Do whips hurt?

godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
edited December 2012 in NS2 General Discussion
Look at the whip, and the way it hits people. It looks kind of like a huge finger. Try coiling up your finger and hitting stuff with it. Try to destroy something with your "whip finger", like a pill bottle or an eraser. I imagine that's what a whip is like. Or maybe it stings like a wet towel snapping in the gym showers.

Or you know how the whip stretches really far when it whips? Maybe that's like Dhalsim from Street Fighter, y'know the Indian guy with the really stretchy limbs. I can see it now... Marines are getting KO'd by these whips... but you wouldn't die from that. You'd have to shoot your own teammate to get him to respawn, cause that would be faster than getting him to wake up from being knocked out.

I know I'm not alone when my first reaction to the Whip structure was... "wait what?"

How about you?
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Comments

  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    I dunno, it's hard to gauge the force behind it.

    Imagine it as an arm instead and you're getting repeatedly hit in the face by a very strong fighter...
  • godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
    <!--quoteo(post=2047354:date=Dec 18 2012, 01:57 AM:name=Omar - The Wire)--><div class='quotetop'>QUOTE (Omar - The Wire @ Dec 18 2012, 01:57 AM) <a href="index.php?act=findpost&pid=2047354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Imagine it as an arm instead and you're getting repeatedly hit in the face by a very strong fighter...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ohh, so the best tactic is to get really close to the whip and just hug him to soften the blows?
  • hartrafthartraft Join Date: 2010-07-16 Member: 72468Members
    edited December 2012
    <!--quoteo(post=2047349:date=Dec 18 2012, 11:42 AM:name=godrifle)--><div class='quotetop'>QUOTE (godrifle @ Dec 18 2012, 11:42 AM) <a href="index.php?act=findpost&pid=2047349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Look at the whip, and the way it hits people. It looks kind of like a huge finger. Try coiling up your finger and hitting stuff with it. Try to destroy something with your "whip finger", like a pill bottle or an eraser. I imagine that's what a whip is like. Or maybe it stings like a wet towel snapping in the gym showers.

    Or you know how the whip stretches really far when it whips? Maybe that's like Dhalsim from Street Fighter, y'know the Indian guy with the really stretchy limbs. I can see it now... Marines are getting KO'd by these whips... but you wouldn't die from that. You'd have to shoot your own teammate to get him to respawn, cause that would be faster than getting him to wake up from being knocked out.

    I know I'm not alone when my first reaction to the Whip structure was... "wait what?"

    How about you?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Mass and momentum.

    The whip looks fairly thick and chucky up until the tip. Depending on how much momentum it can produce the more hurtful the strike. IaFrom what I can remember of the whip animation i dont think it is just the tip that looks like it would hit you (could be wrong)

    Your comparison of a finger seems a bit off. Maybe if your finger was the size of a whip and you could hit people with it at phenominal speed it woul do more damage.
  • billetbillet Join Date: 2012-10-02 Member: 161318Members
    We have aliens that blink in and out of existence, can vortex structures to stop them from working, phase gates, aliens that crawl up walls and can explode and you are questioning how hard a whip hits? ARE YOU SERIOUS? Play the game and enjoy.
  • godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
    <!--quoteo(post=2047366:date=Dec 18 2012, 02:19 AM:name=billet)--><div class='quotetop'>QUOTE (billet @ Dec 18 2012, 02:19 AM) <a href="index.php?act=findpost&pid=2047366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We have aliens that blink in and out of existence, can vortex structures to stop them from working, phase gates, aliens that crawl up walls and can explode and you are questioning how hard a whip hits? ARE YOU SERIOUS? Play the game and enjoy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    "Play the game and enjoy."
    I don't think you were playing the game when you wrote this. I do enjoy NS2. I marvel its production. I am not complaining, I'm simply wondering if others feel the same way. You're like one of those guys that complain when a cop pulls someone over for driving 5 miles over the speed limit, and saying cops should only be arresting drug dealers and bank robbers.
  • billetbillet Join Date: 2012-10-02 Member: 161318Members
    edited December 2012
    You're like one of those guys that complain when a cop pulls someone over for driving 5 miles over the speed limit, and saying cops should only be arresting drug dealers and bank robbers....

    How the hell did you manage to extract all that nonsense from my statement?
    Maybe I am confused about the purpose of this thread, are you complaining about the animation of the whip or are just saying it is strange?

    I am simply saying, the game is full of amazing ideas and concepts, I think the whip is great, yes it is a bit weird the animation for it, but isnt that part of it?

    OK ill go about this another way, what do you think it should look like. TO ME It looks like they designed a grenade hitback device FIRST, then thought it might work with melee attacks too, as I reckon the animation and design is perfect for grenade whipping.
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    Considering that all the names are canonically derived from nicknames given by field soldiers (Onos, Gorge, Hydra for 3 heads, etc.) whip isn't necessarily a whipping motion itself or whip in design but rather the term that it is referred to as.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    Imagine being fisted, thats how much a whip would hurt
  • KwisatzHaderachKwisatzHaderach Join Date: 2012-02-06 Member: 143872Members, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=2047447:date=Dec 18 2012, 06:01 AM:name=Champlo0)--><div class='quotetop'>QUOTE (Champlo0 @ Dec 18 2012, 06:01 AM) <a href="index.php?act=findpost&pid=2047447"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Considering that all the names are canonically derived from nicknames given by field soldiers (Onos, Gorge, Hydra for 3 heads, etc.) whip isn't necessarily a whipping motion itself or whip in design but rather the term that it is referred to as.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't quite understand, but this sounds interesting. Care to elaborate?
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    <!--quoteo(post=2047482:date=Dec 18 2012, 12:03 AM:name=KwisatzHaderach)--><div class='quotetop'>QUOTE (KwisatzHaderach @ Dec 18 2012, 12:03 AM) <a href="index.php?act=findpost&pid=2047482"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't quite understand, but this sounds interesting. Care to elaborate?<!--QuoteEnd--></div><!--QuoteEEnd-->
    The way the things in game are named for aliens are composed as though it was a name that got passed around the marines themselves and eventually ended up being the formal name for it. Onos are named Onos because that was the reaction for typical marines who first saw them "Oh no" hence "Oh-nos" or Onos. Gorges, skulks, lerks, and fades are more direct to their actions. Hydras for example are named hydras because they are made up of 3 tentacles, and usually guard something that aliens defend such as hives, and are typically placed around doorways; so hydras are what marines have to get by to get into a "hell" that you could call the hive, and are made up of 3 tentacles as I said before, hence their name as hydra. Marines called whips "whips" only for the fact that they are coiled like a whip, and roll out in a motion similar to what someone might initially conceive as a whip; therefore they were called whips not for the actual exact similarities to real whips or whipping motions but for the marines canon perception of them. They also whip grenades back from where they came from, and no other name makes sense.

    So everything for the aliens the marines themselves made up names for, because they have no official name. What else would you call a whip when you were a new player if you had to give them a name? That's what the names were centered around. "Visuals suggest function", and names are somewhat a part of visuals.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    <!--quoteo(post=2047485:date=Dec 18 2012, 01:13 AM:name=Champlo0)--><div class='quotetop'>QUOTE (Champlo0 @ Dec 18 2012, 01:13 AM) <a href="index.php?act=findpost&pid=2047485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The way the things in game are named for aliens are composed as though it was a name that got passed around the marines themselves and eventually ended up being the formal name for it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Life form OU-812 doesn't have the same 'ring' =P
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    edited December 2012
    Make an action like you're flicking a booger with your middle finger. And flick a cockroach with it. That cockroach is going to get squished (or at least go flying across the room, depending on how you flick it).

    Don't actually flick a cockroach though... that's pretty gross. Unless you enjoy squished roach remains on your finger.
  • JediPhreaKJediPhreaK Join Date: 2012-11-05 Member: 167028Members
    Think less flicking finger and Huge overpowered muscle in the same way a Boa or an Anaconda can strangulate Dear etc.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    imagine being wacked by a giant P***S
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    edited December 2012
    <!--quoteo(post=2047498:date=Dec 18 2012, 03:23 AM:name=ogz)--><div class='quotetop'>QUOTE (ogz @ Dec 18 2012, 03:23 AM) <a href="index.php?act=findpost&pid=2047498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->imagine being wacked by a giant P***S<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hahahaha. That's actually a far better analogy than what I came up with.
  • gnoarchgnoarch Join Date: 2012-08-29 Member: 156802Members, Reinforced - Gold
    Ever watched Indiana Jones?
    His small ass whip is able to hurt people badly (Hello, old testament or present day Iran).
    Now think of this Whip slightly(about 500x) larger and not swung by an alcoholic movie star but by a highly mutated specialized Alien muscle whose singular purpose of existence is to swing itself as hard as possible at stinky marines.
    I think requires not too much imagination to see why it hurts to be hit by a whip.
    Actually thinking about, the damage should be considerably higher
  • ZaphrousZaphrous Join Date: 2012-11-01 Member: 165462Members
    The passion of the christ had a brief demonstration on the feebleness of whips.
  • JuomariJuomari Join Date: 2012-11-05 Member: 167141Members
    edited December 2012
    i have never liked whips, they make no sense in anyway, marine's have ranged weapon vs stationary melee building ? what's the point in that, i have never found whips useful on anything else than holding marines ( in very endgame ) and whipping granadespam ( again, in endgame ). Not to mention whips are ugly as hell, they are just tentacles that... whip... sounds like japanese hentai movie.

    if you ask me whips should be bound to second hive, whips are just WASTE of resources in first hive and is basicly noob trap for new khammanders giving them false idea of defend, while whips are mostly for defend yes, they are useless in earlygame. and i see red anytime someone makes those.

    like some new marine once said... "WATCH OUT, THERE'S A HUGE PENIS"

    edit : marine robotic's factory should be bound to second command chair also because this is just as noob trap as whips.
  • CsaeCsae Join Date: 2012-11-17 Member: 172145Members
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--quoteo(post=2047349:date=Dec 17 2012, 07:42 PM:name=godrifle)--><div class='quotetop'>QUOTE (godrifle @ Dec 17 2012, 07:42 PM) <a href="index.php?act=findpost&pid=2047349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Look at the whip, and the way it hits people. It looks kind of like a huge finger. Try coiling up your finger and hitting stuff with it. Try to destroy something with your "whip finger", like a pill bottle or an eraser. I imagine that's what a whip is like. Or maybe it stings like a wet towel snapping in the gym showers.

    Or you know how the whip stretches really far when it whips? Maybe that's like Dhalsim from Street Fighter, y'know the Indian guy with the really stretchy limbs. I can see it now... Marines are getting KO'd by these whips... but you wouldn't die from that. You'd have to shoot your own teammate to get him to respawn, cause that would be faster than getting him to wake up from being knocked out.

    I know I'm not alone when my first reaction to the Whip structure was... "wait what?"

    How about you?<!--QuoteEnd--></div><!--QuoteEEnd-->

    An Iguana can get 6 feet long and it's tail is capable of breaking your arm when it reaches this size.

    I think the whip could hurt you...
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited December 2012
    The crack a whip - irl - makes is because the end travels faster than the speed of sound. Now imagine what a huge organic muscle reaching slightly lower speeds could do to you. It would be like being punched in the face by 10 boxers at the same time.
  • WildChickenWildChicken Join Date: 2004-08-25 Member: 30891Members, Constellation
    I remember being told or reading (in early beta) that the idea behind the whip was that it picks up small stuff from the environment (rocks, helmets, whatever) and throws that at the marines. Now, you might not think a massive muscle can hurt you (which I disagree with), but now imagine that giant muscle grabbing a rock and throwing it at your face.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    <a href="http://www.youtube.com/watch?v=9VDvgL58h_Y" target="_blank">http://www.youtube.com/watch?v=9VDvgL58h_Y</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    From the archives, but this is the real reason they hurt

    <img src="http://farm6.staticflickr.com/5282/5236409556_1cfc0d5811_o.jpg" border="0" class="linked-image" />
  • CsaeCsae Join Date: 2012-11-17 Member: 172145Members
    edited December 2012
    Did that just show the player the whips remaining health from afar!?!!!

    /me want.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2012
    <!--quoteo(post=2047630:date=Dec 18 2012, 04:01 PM:name=Csae)--><div class='quotetop'>QUOTE (Csae @ Dec 18 2012, 04:01 PM) <a href="index.php?act=findpost&pid=2047630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did that just show the player the whips remaining health from afar!?!!!

    /me want.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Welcome to Pre-Steam (early 2012) and ns2_rockdown, before the huge interface overhaul :P

    I actually preferred the percentage indicator instead of these huge tooltips that show bars of HP/AP
  • CsaeCsae Join Date: 2012-11-17 Member: 172145Members
    I would love any sort of HP indicator compared to the current dmg counters which are meaningless since they don't account for armor, or maturity.

    I once stacked i think 4k dmg counter on an RT via lerk spikes, with bile bomb it took about 2k to go down.... (not exact numbers)

    When i drop 200dmg counter on a skulk, i know they have cara but still wonder wtf just happened.
  • SilverAxSilverAx Join Date: 2003-10-26 Member: 21976Members
    The strongest muscle in the human body, is the tongue.

    I'd imagine the Whip is similar in that regard...it's Hugh's man tongue coming to get you.

    ha

    ha

    ha

    *Licks Lips*
  • CodeCowboyCodeCowboy Join Date: 2012-09-21 Member: 160235Members
    So basically you'd be happy if they added spikes to the whips. Can't say I disagree, would add a little to the fear factor of facing them too.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    lol @ pick pocket whips

    Priceless.
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