the Spark Engine can now render reflections (Facebook update)
Paajtor
Join Date: 2012-11-09 Member: 168634Members
This was posted on Facebook 15hrs ago....I didn't see it being posted here, so here it goes:
"As part of the upcoming Gorgeous Update, the Spark Engine can now render reflections. Here they are on the golden pipes near Warehouse, on Veil:"
https://www.facebook.com/NaturalSelection2
"As part of the upcoming Gorgeous Update, the Spark Engine can now render reflections. Here they are on the golden pipes near Warehouse, on Veil:"
https://www.facebook.com/NaturalSelection2
Comments
More framerate issues incoming
Looks sweet, maybe a little to clean imo.
Sorry, the current reflections are static - they only reflex (approximately) the static geometry. So you can't see yourself or approaching enemies in the reflections ...
OTOH, they don't make much of a difference FPS wise in-game (because the renderer thread is not usually the bottleneck for fps once you start playing anyhow).
I hope it looks better on aliens, don't like shiny plastic skulks
Nanites did it...
Damn, I was going to put on my best armor and make a day of it too....
Oh well, maybe in the future...
Well, it's a work in progress - for ease of development, all metal surfaces got a very high reflex constant. You should see the marine start on mineshaft ... it looks like the marines had been there for a LONG time, scrubbing _every_ inch to make it really shiny. Probably because the marine commander had said "I want to be able to see my own reflection in that floor!"... too bad about the engine not supporting that :-)
Are these reflections pre-computed cube environment maps like in the Source Engine? Do map authors place entities around the map to define points from which reflections are rendered? If the reflections are pre-rendered textures, are they stored in HDR format? I wanna know all the nitty-gritty.
I wanna see if the Onos Floats!
Here they are on the golden pipes near Warehouse, on Veil
golden pipes near Warehouse, on Veil
near Warehouse, on Veil
Warehouse, Veil
Are you suggesting that Spark is not a DirectX-based engine? Because I'm quite certain that it is. DirectX 9 feature-set, I believe.
Warehouse? You mean West Junction...no wait... Cargo.
^ LOL
Anyway, I am curious to see what this looks like. A skulk might stand out more among an array of golden shiny pipes.
One glass of root beer, one scoop of ice cream, one Onos.
Placing entities? Sheesh, back in my days we had to go into the editor ourselves, align the camera once in every direction, make 6 snapshots and rotate them in Photoshop if we wanted fancy reflections! It actually felt like an accomplishment to add effects to maps!
Do the reflections appear in the map editor or do we have to enter the game to see how they look?
What happens to existing custom maps?
And are the reflections in fact pre-computed? This could raise more questions about cache management and whether we mappers need to worry about it or not.
the spark engine wont eben render your own shadow, so NO! you cant...