32 man server full right now!

DrSchultzDrSchultz Join Date: 2013-01-11 Member: 179077Members
filter servers by players, you'll see it at the top

people say 32man server sucks? think again! way more fun than 24 players. and it's not a marine steamroll like you'd think, it's pretty even

oh and no lag, server handles 32 players no prob!

add the server to your favorites!
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Comments

  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    I prefer 5v5 to 7v7(10-14 man) games.

    16v16 is just lunacy, with how small the maps are in NS2.
    I can't even stand the 24 man servers.
  • AxehiltAxehilt Join Date: 2003-09-12 Member: 20796Members
    And I thought Shift-first happened a lot on 16 player servers. Talk about draining the game of strategic depth. :/
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    I'll admit I had my fun. But it was frustrating at times. You can take out 2 skulks only to have 4-5 more come out in an instant. And it got to 30 fps late game which made things a bit difficult since aiming was like flipping through a picture book.
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    <!--quoteo(post=2059524:date=Jan 11 2013, 11:41 PM:name=soccerguy243)--><div class='quotetop'>QUOTE (soccerguy243 @ Jan 11 2013, 11:41 PM) <a href="index.php?act=findpost&pid=2059524"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->post the IP?<!--QuoteEnd--></div><!--QuoteEEnd-->


    <a href="http://ns2servers.devicenull.org/servers/51973/199.241.136.123:27015" target="_blank">http://ns2servers.devicenull.org/servers/5...1.136.123:27015</a>
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    No lag, rofl. You can clearly see this server lags terribly with 32 players. It looks like it stays at 30 ticks for a minute or two each game and then quickly drops to ~15. That's absolutely terrible.

    From looking at this graph:

    <img src="http://i.imgur.com/Jk9oE.jpg" border="0" class="linked-image" />
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    i think 54 and 48 man servers better, 32 is meh.
  • FrankerZFrankerZ Join Date: 2012-05-06 Member: 151627Members
    <!--quoteo(post=2059559:date=Jan 11 2013, 10:51 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Jan 11 2013, 10:51 PM) <a href="index.php?act=findpost&pid=2059559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No lag, rofl. You can clearly see this server lags terribly with 32 players. It looks like it stays at 30 ticks for a minute or two each game and then quickly drops to ~15. That's absolutely terrible.

    From looking at this graph:

    <img src="http://i.imgur.com/Jk9oE.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    its not quick at all looking at the graph and its prolly a very long game with ###### all over the map that leads to 15 tickrate, which happens all the time on 24 men when so im actually impressed by this graph that you showed.

    Also, tell us the spec pls, i wanna know the secret recipe lol
  • gnoarchgnoarch Join Date: 2012-08-29 Member: 156802Members, Reinforced - Gold
    edited January 2013
    [quote name='GORGEous' post='2059559' date='Jan 12 2013, 07:51 AM']No lag, rofl. You can clearly see this server lags terribly with 32 players. It looks like it stays at 30 ticks for a minute or two each game and then quickly drops to ~15. That's absolutely terrible.

    From looking at this graph:


    actually, it seems more like an average of 20 or more...
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    They really should make 64p servers, add some open maps and bring vehicles in. Also, screw the aliens, it should be marine vs marine, aliens are boring anyway.
  • MakenshiMakenshi Join Date: 2012-10-30 Member: 164681Members
    <!--quoteo(post=2059559:date=Jan 12 2013, 01:51 AM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Jan 12 2013, 01:51 AM) <a href="index.php?act=findpost&pid=2059559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No lag, rofl. You can clearly see this server lags terribly with 32 players. It looks like it stays at 30 ticks for a minute or two each game and then quickly drops to ~15. That's absolutely terrible.

    From looking at this graph:

    <img src="http://i.imgur.com/Jk9oE.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    I think you graph lend more credibility to his claim than the other way around. Most 24p server can't even maintain that kind of tick rate when running full capacity. At that point it's really more about game optimization than server performance tbh, when even a 4.4ghz sandy bridge can't host a 20/24p in prolonged matches.
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    What is the point of this topic? Just a general warning?
  • VittuLimaVittuLima Join Date: 2012-12-25 Member: 176227Members
    edited January 2013
    <!--quoteo(post=2059641:date=Jan 12 2013, 03:25 PM:name=lwf)--><div class='quotetop'>QUOTE (lwf @ Jan 12 2013, 03:25 PM) <a href="index.php?act=findpost&pid=2059641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What is the point of this topic? Just a general warning?<!--QuoteEnd--></div><!--QuoteEEnd-->

    To tell ppl about the one of the best servers atm? The ideal server size for ns is 24-32, but so far server sizes has been limited by tech. When game gets better optimized we are gonna see explosion in big server size count, and this server is great news. Step in the right direction. Yeaaay!
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    That graph is of a roughly 90 minute period where player counts were >24. It's painfully obvious that the server suffers near constant dips below 30 ticks. That means it can't keep up with the load.

    There is a stretch from about 6:30 to 6:45 where it maintains 30 ticks. Other than these 15 minutes (out of 90), the server is sub 30 tickrate.



    I don't know how you can look at that graph and pretend it isn't a lagfest. Every time the server drops from that steady 30 tickrate, you're going to get stuttering, hit reg problems, or general lag. And this server spent 2/3 of the 90 minutes above 24p with sub 30 tickrates.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--quoteo(post=2059628:date=Jan 12 2013, 06:17 AM:name=Makenshi)--><div class='quotetop'>QUOTE (Makenshi @ Jan 12 2013, 06:17 AM) <a href="index.php?act=findpost&pid=2059628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you graph lend more credibility to his claim than the other way around. Most 24p server can't even maintain that kind of tick rate when running full capacity. At that point it's really more about game optimization than server performance tbh, when even a 4.4ghz sandy bridge can't host a 20/24p in prolonged matches.<!--QuoteEnd--></div><!--QuoteEEnd-->

    His argument was the server was falsely claiming "NO LAG" when its obviously lagging hard. Honestly though Im glad these servers exist. Why? Because they're like garbage dumpsters where all the trash goes. :) Keeps the 6v6 and 7v7 servers cleaner.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    Here's another 32p server:

    <img src="http://i.imgur.com/tZ46k.png" border="0" class="linked-image" />


    This is what it's supposed to look like:

    <img src="http://i.imgur.com/aebar.png" border="0" class="linked-image" />



    Now fair warning, 24p servers suffer from the same problems as 32p servers. It's just that 32p servers are EVEN LAGGIER than 24p servers. You can find times where the 24p server is lagging, but it will still be significantly less laggy than the 32p in the same situation.

    And this doesn't even get into the gameplay aspect of these servers.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    I can't imagine it being possible to hold 20fps client or server with 32 players, you would need a computer from a few decades into the future to run even above 40fps lol.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I don't really mind honestly, the lower common denominator prefer these style of servers anyway, people we don't want to play with. They're like those 32 person 2fort servers in TF2 that run instant respawn and have 30 captures to win.
  • MakenshiMakenshi Join Date: 2012-10-30 Member: 164681Members
    I am surprised at the last graph on that 4.4ghz 24p server since the last time I checked it had the same dips exhibited as most other 24p server
    Now, I can understand why 32p is laggy. However, seeing the performance graphs really begs the question as why why UWE made 24p available to begin with. Even servers like kkg and national-gaming, which averages 28 ticks at 24 player count, routinely dips to tick rates in teens when entity count reaches above 1000
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=2059817:date=Jan 12 2013, 04:13 PM:name=Makenshi)--><div class='quotetop'>QUOTE (Makenshi @ Jan 12 2013, 04:13 PM) <a href="index.php?act=findpost&pid=2059817"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am surprised at the last graph on that 4.4ghz 24p server since the last time I checked it had the same dips exhibited as most other 24p server
    Now, I can understand why 32p is laggy. However, seeing the performance graphs really begs the question as why why UWE made 24p available to begin with. Even servers like kkg and national-gaming, which averages 28 ticks at 24 player count, routinely dips to tick rates in teens when entity count reaches above 1000<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep. It certainly does dip, but the point is a 32p server will always dip where as a 24p will sometimes dip. And it begs the question why server operators are choosing to do such a great disservice to the game by bumping their servers to an even laggier 32p. Performance is already the #1 issue with NS2, why make it even worse?

    People will join those servers, see how laggy the game is, and drop the game.
  • VittuLimaVittuLima Join Date: 2012-12-25 Member: 176227Members
    edited January 2013
    <!--quoteo(post=2059817:date=Jan 12 2013, 11:13 PM:name=Makenshi)--><div class='quotetop'>QUOTE (Makenshi @ Jan 12 2013, 11:13 PM) <a href="index.php?act=findpost&pid=2059817"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However, seeing the performance graphs really begs the question as why why UWE made 24p available to begin with.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Probably because the majority of NS players enjoy playing on large servers. They are just giving the customers what they want. Performance is fine at 24player servers i play. Even if the performance would be kinda ######ty (crash every 2 hours etc) i would probably still choose 24player server because the game is just much more fun than with 12 or 16 players.
  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    <!--quoteo(post=2059777:date=Jan 12 2013, 02:41 PM:name=CommunistWithAGun)--><div class='quotetop'>QUOTE (CommunistWithAGun @ Jan 12 2013, 02:41 PM) <a href="index.php?act=findpost&pid=2059777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't really mind honestly, the lower common denominator prefer these style of servers anyway, people we don't want to play with. They're like those 32 person 2fort servers in TF2 that run instant respawn and have 30 captures to win.<!--QuoteEnd--></div><!--QuoteEEnd-->

    blow my fking brains out
  • kespeckespec Join Date: 2012-11-18 Member: 172279Members
    well i want my cpu intact thanks
  • SeahuntsSeahunts Join Date: 2012-05-13 Member: 151973Members
    I think anything beyond 8v8 should be classed as a modded server, so that new NS2 players don't join the cluster f#$% that is 12v12 or worse and actually think that rubbish is what NS2 is meant to be like.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--quoteo(post=2060200:date=Jan 13 2013, 04:31 PM:name=Seahunts)--><div class='quotetop'>QUOTE (Seahunts @ Jan 13 2013, 04:31 PM) <a href="index.php?act=findpost&pid=2060200"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think anything beyond 8v8 should be classed as a modded server, so that new NS2 players don't join the cluster f#$% that is 12v12 or worse and actually think that rubbish is what NS2 is meant to be like.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Finally someone else says it.


    Truth+++
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    <!--quoteo(post=2059777:date=Jan 12 2013, 02:41 PM:name=CommunistWithAGun)--><div class='quotetop'>QUOTE (CommunistWithAGun @ Jan 12 2013, 02:41 PM) <a href="index.php?act=findpost&pid=2059777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't really mind honestly, the lower common denominator prefer these style of servers anyway, people we don't want to play with. They're like those 32 person 2fort servers in TF2 that run instant respawn and have 30 captures to win.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aw cmon I know all of us have that guilty pleasure. Maybe once in a while you feel like having a grand old time in a 32 player server to see all the action that is going on as you press forward with your team not knowing the outcome.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    The idea is to increase the player size enough to something like 64p so that fun is no longer dependant on how laggy the server is running. e.g. gorge spit spamming a hive doorway and killing hundreds of marines as they ineffectively spam their nades.
  • hushus Join Date: 2012-11-25 Member: 173206Members
    <!--quoteo(post=2060200:date=Jan 14 2013, 09:31 AM:name=Seahunts)--><div class='quotetop'>QUOTE (Seahunts @ Jan 14 2013, 09:31 AM) <a href="index.php?act=findpost&pid=2060200"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think anything beyond 8v8 should be classed as a modded server, so that new NS2 players don't join the cluster f#$% that is 12v12 or worse and actually think that rubbish is what NS2 is meant to be like.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^
    This.
    Should be yellow. Game/maps is not balanced towards these numbers whatsoever.

    If you want INSTA-ACTION-TEAM-DEATHMATCH then maybe NS isn't the game for you.
  • TechnIckSTechnIckS Join Date: 2007-01-14 Member: 59616Members
    Ok a couple things.

    First, 32 man servers at this time will not present an enjoyable experience. We do a lot of testing before we go live with servers and, even though we could, we decided not to launch 32 man servers due to late game issues. True, with 4.65 Ghz we can probably maintain a 20+ tick rate, but that's the point? Is rather run 24 man servers at 30 ticks 99% of the time.

    Second, I don't agree with people saying small gangs this, small gangs that... most of our players enjoy larger servers and so do I. I do really miss the 16v16 from ns1 and hopefully one day we will get there. There's nothing I enjoy more than those games where an entire team if marines beacons and rushes a hive while aliens all get together to destroy them. Remember when we played on the g4b2s servers? Multiple marine-alien encounters at different points on the map? Marines holding out for 45 minutes at a time while one marine sneaking in the alien base and getting a ninja phase gate, completely turns the outcome of the game? Or those fearless gorge rushes? Or shotgun rushes? I'm getting off subject here, but does anyone remember the good old nukes? Ahh good old times!
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