daaaaaaaaaaaaaaaaaamn this looks amazing, makes me want to start making a map... at the same time it doesn't since there's no way i can compete with this lol
zombiehellmonkeyJoin Date: 2007-08-31Member: 62093Members, Squad Five Blue
THis map is looking very good. Can't believe you actually built a tram in the editor! I would have modelled it as a prop outside the editor! Good work, keep us posted!
<!--quoteo(post=2007578:date=Nov 3 2012, 02:28 AM:name=alibi)--><div class='quotetop'>QUOTE (alibi @ Nov 3 2012, 02:28 AM) <a href="index.php?act=findpost&pid=2007578"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That tram is a prop, it's used in docking.<!--QuoteEnd--></div><!--QuoteEEnd-->
I wonder why people aproach this whole mapping so strict in a way that map just has to be perfectly (or near that) balanced. In my humble oppinion balance is not everything. I would really like to play even on a totally unbalanced one, while the map pleases my eyes :) It also adds certain aspect to gameplay - you know that a map favours one side (i.e.) marines, so if there is a situation, that aliens wins, it's even more rewarding for that side (and humiliation for the other ;) ). Yes, the whole games market tendency is focused on getting to that balance, but please remember, world (hell, even life) isn't balanced :) Has any of you played a mod to Battlefield 1942 called Forgotten Hope? It was a great mod, mostly because it wasn't balanced (yet very competetive, but that's another story). I remember good old times when as a soldier on Allies side I was trying to fight my way on Omaha Beach map. It was epic, it was totally unfair, it was masacre to my side, but it was something I just rememeber till now like it was yesterday (I've played FH in 2004!). Ok, enough of that nostalgia. What I'm trying to say is that this map looks decent (I bow before the creator and his 3D imagination and of course mapping skills :) ). Let's put aside all that balance discussions and leave them for maps which are supposed to be thrown into competetive basket. This map is going to be awesome by design and I'm looking for it! To OP - when this map is ready to be tested, you can count on me mate!
Best regards Maciej "HamP" Nowak
PS.Sorry for my English - not feeling well today, and English language is not my native one.
I don't worked very mutch on the map in the last few weeks.
I had / have other things to do and I still have some unanswered questions (how to realize the rooms?, build them on the grid and then rotate them?, etc.), ...
It looks like a very beautiful space very detailed... Although the lack of a simple gray-box version has me worried. You've put an insane amount of work and time into these areas and speaking from experience if the game play has not been tested it will need some heavy modification later when problems arise. It's heartbreaking when you have to delete work you spent weeks doing.
visually speaking its very impressive though, if maybe a bit noisy due to the amount of ground level props. Keep at it man, and start getting that gray box build ready!
I wanted to show you a new update from my map if the room is finished but since the last update my editor crashes when I begin to use the line-tool ...
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
He never replied to my message, so I've started playing with it. At the moment I'm only experimenting with hallway shapes. I'll try to maintain the style he started with.
in the year 2013 I stopped working on this map for several reasons.
1. I had a lot of work with over 200+ hours overtime and at the same time we were undermanned ...
2. The tools of the editor are (were?) somtimes not very helpful to work on an map wich don't follows the grid (which increase the worktime).
3. etc. ...
But I never stopped thinking about ns2_penta and I am very unhappy about the fact that the map isn't finished.
That there still exist interest from the community for ns2_penta I recognised very late (possibly too late).
However ...
If there is still interest I would try to upload all my work or send the files per e-mail.
I would redesign the blueprint (make the map a little bit smaler) and help with the ideas for the map and answer any question.
@Cetme Wow, I just saw the screenshots of the reworked central area. Sexyyyyyyyy, I dont think I played it when it was in that state.
This map was usually a good bit of fun to play, though you're right, it's biiiiiig, too big to be taken seriously but there were a few areas that were really fun to fight in so I'd like to see work continue.
You should update the map on the workshop and get it included in the SCC sunday maptesting sessions (and come play with us too! ) And also I guess talk to @Mouse about any work he did?
Comments
one more screen.
<img src="http://i.imgur.com/Pd1GX.jpg" border="0" class="linked-image" />
More screens will follow when more is finished. ;)
Greetz Cetme
one more screen.
<img src="http://i.imgur.com/Pd1GX.jpg" border="0" class="linked-image" />
More screens will follow when more is finished. ;)
Greetz Cetme<!--QuoteEnd--></div><!--QuoteEEnd-->
I assume you built that Tram in editor? It looks awesome!
I know it's a prop, but where is it on docking?
Greetz Cetme
Has any of you played a mod to Battlefield 1942 called Forgotten Hope? It was a great mod, mostly because it wasn't balanced (yet very competetive, but that's another story). I remember good old times when as a soldier on Allies side I was trying to fight my way on Omaha Beach map. It was epic, it was totally unfair, it was masacre to my side, but it was something I just rememeber till now like it was yesterday (I've played FH in 2004!).
Ok, enough of that nostalgia. What I'm trying to say is that this map looks decent (I bow before the creator and his 3D imagination and of course mapping skills :) ). Let's put aside all that balance discussions and leave them for maps which are supposed to be thrown into competetive basket. This map is going to be awesome by design and I'm looking for it!
To OP - when this map is ready to be tested, you can count on me mate!
Best regards
Maciej "HamP" Nowak
PS.Sorry for my English - not feeling well today, and English language is not my native one.
at first: Thank you very mutch. ;)
I don't worked very mutch on the map in the last few weeks.
I had / have other things to do and I still have some unanswered questions (how to realize the rooms?, build them on the grid and then rotate them?, etc.), ...
Here some pictures of the latest version:
<img src="http://i.imgur.com/NdKwl.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/RcBMa.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/WNhxw.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/NdKwl.jpg" border="0" class="linked-image" />
Greetz Cetme
after a very long time I worked a little bit on the map.
I don't know if I ever will finish it. However.
Have fun with the new stuff.
Greetz Cetme
visually speaking its very impressive though, if maybe a bit noisy due to the amount of ground level props. Keep at it man, and start getting that gray box build ready!
I wanted to show you a new update from my map if the room is finished but since the last update my editor crashes when I begin to use the line-tool ...
Greetz Cetme
Nothing wrong with complex maps, you just have to learn it
I'm aiming to make the place feel like some sort of mega-resort with a tram line, shopping & apartments (most of which will be inaccessible).
in the year 2013 I stopped working on this map for several reasons.
1. I had a lot of work with over 200+ hours overtime and at the same time we were undermanned ...
2. The tools of the editor are (were?) somtimes not very helpful to work on an map wich don't follows the grid (which increase the worktime).
3. etc. ...
But I never stopped thinking about ns2_penta and I am very unhappy about the fact that the map isn't finished.
That there still exist interest from the community for ns2_penta I recognised very late (possibly too late).
However ...
If there is still interest I would try to upload all my work or send the files per e-mail.
I would redesign the blueprint (make the map a little bit smaler) and help with the ideas for the map and answer any question.
Greetz Cetme
This map was usually a good bit of fun to play, though you're right, it's biiiiiig, too big to be taken seriously but there were a few areas that were really fun to fight in so I'd like to see work continue.
You should update the map on the workshop and get it included in the SCC sunday maptesting sessions (and come play with us too! ) And also I guess talk to @Mouse about any work he did?