Suggestion to replace sentries
Benson
Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">What if sentries and electrify had a child?</div>Idea: Replace sentries entirely with a Overcharge Battery.
Costs 10 res
One per room
Attaches to a single structure
Gives the structure a damage AoE of about 2 meters
Deals 10 damage per second (adjustable) to everything in it's AoE
Enough HP that a single skulk cannot kill it without backing of and regenerating
Independant of room power
Cannot be attached to a CC
Like sentries + electrify, but can be made available soon enough to have an impact, as well as not limited to defending a res node, or murdering skulks from across the room
PS, in case you missed it, sentries would be gone completly
Costs 10 res
One per room
Attaches to a single structure
Gives the structure a damage AoE of about 2 meters
Deals 10 damage per second (adjustable) to everything in it's AoE
Enough HP that a single skulk cannot kill it without backing of and regenerating
Independant of room power
Cannot be attached to a CC
Like sentries + electrify, but can be made available soon enough to have an impact, as well as not limited to defending a res node, or murdering skulks from across the room
PS, in case you missed it, sentries would be gone completly
Comments
Marines would get the ability to keep their extractors after a player has built them and its defense.