So are they ever going to "fix" Aliens?
despair
Join Date: 2012-11-01 Member: 165746Members
to make people actually want to play them? cause right now they are boring and is not fun to play at all. why do u think everyone stacks the marine team?
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->No, shockingly, swearing does not help get your point across<!--colorc--></span><!--/colorc--> --Comprox
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->No, shockingly, swearing does not help get your point across<!--colorc--></span><!--/colorc--> --Comprox
Comments
Meh they are fun if you dont mind the "way aliens play" as with RTS's on release there is a dominant strategy that is powerful.
Sadly all other strategies need to be raised to the same level as spamming onos eggs.
I enjoy playing fade despite it being totally gimped, I also enjoy upgraded skulk, lerk when we are losing, onos when no one else wants to and despite my inability at it I quite enjoy gorge.
I honestly find Marines more boring, Shotgun is the <b>it</b> gun... Grenade launcher you have to RELY on your team... lol yeah... and Flamethrower is just ... well yeah... Exo is fun!!!! But I never save enough res to get one... (I spam alot of mines).
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Also careful avoiding the swear filter... I dont think its allowed :P
I will say this - I've never seen a game with so many complaints of this kind. Usually complaints, even in NS1, were of the 'XXXX feature is imbalanced', ie: Fade-tanking, welder trains... Complaints that half of the game is boring coming from community newcomers, that's not a good sign. The Marines should be the side that's boring, it's all just shotguns and machine guns and standard FPS fare. The aliens are literally the entire gimmick of Natural Selection, that it's "boring" means there's a pretty big problem.
Even if you want to chalk it up to people being new, this is a retail game, and sales are important. If the game isn't fun right off the bat, word of mouth spreads, means lost sales and lost revenue.
Aliens are the single biggest 'hook' of Natural Selection - there's an Onos stomping the crap out of a marine on the Steam page title picture, and not a commander spamming medkits for a reason. That people are finding half of the game boring is going to do nothing but hurt sales.
"Hey, how's that NS2 game I've seen you playing?"
"Boring."
"Oh, guess I'll go buy Borderlands 2 instead."
If the problem is that the aliens are too difficult, then the skill floor needs to come down. If the problem is that there's just nothing interesting there, then it needs a content injection. Either way, these aren't the kind of complaints you want to see. Balance complaints, Exos being too strong / easy / weak, that's a different matter.
We're talking about half the game though.
when you consider that in every game, the marine team usually has 1 extra player due to noob stacking (14-16 man servers), and as alien i'm still being able to pull out consistent wins like that... you can start to see why the 'alien gimped' idea doesn't work for me.
if there is any imbalance in pub servers, it's very slight and only a minor inconvenience. certainly not gamebreaking... the competitive 6min onos tactic is overused, and therefore shows that alien is overpowered if anything.
In my opinion, the alien com is more important to the alien side, and the marine team is more important to the marine side. While a good team benefits from good players on both roles, I think the marines benefit more from skilled marine teammates, and aliens benefit more from a skilled commander.
I'm a control freak in these kinds of games, so I like to play roles that give me the most control and dominance of the ebb and flow of combat.
I think it's the skill floor. Learning to use a skulk effectively is challenging in and of itself - running on walls/ceilings, jumping around, circling marine legs, etc. The lack of minimap is a huge problem in my opinion. (I've said this elsewhere.) Learning and navigating the maps is very important, and hard enough as it is. Having to keep the full map open all the time just to get around makes it quite frustrating, and a big turnoff to going aliens.
Personally, I love the aliens. They're definitely more unique and challenging to play, which I enjoy. I'd love to see a buff to lerk/fade, though, because right now they feel like a waste of resources. Probably paired with some nerf to Onos.
If i play as marine, i have no problem running around killing one Harvester after Harvester, but as alien killing a Resource Tower takes so much time.
I think because i just have to kill the cyst and then the Harvester start already dying, no matter if i hit it or not.
Also as alien your movement seems very slow, as skulk you can't be close enough in most maps, because marines can "easily" kill you in distance, no matter if there is a ceiling...Rifle damage is so much. I see no Gorge staying alive in 1vs1, not possible, the spit of the gorge is totaly weird.
Marines are the easy way of Natural Selection, playing Aliens is very hard.
If you play marines, you become a beast with shotgun, but as alien, you have to wait the whole game for fade or onos.
Lerk can be funny too but spores are not very often researched and you are dead with one two SG shots.
I start enjoying marines way more, today i had a epic moment in mineshaft, killing the resource tower on and on, then a fade comes, i moved to the crushing machine and fade followed me, this was his last step...but mine too ^^
After all the playing i have some critic about the game, but if you say anything (even it's true) the community attacks you.
For example i don't get, why lerk is so nerfed with spores, the old Spore shooting was fine, now he will die, i never saw ANY lerk who survive flying into a group of marines not dying if they had shotguns.
There is no way to gas them without dying, you are forced to Fly into them, which is in my opinion just stupid.
And there other things i don't like for aliens, on marine side, everything is fine to play with, no limits, nothing.
The only explainable reason is....ESPORTS.
The problem is the gaming community ... most of the gamers today are used to stuff, that is easy to achieve ... all these players need to learn, that it's diffrent in NS2 ... just wait 3-4 weeks ... and lets see what happend till then ...
if i am honest, i realy don't like to play with this kind of gamer ... and it doesn't bother me, if they leave
I think low cost whips that share hive population with drifters is a good start
If all strategies were as powerful as five minute Onos, Marines would never win again.
when you consider that in every game, the marine team usually has 1 extra player due to noob stacking (14-16 man servers), and as alien i'm still being able to pull out consistent wins like that... you can start to see why the 'alien gimped' idea doesn't work for me.
if there is any imbalance in pub servers, it's very slight and only a minor inconvenience. certainly not gamebreaking... the competitive 6min onos tactic is overused, and therefore shows that alien is overpowered if anything.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thats what we are saying.
We are saying that the aliens are Imbalanced because Comm dropped Onos is OVER powered and everything else is UNDER powered.
We are not arguing that aliens cannot win games, but that aliens must use certain stratergies to win games.
Imo uwe will abandone ship and let the modders make the game. I kinda hope this happens too.
But that's probably because Aliens are so much more versatile in playstyle.
Want to defend and build defences? Go gorge!
Want to ambush and harass incoming marines, go skulk!
Want to play sniper or batman? Go Lerk!
Want to stir up one hell of a mess? Go Fade !
Feeling berserky? Go Onos and stomp on the puny humans!
Give aliens a chance, they're fun ! :)
We are saying that the aliens are Imbalanced because Comm dropped Onos is OVER powered and everything else is UNDER powered.
We are not arguing that aliens cannot win games, but that aliens must use certain stratergies to win games.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree. I don't think i've seen a single game that doesn't ride on exos or onos. I can't remember how many games I've played in which a bored well supplied commander will buy 2-3 exos or onos' for the entire team.
Its not so bad with exos... but its pretty much: End game aliens should be 50/50 gorge and onos.
Fades are useless for everything but killing rambo RT hunters/phase gaters (Not to mention onos do it better) and you only need 1 lerk to umbra/poison spam.
An excellent distraction while Gorges bile and Skulks zerg the welders.
Onos is just W+M1. Gorge is just M2. Skulks are fun at the beginning, but quickly become frustrating when marine firepower gets overwhelming and you die nearly instantly while having to eat through more and more levels of armor. Lerk is just kind of dull, because flying through spewing farts just doesn't appeal to me that much. To be fair, I never played much Lerk in NS1 and I really don't now either.
An excellent distraction while Gorges bile and Skulks zerg the welders.<!--QuoteEnd--></div><!--QuoteEEnd-->
There is a difference between <b>Needed</b> and<b> Good at</b>: takes 4 swipes (point blank range) to kill a JP marine (5-6 if he is given med and 10-12 if he is given nano-shield and med)... it takes 2 shotgun blasts to kill a fade.
<!--quoteo(post=2010358:date=Nov 4 2012, 11:50 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 4 2012, 11:50 PM) <a href="index.php?act=findpost&pid=2010358"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lerk is just kind of dull, because flying through spewing farts just doesn't appeal to me that much. To be fair, I never played much Lerk in NS1 and I really don't now either.<!--QuoteEnd--></div><!--QuoteEEnd-->
Lerk is very fun to defend a hive with, I just cant bring my self to use it most games tho due to knowing 1 shotgun blast can take away my 30 res investment.
I find in the games current state, it is simply the team with the best players that tends to win. A lot of good players seem to stick to Marines though. I suppose if you've a good comp and know what your doing, it's a lot of fun racking up that k/d count.
just turned the tide in a game on refinery where marines had us locked to 2 hives (shade and shift) and had exos closing in on us, comm drops an onos egg and after losing my own onos, get in the onos egg and go 70-8, pushing the marines back across the map and winning it.
i mean, a lot of that has to do with onos being imba, but still. it's great fun, you just can't be a derptard CoD style about it.
If anything I think the Fade cost is too high compared to its role.
SADFAEC.
SADFAEC.<!--QuoteEnd--></div><!--QuoteEEnd-->
Its even harder when the mappers put lips on vents.... Vent between Tram and Stability in Docking is pissing impossible to blink into.... xD
As a alien there is more change-up in your playstyle as you can go for different roles and often have to outsmart your opponent. As a marine I mostly just shoot stuff and get ridiculous KDR. Playing alien was even more interesting in NS1 since you had no alien commander and had to manage stuff like building rts, dropping upgrade-chambers and hives with your team.
And then, you look at the Marines. They don't have to use a melee attack and evasive movement. They can just point and shoot and mow ###### down next to an armory. If they get low on ammo or health away from home, the commander can patch 'em up in a jiffy. They have weapons like the Flamethrower, Grenade Launcher, ARCs, and Exosuits. All things that excel at sieging bases, and yet, what the hell do the Aliens have that require sieging? Whips? Hydras? Please. The Marines are the ultimate turtles, not the Aliens, and yet the Aliens have NOTHING to deal with their structures. You don't evolve into an Onos because you can, but because you <i>have to</i>, because something has to take the focus while the other gimped Aliens <i>rush a single building</i> to end the game.
Get a shotgun and some damage upgrades. Now you just have to land that one solid hit to down an Alien. Meanwhile, he's still reliant on hit and run melee swipes against a <i>mass of Marines</i> in the late game. Get a jetpack. Now every Alien is going to have a really hard time hitting you, because it's difficult enough as it is hitting a Marine jumping about on the ground. Why the hell do the Marines need this mobility? Isn't mobility supposed to be the Alien's strong point? Why can't I outrun a Marine with his sprint? Why can he spot me and be at my corner to shoot me in the back faster than I can retreat? Why do they need to jetpack about? ######.
It goes further than the Aliens simply sucking. The Marines have everything the Aliens lack <b><i>and need</i></b>, and yet for no known reason.