Why I avoid going fade
LilbitHeartless
Join Date: 2012-11-19 Member: 172517Members
<div class="IPBDescription">Shotguns hurt</div>Just had something happen yesterday that I wanted to share. I tend to avoid going fade because it feels like such a waste of res if I randomly die and this was that exact situation. Plus included is something else that can suck, a marine shooting you when it doesn't even look like he's facing you. I asked and they said they had weapons 2.
<a href="http://twitch.tv/lilbitheartless/c/1794533" target="_blank">Video</a>
<a href="http://twitch.tv/lilbitheartless/c/1794533" target="_blank">Video</a>
Comments
The other part you captured -- being shot when the marine isn't facing you is a common complaint with NS2. It is present among every mechanic in the game and causes a lot of frustration. Basically, in NS2 you have to predict your dodges. You're effectively living half a second in the past with what you see on your screen. Your opponent is shooting where you were half a second ago, not where you currently see yourself. It sucks.
I don't tend to live long as fades because I stay in fights too long, so I have been working on jumping in and out of fights, which is why I got regen. Didn't want to run back to the hive after each fight. I actually didn't know carapace was a given for fades, I tend to grab it anyways because marines obviously hit hard but I liked the idea of regen for hit and runs.
Fades ain't good vs shotties but they shouldn't be imo. Good shotty > average or less fade. Amazing fade > amazing shotty in most situations. Most fade players tend to just hack away without blinking or SS around but good fades know when to do both. When it comes to 2 or more decent players especially if they have shotguns, don't even try to engage them if they know your location.
Edit: Guy above also mentioned a 3rd player, it's not unlikely considering the corner wasn't checked.
I agree.
Assuming your alone: A fade is an assassin class meant to kill:
A: Marines that are harassing/scouting,
B: A lone marine that is separated from his team and or doing A
C: like a real life predator, pick off the injured, distracted, or secluded. Unless if you have teammates or they're unaware of you, a fade in more than 1v1 is bad idea.
It's like a lion wildly charging into a the middle of a herd of elephants;<b> it will most likely get itself trampled to death. </b>
Yeah. I think fades are fine. And I don't think you need blink either. Jump->Shadow Step->Jump.
Just like anything in life. You can't get greedy or people will rip you to shreds. Literally. The blood.
Carapace isn't all that useful compared to regen because the situations in which you would need it are probably the ones you should not have gotten into in the first place. Of course if you are the average hold blink down and w+m1 fade, you're probably better off getting it or even better just saving for onos.
God forbid you blink in to swipe a marine and a nearby friend turns the corner with a shotgun and 1 shots you.
The other part you captured -- being shot when the marine isn't facing you is a common complaint with NS2. It is present among every mechanic in the game and causes a lot of frustration. Basically, in NS2 you have to predict your dodges. You're effectively living half a second in the past with what you see on your screen. Your opponent is shooting where you were half a second ago, not where you currently see yourself. It sucks.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed..
God forbid you blink in to swipe a marine and a nearby friend turns the corner with a shotgun and 1 shots you.<!--QuoteEnd--></div><!--QuoteEEnd-->
Shotguns are the anti-fade. It's great. Without them fades would rule the world. I personally do decent as a fade, I would say they're my best life form. You just have to clock the hours and evaluate what went wrong when you die.
Though for public matches regeneration is definitely a lot of fun
UWE needs to bring back the focus from ns1 so that fades could be viable in the late game.
I only ever take Cara now on all lifeforms.
Carapace isn't all that useful compared to regen because the situations in which you would need it are probably the ones you should not have gotten into in the first place. Of course if you are the average hold blink down and w+m1 fade, you're probably better off getting it or even better just saving for onos.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ive seen a few pre-blink fades that go regen, and ive never seen them do anything useful. Without blink and cara you cant pop/in out quick enough and take the expected hit, asuming your opponents can actually aim. A fade with blink and cara becomes very much an ns1 fade, and can dominate.
With shadowstep jump u fly around with a speed of 20 making it very hard for the marines to aim.
A well played fade is nearly impossible to kill.
*edit* crouch shadowstep jumping to really master the fade and cara would help too ;)
You have to consider the way fade scales from mid to late game, and the playercount of the server too. If you go fade early and have cara/regen, yeah, it can be pretty powerful and dominate the mid game. But when marines get to W3A3, just taking on a single (decent) marine can sometimes be a challenge, especially if he has a shottie. When marines start crawling into their shells, it gets even worse. Fade can be borderline useless in ending marine turtles, which is quite disappointing for a 50 res lifeform.
In any case, I love playing fade, and balancing fades is a delicate matter, but it could certainly use a bit more survivability and a better late game (3rd hive ability) punch imo.
<a href="http://twitch.tv/lilbitheartless/c/1794533" target="_blank">Video</a><!--QuoteEnd--></div><!--QuoteEEnd-->
It wasn't that you simply got killed by someone who wasn't facing you. You had low armor, and didn't have carapace. You also shadow stepped in between 2 marines with shotguns. Without cara I believe it takes 2 full shotgun blasts to ko a fade. Put 2 and 2 together.
Personally, I enjoy playing Fade and Lerk the most, but Fade could definitely use a buff to Vortex, or a different ability altogether.
See, if it was possible to vortex on 2 hives, when marines are swimming in res and got PGs all over the place, fade could be really useful. Vortex PG while your team take out powernode. Vortex exo, so your team can kill exos. Ninja into base during a marine push and vortex arms lab.
But when you have 3 hives and vortex, you probably own more than 2/3 of the map, swimming in res and there are lots of oni in the field. Vortex becomes not much than a toy, because oni and gorges will rip their 2nd base to pieces in a matter of seconds. Vortex could be useful before that, but oh well.
I almost always take celerity as a fade but if you want to use vortex then it's probably better to take adrenaline
if you are playing properly the only time you should be on the ground for more than 2 steps is next to a hive, healing. Used to be good when celerity gave additional momentum, not anymore.
Also, your attack out-damages shotguns point blank, even without carapace. This isn't even counting the additional advantage from lag. If you take 2 shotgun shots from point blank range you are probably doing something wrong. Actually, definitely doing something wrong. Even if you are simply in the position to take 2 lethal shots.
if you are playing properly the only time you should be on the ground for more than 2 steps is next to a hive, healing. Used to be good when celerity gave additional momentum, not anymore.
Also, your attack out-damages shotguns point blank, even without carapace. This isn't even counting the additional advantage from lag. If you take 2 shotgun shots from point blank range you are probably doing something wrong. Actually, definitely doing something wrong. Even if you are simply in the position to take 2 lethal shots.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->if you are playing properly the only time you should be on the ground for more than 2 steps is next to a hive<!--QuoteEnd--></div><!--QuoteEEnd-->
That is actually how you should not play fade. Fade abilities require quite alot of energy so you have to conserve it and use it wiselly. If you blink around like a maniac, you will die pretty fast because you will drain your energy pool.