Why are aliens getting an early (?) game tunneling mechanic, and marines get new exos?
Fappuchino
Join Date: 2012-10-10 Member: 162008Members
Isn't anyone else worried that adding a a rail exo is kind of counterintuitive to the games design of "sidegrades"? I mean, I'm not sure what vacuum in marine offense they're supposed to fill, but I think marines' need something to switch up the frustrating early game segment, that requires too much effort on the commanders part, and too much coordination from a marine perspective.
Why do forum users not bring up more ideas on a useful weapon/accessory for marines instead of pointing out what needs work and fixing?
Why do forum users not bring up more ideas on a useful weapon/accessory for marines instead of pointing out what needs work and fixing?
Comments
While I don't know exactly how they work yet, my guess is that Vortex will be much worse against Rail Gun Exos
GL figuring it out forum users.
I agree that exo rail guns probably won't have a very meaningful impact on overall marine balance, unlike earlier Gorge abilities, but I think we can give UWE the benefit of the doubt in realizing that much.
Why? Because balance can be achieved through tweaking of old content. When introducing new things, rather focus on exciting and different things, instead of limiting yourself to only those new things that would address the balance situation.
Those do seem two rather odd additions to the game.
To be fair that is precisely the reason why Shift first is so popular.
Meh, will be interesting to see how they implement it. I'm not expecting anything spectacular in any case.
and some early mobility for marine (before jp or pg)
http://forums.unknownworlds.com/discussion/128013/jump-boots
Aliens....+1 bb pushed back to hive3 and gorge given something else for hive2 (babblers or tunnel)
You can ___ shot a ____ with the railgun. I think it can be pretty useful. You can also kill ______ pretty easily too. It's just all about aim.
Everyone is raving about, babblers, tunnels, and railguns. Just 3 items? I have a feeling that there's more than the devs are leading on to believe...
i can see babblers being seriously op, imagine attacking a gorge wall with 2 gorges 2 whips and 2 crags that can also spawn babblers everytime you get close to the wall.
i dont tend to start spending pres as a marine until i have about 60
i always go lerk as an alien at 30.
generally alien pres becomes more useful much earlier in the game, where as marines tend to wait longer to spend pres due to their fragility and lack of toys early game.
Well it's probably you can one shot a fade with the railgun? But fades are fast and even more mobile with blink. Plus you are still limited by low rate of fire and charging a shot to full damage. Second one is probably "You can also kill onos pretty easily too". Either way an exo is an exo and will carry all the limitations of one. It does not look like something that will boost marine win rates especially in pubs where people have trouble aiming and in 24p servers where the performance goes down the gutter. Beacons will be even more suggestive of a death warrant for these type of exos. And the single railgun exo? I wonder if that can one shot fades as well because if not we finally have something less useful for 50pres than the normal single exo.
I will say this though. In the right hands the dual railgun exo seems to be scary. Scary enough for one player who can aim extremely well to frustrate an entire team of aliens. Still, it would require support from other marines in order for it to not be overwhelmed. I get the feeling these things will be excellent on defense as you can prop 1-2 up and mostly like drop an Onos extremely fast. So I am assuming these mixed with the normal exos will increase turtling power tenfold. Then you got the tunnels which may be a measure to give aliens a means to break turtling. Though it would be funny if babblers could solo a lone dual railgun exo if the rest of the team has beaconed.
Honestly I feel the content patch is stuff they wanted at launch but did not make it in due to time constraints or other reasons. It is probably not intended for balance but more to complete the game they envisioned. I mean do aliens really need more mobility and webs/babblers with the state the game is in regarding balance? Though it could be fun to use all these new features which is what I think they are aiming at gameplay wise for aliens, but it might end up causing more marine frustration.
Someone released this
http://steamcommunity.com/sharedfiles/filedetails/?id=124290991&searchtext=
Not sure how close it is to the final product though but it would match up.
.............I suck at madlibs.
Did I get that right?
You can one shot a fade with the railgun. I think it can be pretty useful. You can also kill skulks pretty easily too. It's just all about aim.
:-o
The view and world models are in game, probably "real"
decent
first person spectate
decals
infestation webs
maybe focus for aliens
pro:
-burst damage (its not like the dual chaingun can kill fades close up in a second anyway)
-accurate/long range (sniping)
contra:
-even worse against skulks or anything else whats up in your face, because you have a higher chance to miss a shot
i dont know how the damage in is, so this has to be added somewhere aswell.
But as of right now this looks to me like a long range sniper shotgun good for taking out structures from far away and sniping lerks and fades.
There is no situation where i'd rather have an alternative combination to shotgun jetpack. The only reason I buy Gls or flamethrowers is they are kinda fun, but they'll get me killed more often than not where I would have lived with a shotgun.
Railgun will be absolutely useless, just like exos, and the content update is going to primarily focus on cool alien stuff with little to no significant balance changes.
Sure, new stuff is fun, but as long as they don't make some significant changes to exos and the alien economy, I won't have high hopes in terms of balance. I'm even baffled why this game needs a 'railgun' in the first place, how that is supposed to work in a fast-paced shooter environment (on a ridiculously slow and cumbersome platform mind you) is beyond me.
But hey, at least gorges will finally be more fun to play. About time.