On Thu 1/31/2013 12:52:29 AM GMT your computer crashed
crash dump file: C:\Windows\Minidump\013013-10654-01.dmp
This was probably caused by the following module: ntoskrnl.exe (nt+0x7EFC0)
Bugcheck code: 0x1A (0x41790, 0xFFFFFA8001BF7F80, 0xFFFF, 0x0)
Error: MEMORY_MANAGEMENT
file path: C:\Windows\system32\ntoskrnl.exe
product: Microsoft® Windows® Operating System
company: Microsoft Corporation
description: NT Kernel & System
Bug check description: This indicates that a severe memory management error occurred.
This might be a case of memory corruption. More often memory corruption happens because of software errors in buggy drivers, not because of faulty RAM modules.
The crash took place in the Windows kernel. Possibly this problem is caused by another driver which cannot be identified at this time.
^ there are prior threads showing the pattern. i think it wasn't rotationally symmetric, so damage would be more dependent on which edge of the cone registered the hit. but from the notes: more pellets, more total damage, more regular pattern = buff. edit: per pellet is less though, so glancing hits would be less effective.
It really really seems like there were some skulk hitbox/hitreg changes
Yeah. But now I am experiencing something that has to do with some kind of difference of the client/server hitbox positions from the visible position of e.g. skulks. Sometimes, I miss when I know I should've hit, and hit when I should've missed! :-?? Or it's just me..
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i was bored. and noticed steam downloading something! :O
On Thu 1/31/2013 12:52:29 AM GMT your computer crashed
crash dump file: C:\Windows\Minidump\013013-10654-01.dmp
This was probably caused by the following module: ntoskrnl.exe (nt+0x7EFC0)
Bugcheck code: 0x1A (0x41790, 0xFFFFFA8001BF7F80, 0xFFFF, 0x0)
Error: MEMORY_MANAGEMENT
file path: C:\Windows\system32\ntoskrnl.exe
product: Microsoft® Windows® Operating System
company: Microsoft Corporation
description: NT Kernel & System
Bug check description: This indicates that a severe memory management error occurred.
This might be a case of memory corruption. More often memory corruption happens because of software errors in buggy drivers, not because of faulty RAM modules.
The crash took place in the Windows kernel. Possibly this problem is caused by another driver which cannot be identified at this time.
•Shotgun uses now a symmetrical bullet spread pattern.
Ok, so what was the pattern before? Is this a nerf? A buff? neither?
We did not have this during testing. Does it happen every time?
You're unable to cancel Mac/Arc building and upgrades, it's been reported several times.
right now - its 4/5 times . At about the 4 min mark I blue screen
There are a few pre-game allstars that are crying in a corner right now. You know who you are
Yeah. But now I am experiencing something that has to do with some kind of difference of the client/server hitbox positions from the visible position of e.g. skulks. Sometimes, I miss when I know I should've hit, and hit when I should've missed! :-?? Or it's just me..