The Real Marine Rush

Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
edited December 2002 in Frontiersmen Strategy
<div class="IPBDescription">It's that simple.</div> Since there are so many people here that know so much about strategy, take a look at this one.

Marines start out, 2 build, the others go outside the base and wait for any incoming skulk rushes.

Commander builds 2 IP's, Armory, and an Observatory. (no phase gate)

One guy defends the base and mines the entrances.
Four attack the hive.
The Commander scans for the main hive location

The commander's job is to give health to the marines AND scan ahead of their group to see if any Skulks are hiding. The commander will then give away skulk positions. Once the four attackers get to the hive, 2 should attack spawners and the other 2 attack the hive itself. Game over.

Keep in mind no phase gate is used in this strategy, and it's surprisingly effective - for those who think one is neccesary, a smart alien team will use it against you and wreak havoc on your own main base. Anyone who says otherwise hasn't had adequate experience.
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Comments

  • Infested_KerriganInfested_Kerrigan Join Date: 2002-11-24 Member: 9822Members
    Yeah it works unless someone like John Firewater comes and kills your whole team.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--Infested Kerrigan+Dec 26 2002, 08:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infested Kerrigan @ Dec 26 2002, 08:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah it works unless someone like John Firewater comes and kills your whole team.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    pfft firewater. Don't worry about him. He dies easy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    except for the fact FireWater isn't all that good, it's just the populous of total idiots and newbies is still very wide spread, like putting a single slighty average thing around a lot of midget things, it'll appear bigger then it actually is

    --OMG MORE TURRETS IN SPAWN YOU NOOBS!
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    <!--QuoteBegin--Infested Kerrigan+Dec 26 2002, 03:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infested Kerrigan @ Dec 26 2002, 03:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah it works unless someone like John Firewater comes and kills your whole team.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would work, until someone like AcKz is playing and kills FW before he murders my team.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I guess he's just a really good player.

    If you're an alien and have some guy called "The Onos Hunter" join marines - watch out. That's all I can really tell you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    The Firewater they speak of goes by the tag of sYn | John <Firewater> and yes, he is that good. I play with him pretty often, and he's a beast, marine or alien. I've seen him annihilate four or five skulks at once with his LMG and pistol, and alternately wipe out a squad of marines alone. I mean, I do that sometimes, but he does so with frightening regularity. Damn good player, that one.

    The standard rush is too risky. If one or two skulks get lucky(or Firewater shows up) and chomps your firesquad, you're done. Plus, it's <b>boring</b> as hell. I would much rather risk the sacred win and have a nice, long, drawn-out, high tech game than rush and end it in five minutes.

    Of course, all that good sportsmanship and such goes out the window in clan games. If you're looking for an easy win, rush away.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    I appreciate all the comments, and QM why all the hate? Dont hate me, hate the game!
  • remiCsremiCs Join Date: 2002-11-23 Member: 9728Members
    FireWater? pffffffft, home boys a pushover. Im about to cut him from sYn. lol, jk. <3
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    The Cut!

    Berger, come join the clanning scene buddy, get off those dirty pubs
  • SilverHorseSilverHorse Join Date: 2002-11-12 Member: 8291Members
    <!--QuoteBegin--Kilmster+Dec 28 2002, 04:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Dec 28 2002, 04:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah, the ns clanning scene is tons better than pubs. The games are far more intense :X<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Intense is an understatement... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Topic:

    Unless your entire team is more skilled than the skulks, you will never make it alive to the hive

    If you reach the hive, it wont be down before the second is up, and then you will have fades in your undefended base...

    Firewater:

    Ha! I killed the entire aline team twice once...then my commander build another cc and two armouries and when I got back to the base I couldnt even spawn,, because he refused to build more than one spawn...in an 8v8 game =/

    Its all about how skilled the enemy is
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    Yea, I'd like to get into the clanning scene. I'd just rather find a group of guys I like than get into any random clan from the Recruitment forum.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    RISKY

    thats all i can say... i think a phase gate makes a BIG difference...

    and in a 16 or 20 person serve.r. somtimes even 24... i keep at LEAST 2 people in base....

    and what is horrible is when u have both hives and ur team is slow and never listens. then u lose ur main base -.- ... hahah
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Commander builds 2 IP's, Armory, and an Observatory. (no phase gate)

    One guy defends the base and mines the entrances.
    Four attack the hive.
    The Commander scans for the main hive location

    The commander's job is to give health to the marines AND scan ahead of their group to see if any Skulks are hiding. The commander will then give away skulk positions. Once the four attackers get to the hive, 2 should attack spawners and the other 2 attack the hive itself. Game over.

    Keep in mind no phase gate is used in this strategy, and it's surprisingly effective - for those who think one is neccesary, a smart alien team will use it against you and wreak havoc on your own main base. Anyone who says otherwise hasn't had adequate experience.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It's a good idea, but it won't work on a good alien team. They'll know you're coming and organize a counter attack. Scan is a good idea, but it only gives your their position for a little while. I estimate the effect of the scan and run somewhere else when it's over. Then when the poor marine jumps around the corner and aims up like he knows where I am, I bite him on the butt <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    edited December 2002
    "RISKY

    thats all i can say... i think a phase gate makes a BIG difference...

    and in a 16 or 20 person serve.r. somtimes even 24... i keep at LEAST 2 people in base....

    and what is horrible is when u have both hives and ur team is slow and never listens. then u lose ur main base -.- ... hahah"

    All nonsense. You people don't have a clue what you're talking about. You're all talking from worthless pubbing experience. The smart commander will keep an eye on the skulks.

    Like I said in the post, a phase gate is just about the worst thing you can do. The aliens will just reverse you and kill off your base. GG.

    "It's a good idea, but it won't work on a good alien team. They'll know you're coming and organize a counter attack. Scan is a good idea, but it only gives your their position for a little while. I estimate the effect of the scan and run somewhere else when it's over. Then when the poor marine jumps around the corner and aims up like he knows where I am, I bite him on the butt"

    But a good commander will know which direction you ran in and tell the marines over voicecom. Plus they won't be alone.
  • skulkswerenerfedskulkswerenerfed Join Date: 2002-12-11 Member: 10633Members
    edited December 2002
    <!--QuoteBegin--Seraphic8X+Dec 26 2002, 03:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraphic8X @ Dec 26 2002, 03:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Since there are so many people here that know so much about strategy, take a look at this one.

    Marines start out, 2 build, the others go outside the base and wait for any incoming skulk rushes.  

    Commander builds 2 IP's, Armory, and an Observatory. (no phase gate)

    One guy defends the base and mines the entrances.
    Four attack the hive.  
    The Commander scans for the main hive location

    The commander's job is to give health to the marines AND scan ahead of their group to see if any Skulks are hiding.  The commander will then give away skulk positions.  Once the four attackers get to the hive, 2 should attack spawners and the other 2 attack the hive itself.  Game over.

    Keep in mind no phase gate is used in this strategy, and it's surprisingly effective - for those who think one is neccesary, a smart alien team will use it against you and wreak havoc on your own main base.  Anyone who says otherwise hasn't had adequate experience.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    agreed, besides the mines part. he should be able to kill 4+ skulks alone just by sitting in the back of the room
    as long as they know how to aim
  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->agreed, besides the mines part.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That's nonsense. 4 skulks rushing into the nothing Marine spawn can take down one defender without any backup, all they have to do is split in different directions and converge.

    Mines are required.
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    UNDER STATEMENT FOR HOOOOOO!!!!!!!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    its soooooooooooooooooooooooooooooooooo extremely painfully easy to say someone sucks on a forum. i bet he owns you all on the servers lol. let's see some stats or pics or something to back up all that lip. i personally have never played with him but theres some guys out there i'll admit are pretty darn good.
  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    Who said anyone sucked? Talk about nonsequitor.
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    let's see, close quarters, and your in a corner, and you can single handedly take down 4 skulks that actually know how to move around...

    uh huh.....

    ok, just for numbers sake, it's 9 LMG bullets to put down a Skulk with 0 carapace, as in he is just a regular skulk, as you tech up through Cara, it goes to 14 at level 1, 16 at level 2, and at level 3 cara, you can absorb 19 LMG shots

    Even with full ammo on his pistol and his LMG, I think it'd take 100 percent accuracy, not a single missed shot, and even then it might not be enough, to actually take down 4 skulks with level 3 cara
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--TikiTorchBob+Dec 30 2002, 07:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TikiTorchBob @ Dec 30 2002, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's a good idea, but it won't work on a good alien team. They'll know you're coming and organize a counter attack. Scan is a good idea, but it only gives your their position for a little while. I estimate the effect of the scan and run somewhere else when it's over. Then when the poor marine jumps around the corner and aims up like he knows where I am, I bite him on the butt <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You would be suprised how often it works then.
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    If he can take out multiple' really easy its almost certain he's using the r_drawviewmodel hack which makes accuracy with bites and lmg frighteningly easy.
  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    Drawviewmodel doesn't make a newbie into a complete pro - let's get that straight.

    It also isn't an aimbot, it doesn't make people invincible.
  • Infested_KerriganInfested_Kerrigan Join Date: 2002-11-24 Member: 9822Members
    Hey has no one seen me play?? I eat marines for breakfast...
  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    <!--QuoteBegin--Infested Kerrigan+Dec 31 2002, 04:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infested Kerrigan @ Dec 31 2002, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey has no one seen me play?? I eat marines for breakfast...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL, I'm sure you do. But you're talking out of pub experience.
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    drawviewmodel makes newbies into hardcore killers, and the pro's into unstoppable killing machines
  • moguaimoguai Join Date: 2002-11-14 Member: 8623Members
    edited December 2002
    Sera, Quiet Misheif, Kenichi, and I are all in [TE]. Besides sYn, we have yet to come across a clan that we havent pretty much crushed. And besides sYn, we have only lost twice, the first back when we were just beginning, the second on our worst map - our opponents best - with our backup commadner-in-training, and just had a bad game. We have played many clans, if you can name the clan we have probably played them. We use only this strategy, and it works. Believe me. Phase rushing is a bad bad idea. TE came up with the idea believe it or not. But we NEVER use it any more. I cant count the times we have played a clan, they tried to phase rush, and we hop through straight to their base and finish the game within 5 minutes. Phase rushing will only work on an ignorant team.

    If you doubt this strategy works, we will be happy to scrim your clan to show you. We wont say we told you so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    fyi, #thetheory on gamesnet

    <i>"If he can take out multiple' really easy its almost certain he's using the r_drawviewmodel hack which makes accuracy with bites and lmg frighteningly easy."</i>

    You have never seen me play then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. I never use drawviewmodel 0. Just the other night I chomped a group of 5 marines (firewater included, for those of you who worship him :x ) who were assulting our hive during a scrim. Granted, I did spawn right behind them all :x . And last night in another scrim I got into the marine spawn on nancy and ate about 10 people as they spawned, ate 2 IP's and a commander myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Not trying to gloat, but myself and many others are proof that you dont need drawviewmodel 0 to play like that.
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    ClanMod and locking of r_drawviewmodel to 1 is the hardcore best until Flayra hardcode's it
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