If the devs only had time to fix 1 issue for the next patch, what would you want it to be?

sharnrocksharnrock Join Date: 2012-11-02 Member: 166084Members
Even with the slight balance issues, fps slow downs, and bugs that pop up from time to time, I believe the most annoying thing for me is when the game starts and there is no comm picked. I would like to see a game where the warm up keeps going until both teams have picked a comm. Even if that isn't the exact way it goes, I would like to see something that doesn't make me wait at the first RT while everyone is still trying to join the game.

Name your personal #1 issue atm.
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Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Lack of skill based movement for marines. I REALLY REALLY want to extend that to skulks as well, but I consider that 2 things.
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
  • WonderWafflesWonderWaffles Join Date: 2012-11-02 Member: 166137Members
    PERFORMANCE PERFORMANCE PERFORMANCE
  • NortonNorton Join Date: 2005-01-13 Member: 35264Members
    More maps! I want some old classic NS1 maps and some orignals as well. TONS OF MAPS!!!!!
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    +1 to maps. the game's performance is acceptable (though not perfect), but the game is getting stale due to balance. since balance can't be worked out in 1 patch, new maps would help keep the game fresh.
  • BellicosityBellicosity Join Date: 2012-11-16 Member: 171707Members
    <!--quoteo(post=2045307:date=Dec 14 2012, 04:22 AM:name=sharnrock)--><div class='quotetop'>QUOTE (sharnrock @ Dec 14 2012, 04:22 AM) <a href="index.php?act=findpost&pid=2045307"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even with the slight balance issues, fps slow downs, and bugs that pop up from time to time, I believe the most annoying thing for me is when the game starts and there is no comm picked. I would like to see a game where the warm up keeps going until both teams have picked a comm. Even if that isn't the exact way it goes, I would like to see something that doesn't make me wait at the first RT while everyone is still trying to join the game.

    Name your personal #1 issue atm.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd +1 this
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    Fade.

    I won't hold my breath that performance or hitreg will be fixed right away next patch, but they haven't really even looked at fixing the fade problem, apart from making a few tweaks to shadowstep and blink (and nerfing vortex). It has basically been a completely ignored issue, and they should look at balancing the fade back into viability now, rather than down the line.

    Making the fade relevant again will break things and increase the marines/alien win ratio and shift the balance even more in aliens favour. But it has to happen so that we have the entire scope of other balance changes that need to be made to shift the win ratio back to 50/50.

    Having the fade barely relevant is also effecting the diversity in strategy. Bringing it back would stop commanders from predictably dropping onos eggs all the time, or skulks not even bothering once they hit 50 res, because the onos is the only high-level lifeform (not counting lerk, that's more mid level) that seems to matter, especially in seiging marine territory.

    I won't go to details about what's wrong with the fade, as it's already been said in countless threads. If the devs want feedback on this issue, they've already had plenty, but done barely anything with it.
  • hushus Join Date: 2012-11-25 Member: 173206Members
    Fix warmup time so both teams have a commander as well as more than 2 people who loaded quicker than everyone else.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
  • ktrktr Join Date: 2012-11-22 Member: 172808Members
    Patch the "moving full speed while cloaked (and silenced)" exploit/bug.
  • BurdockBurdock Join Date: 2012-08-27 Member: 156553Members
    <!--quoteo(post=2045335:date=Dec 13 2012, 08:24 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Dec 13 2012, 08:24 PM) <a href="index.php?act=findpost&pid=2045335"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 to maps. the game's performance is acceptable (though not perfect), but the game is getting stale due to balance. since balance can't be worked out in 1 patch, new maps would help keep the game fresh.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There coming, Bye god there coming!
  • CsaeCsae Join Date: 2012-11-17 Member: 172145Members
    edited December 2012
    <!--quoteo(post=2045332:date=Dec 13 2012, 11:18 PM:name=WonderWaffles)--><div class='quotetop'>QUOTE (WonderWaffles @ Dec 13 2012, 11:18 PM) <a href="index.php?act=findpost&pid=2045332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->PERFORMANCE PERFORMANCE PERFORMANCE<!--QuoteEnd--></div><!--QuoteEEnd-->

    Say it louder.

    I believe i read somewhere that they have stats that FPS has been improving? Let me just state that its completely misleading, my fps is now rock bottom the moment theres 4~ fighting. My fps was overall ~20 in 229, it jumped up to 40~ in 230, and since then theres been a noticeable fps drop the moment combat happens with a few people... as of the last patch, i hit 3fps. Outside of combat, it doesn't matter if theres 7 lerks sporing and spitting all around me, aslong as there isn't any marines mixing it theres no fps problems, which is completely bizzare.
  • SehzadeSehzade Join Date: 2010-12-29 Member: 76024Members
    I wait in the RR on purpose so ppl have time to join..marines have a huuuge disadvantage on low pop start/games

    moar balanced maps.
  • SeahuntsSeahunts Join Date: 2012-05-13 Member: 151973Members
    I'm with the OP. Sort out the start of the round so that both teams are sorted and commanders in place.
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=124806" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=124806</a>
  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    <!--quoteo(post=2045332:date=Dec 13 2012, 08:18 PM:name=WonderWaffles)--><div class='quotetop'>QUOTE (WonderWaffles @ Dec 13 2012, 08:18 PM) <a href="index.php?act=findpost&pid=2045332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->PERFORMANCE PERFORMANCE PERFORMANCE<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->Yes<!--sizec--></span><!--/sizec-->


    My overall performance actually seems better this patch than previous, but seems far worse in end game.


    I could be imagining it, but if I'm imagining any improvement, then that means I'm still at square zero.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--quoteo(post=2045332:date=Dec 14 2012, 12:18 PM:name=WonderWaffles)--><div class='quotetop'>QUOTE (WonderWaffles @ Dec 14 2012, 12:18 PM) <a href="index.php?act=findpost&pid=2045332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->PERFORMANCE PERFORMANCE PERFORMANCE<!--QuoteEnd--></div><!--QuoteEEnd-->
  • meetlemeetle Join Date: 2012-11-21 Member: 172720Members
    Does the server browser work for everyone else? If not then that definitely. A game can't grow without an easy way to play it.

    If it does work, then wtf is happening to me? :(
  • pendelum5pendelum5 Join Date: 2012-10-29 Member: 164317Members
    My performance improved this patch, but it began to plummet on 20+ player servers. My vote goes towards performance. Hopefully this will coincide with an increase of player skill, leading to more fluid, dynamic combat.
  • BigTracerBigTracer Join Date: 2012-12-04 Member: 174169Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->If the devs only had time to fix 1 issue for the next patch, what would you want it to be?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Players online.

    But they can't.
  • SataniacSataniac Join Date: 2012-09-10 Member: 158862Members
    +1 On the server browser
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
  • runnerrunner Join Date: 2012-11-26 Member: 173304Members
    If they can fix one thing? Go back in time and not start their own engine... two components to that one thing, but it counts as one, right?
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
    The rounds wont start untill 70% of the players have joined a team and either random players left in RR or kick.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    edited December 2012
    Performance. I think it's the main thing that's holding NS2 back right now. But sadly it's not something you can fix overnight.
  • gnoarchgnoarch Join Date: 2012-08-29 Member: 156802Members, Reinforced - Gold
    <!--quoteo(post=2045462:date=Dec 14 2012, 11:21 AM:name=MuckyMcFly)--><div class='quotetop'>QUOTE (MuckyMcFly @ Dec 14 2012, 11:21 AM) <a href="index.php?act=findpost&pid=2045462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The rounds wont start untill 70% of the players have joined a team and either random players left in RR or kick.<!--QuoteEnd--></div><!--QuoteEEnd-->

    this.

    As this is a small change Id like for the server browers also to have a proper waiting list to avoidn the "Server Full" problem
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
  • nailertnnailertn Join Date: 2012-11-18 Member: 172301Members
    I would want them to sticky <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125347&hl=" target="_blank">this</a> thread.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    Fix the buggy AI on Whips, ARCs, drifters, and MACs

    I'm calling that one thing because it's pretty much all the pathing
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    Every time the game crashes due to memory leaks, I'd call this the #1 issue.

    But if it doesn't and I actually have time to focus on the game itself, then it's indeed the early round starts.


    The other suggestions I have are more gimmicks to make alien gameplay less monotonous, to open up some new strategic choices and to prevent the game from being 100% lost for aliens if they lose their second hive.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    <!--quoteo(post=2045569:date=Dec 14 2012, 01:44 PM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Dec 14 2012, 01:44 PM) <a href="index.php?act=findpost&pid=2045569"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fix the buggy AI on Whips, ARCs, drifters, and MACs

    I'm calling that one thing because it's pretty much all the pathing<!--QuoteEnd--></div><!--QuoteEEnd-->

    Add cyst pathfinding to that list too. Nothing more annoying than being unable to cyst through a specific doorway because the game bugged out and considers an entitiy to be blocking the cyst path and thus completely denies you expansion in one direction. (Imagine you start in the Cargo hive and can't cyst into System Waypointing and Nanogrid… gg)
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