while the map pleases my eyes :) It also adds certain aspect to gameplay - you know that a map favours one side (i.e.) marines, so if there is a situation, that aliens wins, it's even more rewarding for that side (and humiliation for the other ;) ). Yes, the whole games market tendency is focused on getting to that balance, but please remember, world (hell, even life) isn't balanced :)
    Has any of you played a mod to Battlefield 1942 called Forgotten Hope? It was a great mod, mostly because it wasn't balanced (yet very competetive, but that's another story). I remember good old times when as a soldier on Allies side I was trying to fight my way on Omaha Beach map. It was epic, it was totally unfair, it was masacre to my side, but it was something I just rememeber till now like it was yesterday (I've played FH in 2004!).
    Ok, enough of that nostalgia. What I'm trying to say is that this map looks decent (I bow before the creator and his 3D imagination and of course mapping skills :) ). Let's put aside all that balance discussions and leave them for maps which are supposed to be thrown into competetive basket. This map is going to be awesome by design and I'm looking for it!
    To OP - when this map is ready to be tested, you can count on me mate!

    Best regards
    Maciej "HamP" Nowak

    PS.Sorry for my English - not feeling well today, and English language is not my native one.
  • CetmeCetme Join Date: 2010-10-05 Member: 74325Members
    Hi All,

    at first: Thank you very mutch. ;)

    I don't worked very mutch on the map in the last few weeks.

    I had / have other things to do and I still have some unanswered questions (how to realize the rooms?, build them on the grid and then rotate them?, etc.), ...

    Here some pictures of the latest version:

    <img src="http://i.imgur.com/NdKwl.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/RcBMa.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/WNhxw.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/NdKwl.jpg" border="0" class="linked-image" />

    Greetz Cetme
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    No update for a month now? :<
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    I see greatness in this one!
  • CetmeCetme Join Date: 2010-10-05 Member: 74325Members
    Hi All,

    after a very long time I worked a little bit on the map.

    I don't know if I ever will finish it. However. ;)

    Have fun with the new stuff.

    06fGedS.jpg

    n0H6cqX.jpg

    HQus3aP.jpg

    6bhUDb1.jpg

    qbnPOY9.jpg

    Greetz Cetme

  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    It looks like a very beautiful space very detailed... Although the lack of a simple gray-box version has me worried. You've put an insane amount of work and time into these areas and speaking from experience if the game play has not been tested it will need some heavy modification later when problems arise. It's heartbreaking when you have to delete work you spent weeks doing.
    visually speaking its very impressive though, if maybe a bit noisy due to the amount of ground level props. Keep at it man, and start getting that gray box build ready!
  • CetmeCetme Join Date: 2010-10-05 Member: 74325Members
    Hi All,

    I wanted to show you a new update from my map if the room is finished but since the last update my editor crashes when I begin to use the line-tool ...

    i3dVOpW.jpg

    JTISsrQ.jpg

    56VgD9W.jpg

    N7Z6onM.jpg

    xU9K1SG.jpg

    Greetz Cetme
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Love the shapes of the walls! Nice job.
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
    I'm guessing this never got finished?
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Probably not. Looks like the overall room size is way too big, though.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Probably not. Looks like the overall room size is way too big, though.
    And way, way too confusing.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    SamusDroid wrote: »
    Probably not. Looks like the overall room size is way too big, though.
    And way, way too confusing.

    Nothing wrong with complex maps, you just have to learn it :D
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I've messaged Cetme; if he doesn't mind I might try to have a go at this map after I'm happy with fusion.
  • MauvaisVitrierMauvaisVitrier France Join Date: 2014-04-10 Member: 195291Members, NS2 Map Tester, Reinforced - Diamond
    edited August 2014
    Mouse wrote: »
    I've messaged Cetme; if he doesn't mind I might try to have a go at this map after I'm happy with fusion.
    DAYUM ! :) would gladly follow this when you're done with fusion

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    The result of some playing with shapes. Both of these hallways will probably wind up along the main path that loops around the map.

    I'm aiming to make the place feel like some sort of mega-resort with a tram line, shopping & apartments (most of which will be inaccessible).
    o3tXE1p.jpg
    7TEfeR3.jpg
    zwI64Hu.jpg
  • CetmeCetme Join Date: 2010-10-05 Member: 74325Members
    edited April 2015
    Hi All (after a very long time),

    in the year 2013 I stopped working on this map for several reasons.
    1. I had a lot of work with over 200+ hours overtime and at the same time we were undermanned ...
    2. The tools of the editor are (were?) somtimes not very helpful to work on an map wich don't follows the grid (which increase the worktime).
    3. etc. ...

    But I never stopped thinking about ns2_penta and I am very unhappy about the fact that the map isn't finished.

    That there still exist interest from the community for ns2_penta I recognised very late (possibly too late).

    However ...

    If there is still interest I would try to upload all my work or send the files per e-mail.
    I would redesign the blueprint (make the map a little bit smaler) and help with the ideas for the map and answer any question. ;)

    Greetz Cetme
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    @Cetme Wow, I just saw the screenshots of the reworked central area. Sexyyyyyyyy, I dont think I played it when it was in that state.

    This map was usually a good bit of fun to play, though you're right, it's biiiiiig, too big to be taken seriously but there were a few areas that were really fun to fight in so I'd like to see work continue.

    You should update the map on the workshop and get it included in the SCC sunday maptesting sessions (and come play with us too! :D) And also I guess talk to @Mouse about any work he did?
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    tought this map was only like 2 rooms? cant see how it can be playable with only 2 rooms?
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