E-Sports potential?

tehwadestatehwadesta Join Date: 2012-11-03 Member: 166587Members
Hey dudes, i just wanna start this post to ask what you guys think about NS2's E-Sports potential. I think this game is great and does the first one alot of justice. Having the RTS element and needing real cooperation to win, among other things, makes me think this game has alot of E-Sports potential and would really like to see it grow. what do you guys think?
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Comments

  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    I believe NS1 had some play in the ESL a long time ago. So yea it could probably happen and with all the tournaments it seems to be moving that way.
  • blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
    Already lots of tournaments being played, ENSL Beta NighCup, WasabiCup, Razor Tournament, Guru Tournament, Roccat Tournament, Logitech Tournament, currently ESL Tournament (Finals live 10th Nov, played from Cologne, Germany in ESL Studios) etc.

    And don't forget to sign up your team for the upcoming ENSL Season 1 for NS2 on <a href="http://www.ensl.org" target="_blank">http://www.ensl.org</a> ;)

    Also several casters already around (me included :P) ..so yeah, I think there's a big potential. But we need the new players now form way more teams :)
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    Doubtful to go far without basic spectating functionality such as first person spectate.
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    edited November 2012
    Where do I go to watch high level replays of the game as it currently is? I would like to learn more about the progaming metagame for NS2 to learn more about the game.

    Edit: Maybe not competitions yet. But say matches between high level players in beta?
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Members, Reinforced - Supporter
    edited November 2012
    <!--quoteo(post=2009172:date=Nov 4 2012, 12:44 AM:name=Sooty)--><div class='quotetop'>QUOTE (Sooty @ Nov 4 2012, 12:44 AM) <a href="index.php?act=findpost&pid=2009172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where do I go to watch high level replays of the game as it currently is? I would like to learn more about the progaming metagame for NS2 to learn more about the game.

    Edit: Maybe not competitions yet. But say matches between high level players in beta?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.twitch.tv/naturalselection2" target="_blank">www.twitch.tv/naturalselection2</a>

    <a href="http://www.twitch.tv/blindns2" target="_blank">www.twitch.tv/blindns2</a>

    <a href="http://www.twitch.tv/rwryne" target="_blank">www.twitch.tv/rwryne</a>

    & oh sometimes <a href="http://www.twitch.tv/l2pns2" target="_blank">www.twitch.tv/l2pns2</a> streams commander pov in scrims

    you can also check out some scarjm's pov <a href="http://www.youtube.com/watch?v=TOIwwKtxn0w&feature=plcp" target="_blank">http://www.youtube.com/watch?v=TOIwwKtxn0w&feature=plcp</a>
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited November 2012
    <!--quoteo(post=2009169:date=Nov 3 2012, 11:41 PM:name=turtsmcgurt)--><div class='quotetop'>QUOTE (turtsmcgurt @ Nov 3 2012, 11:41 PM) <a href="index.php?act=findpost&pid=2009169"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doubtful to go far without basic spectating functionality such as first person spectate.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The spectating engine is pretty nice actually. It's just omitting that one major thing. Hopefully they can get that put in pretty soon.

    As for myself, as a pretty big e-sports fan, and an ex-competitive NS player... I'd say NS2 isn't quite ready for e-sports yet, there's just a few too many niggling bugs, but I think that it will one day be a minor player is a foregone conclusion. NS had a strong history of competitive play. The biggest thing that remains to be seen is how much of a professional community this game can support. I'd be surprised if more than a couple individuals can make a meager living off of playing NS2 at a high level, but I wouldn't be surprised if a couple decent prizes get given out throughout the duration of the NS2 lifespan.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    edited November 2012
    <!--quoteo(post=2009172:date=Nov 3 2012, 09:44 PM:name=Sooty)--><div class='quotetop'>QUOTE (Sooty @ Nov 3 2012, 09:44 PM) <a href="index.php?act=findpost&pid=2009172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where do I go to watch high level replays of the game as it currently is? I would like to learn more about the progaming metagame for NS2 to learn more about the game.

    Edit: Maybe not competitions yet. But say matches between high level players in beta?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Blink's answer above covered most of it. Also, you can always check <a href="http://ns2hub.com/" target="_blank">NS2Hub</a> and look at the active streams on the right, a lot of times it's an easy way to check if any gathers or scrims are currently being casted.
  • SchleppySchleppy Join Date: 2012-08-09 Member: 155181Members
    <!--quoteo(post=2008982:date=Nov 3 2012, 10:00 PM:name=tehwadesta)--><div class='quotetop'>QUOTE (tehwadesta @ Nov 3 2012, 10:00 PM) <a href="index.php?act=findpost&pid=2008982"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey dudes, i just wanna start this post to ask what you guys think about NS2's E-Sports potential. I think this game is great and does the first one alot of justice. Having the RTS element and needing real cooperation to win, among other things, makes me think this game has alot of E-Sports potential and would really like to see it grow. what do you guys think?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Next to no esports potential. Nickel and dime stuff, sure, but no serious potential. Could UWE do some things to help it's potential? Certainly, but as it stands now no.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited November 2012
    <!--quoteo(post=2009172:date=Nov 3 2012, 08:44 PM:name=Sooty)--><div class='quotetop'>QUOTE (Sooty @ Nov 3 2012, 08:44 PM) <a href="index.php?act=findpost&pid=2009172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where do I go to watch high level replays of the game as it currently is? I would like to learn more about the progaming metagame for NS2 to learn more about the game.

    Edit: Maybe not competitions yet. But say matches between high level players in beta?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.twitch.tv/blindns2" target="_blank">blindns2</a>

    I try to upload FPVODs to my <a href="http://www.youtube.com/user/animamiina" target="_blank">youtube channel </a> as well.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    i doubt the games would be very interesting, same strats every game for aliens.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Yeah, game is pretty boring to watch at the moment. 1,400 viewers to 300 is a saddening indication of that.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    There are some glaring balance issues (lol onos) that lead to poor gameplay at high levels.

    I think it has a shot at becoming an amateur e-sport. Definitely nothing at the level of starcraft, counterstrike, LOL, or Dota, though.
  • ColtColtColtColt Join Date: 2012-06-27 Member: 153707Members
    edited November 2012
    <!--quoteo(post=2009267:date=Nov 3 2012, 10:34 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Nov 3 2012, 10:34 PM) <a href="index.php?act=findpost&pid=2009267"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(lol onos)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Careful.
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    edited November 2012
    Potential? Certainly. But comparing it to other games that can be classified as "E-Sport", this game should still be classified as a beta.

    For one, the strategic depth would need to be vastly increased. Movement, especially for aliens, is not very good. A lot of balancing still has to be done as well. Making all, well maybe most, upgrades viable.

    To be honest, this game seems to aim more for a casual experience, and I get the feeling thats where they kind of want this game to be. It should, by all means be very easy for a casual player who just wants toplay a pub now and again to get in to the game. The two don't have to be separate though. Dota 2 does it very well. Starcraft 2 is getting there, it seems, with HoTS around the corner.

    A few things I would like to see in NS2 are stuff like getting together a quick semi-organized 6v6 match in the actual game. Where you could queue up as a commander or fielder and if the strategic depth increases perhaps choosing what life form you're going to play. Getting a system like this in the game and promoting it properly, making that the primary focus of the game instead of 14v14 pubs. Where the actual game is the 6v6 experience.
    This would help improve making the game a more unified experience. So that playing pubs -> playing gathers -> playing pcw's aren't so vastly different.

    Don't get me wrong, pubs can be good fun, and I have nothing against them.

    Other stuff would be joining a pub (or, well, preferably a 6v6 match) as a party. Being able to quick find both Random Team / Arranged Team matches.

    Proper spectating has been stated. I would like to see a system similar to that in Dota 2. You get a list of current matches being played (I think they're sorted by viewers, or something as they are "top matches to watch") And you can join up and spectate a game, while still being queued for a match of your own. And of course first person spectating. Different "camera settings", for lack of a better word, so that you could put a game up on your TV, and it would automatically cycle between players.

    Other stuff like engine optimization, netcode stuff etc also needs a proper overhaul.

    This is what I think would help this game taking a big step into the mythical world of "E-Sports". It's ultimately the developers choice though.

    Oh and also, you might think I'm being negative, but i thoroughly enjoy playing this game.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    competitive scene may exist but so much far from comparative unless major issues are resolved.
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    TBH, NS2 has absolute no potential without significant overhauling of balance and fundamental change in both Alien and Marine gameplay to mirror that of NS1.

    Catering this much to casual is essentially a death sentence in the long run, especially for the competitive scene.
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    I guess you basically mean removing alien commander and going back to a lot of the tried NS1 stuff? Or am I misunderstanding? Anyway, I'm not sure I would agree. Games can be very accesible for casuals while at the same time providing excellent support for competitive teams. But like I said, there's lot of improvement to be had.

    The thing is, when you have a game where the game is so fundamentally different when playing casually (public) compared to playing competively, pubbers get scared off from the comp. scene. If you however stop making the gameplay so fundamentally different between the two, and go for a more unified path. A path where all players are playing under the same circumstances. As in, joining a game is still a time investment like a dota 2 match. When you play you get one marine round and one alien round, played 6v6 with arranged and random teams, you basically have the organised game allready, and people can get in to the competitive scene more easily.

    Things like some sort of skill ranking, something simple like games won/lost would basically suffice for getting similar skilled players to play together.
  • MinstrelJCFMinstrelJCF Join Date: 2009-05-10 Member: 67379Members
    Something which hasn't been mentioned but annoys the ###### out of me from a competitive perspective is the noise pollution in this game. Loud annoying ambient sounds all over the place, sound filtering that you can't turn off so sounds from behind objects are distorted, sound getting ###### up when you are low on health.
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    <!--quoteo(post=2009316:date=Nov 4 2012, 08:53 AM:name=MinstrelJCF)--><div class='quotetop'>QUOTE (MinstrelJCF @ Nov 4 2012, 08:53 AM) <a href="index.php?act=findpost&pid=2009316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Something which hasn't been mentioned but annoys the ###### out of me from a competitive perspective is the noise pollution in this game. Loud annoying ambient sounds all over the place, sound filtering that you can't turn off so sounds from behind objects are distorted, sound getting ###### up when you are low on health.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Lot of agression right here ;) Although I can agree to a degree. All of the obscuring of vision, and all of the random ambient noises etc are quite annoying when scouting and being able to accurately judge where your opponent is so importent.
  • supsusupsu Join Date: 2012-04-24 Member: 151023Members, Squad Five Blue
    <!--quoteo(post=2009316:date=Nov 4 2012, 09:53 AM:name=MinstrelJCF)--><div class='quotetop'>QUOTE (MinstrelJCF @ Nov 4 2012, 09:53 AM) <a href="index.php?act=findpost&pid=2009316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Something which hasn't been mentioned but annoys the ###### out of me from a competitive perspective is the noise pollution in this game. Loud annoying ambient sounds all over the place, sound filtering that you can't turn off so sounds from behind objects are distorted, sound getting ###### up when you are low on health.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed. Uwe should make us able to turn ambient stuff off and the low health thing is not wanted either. I love how they gave us a chance to turn the camera animations off, love it<3 Next step is the ambient sound on/off because they are really ruining it right now.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    I'll agree with the sound muffling when your health is low... but the ambient sounds? What's next, "Oh it annoys the ###### out of me from a competitive perspective is the visual pollution in this game. Lots of contrasting textures and visual noise all over the place, dark areas for skulks to hide too well..."
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    edited November 2012
    If it's the same for everyone, what's wrong with ambient sounds and other atmospheric stuff? It's not like they cut down all the trees and remove all the brushes in orienteering competitions or smooth out all the bumps in mountain biking...
  • SafewoodSafewood Join Date: 2012-11-03 Member: 166381Members
    If they could implement a "Directed Play" feature like you have in League of Legends, it would make wonders for casters to get all the actions. What this does is direct the camera to places where two players are headed to and will most likely meet each other, or something big happen where the Marines expand a second extractor with an advanced armory.

    Then you have stats. Nothing is better than a great interface for stats of the game, to get a better overview of what's happening.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    <!--quoteo(post=2009357:date=Nov 4 2012, 11:37 AM:name=Safewood)--><div class='quotetop'>QUOTE (Safewood @ Nov 4 2012, 11:37 AM) <a href="index.php?act=findpost&pid=2009357"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If they could implement a "Directed Play" feature like you have in League of Legends, it would make wonders for casters to get all the actions. What this does is direct the camera to places where two players are headed to and will most likely meet each other, or something big happen where the Marines expand a second extractor with an advanced armory.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've thought of this too. Maybe mapper placable entities that instantly points the spectator camera to give a good overview of a room. It's been a bit disappointing watching the casters trying to navigate themselves but clipping through stuff and ending up filming the fine details of a crate while missing the combat.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Potential? Yes.

    Plenty of work to do and some mountains to climb before the game can really sustain a sizeable long term comp community? Yes.
  • MinstrelJCFMinstrelJCF Join Date: 2009-05-10 Member: 67379Members
    <!--quoteo(post=2009340:date=Nov 4 2012, 11:21 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 4 2012, 11:21 AM) <a href="index.php?act=findpost&pid=2009340"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll agree with the sound muffling when your health is low... but the ambient sounds? What's next, "Oh it annoys the ###### out of me from a competitive perspective is the visual pollution in this game. Lots of contrasting textures and visual noise all over the place, dark areas for skulks to hide too well..."<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah Flayra's blindfold fetish bugs me also, along with a lot of other people judging by the 20 page thread on vision blocking bull###### in the game.

    <img src="http://img607.imageshack.us/img607/588/picmip.jpg" border="0" class="linked-image" />
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    edited November 2012
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    <!--quoteo(post=2009473:date=Nov 4 2012, 01:40 PM:name=MinstrelJCF)--><div class='quotetop'>QUOTE (MinstrelJCF @ Nov 4 2012, 01:40 PM) <a href="index.php?act=findpost&pid=2009473"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img607.imageshack.us/img607/588/picmip.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Whoa! Who would want to play a game that looks like that this side of the year 2000? :)
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=2009600:date=Nov 4 2012, 02:28 PM:name=Namm)--><div class='quotetop'>QUOTE (Namm @ Nov 4 2012, 02:28 PM) <a href="index.php?act=findpost&pid=2009600"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whoa! Who would want to play a game that looks like that this side of the year 2000? :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Someone who actually cares about the mechanics rather than the graphical output.

    Not sure I'd tune my Q3/QL like that, but I think it's quite wonderful that the game actually can actually stand on its rock solid mechanics and be interesting to watch and play without all the extra clutter that's there only to hide mechanics and create some distraction from the raw base gameplay.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    edited November 2012
    I consider some of the visual clutter part of the gameplay. Like purposely limiting vision and whatnot. Idk.. guess I am weird or something

    Not every game needs to be a series of grey blocks with attack and movement values slapping eachother
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