Why doesn't LIGHT actually light things?

NA1NA1 Join Date: 2012-11-29 Member: 173677Members, Reinforced - Shadow
edited February 2013 in NS2 General Discussion
Edit: Wow, didn't realize I did still have Atmospherics and Bloom on. My bad, that was the issue.


I play this game at near max graphics on my GTX 680 (oc'd 10% on the core and memory), and my i7 2700k I've oc'd to 4.6 Ghz. My framerate is pretty smooth and the game is very pretty.

But MY GOD the lighting looks horrendous. It doesn't look old or anything, it's just ugly as sin. It's like, the air is filled with an impenetrable fog of dust and dirt that makes every light cast a super thick aura of glow around it, instead of actually working like light. You can't see real light, light isn't visible, light instead LIGHTS UP things. If I point my flashlight at a wall, I shouldn't be able to see a glowing aura of white and yellow all around, with the walls being slightly brighter, the wall should simply be brighter (with maybe a LITTLE aura at the SOURCE of the light to suggest dust/dirt particles in the air).

Can something be done about this? I mean, it's bad, it's really bad. I keep my alien vision on 24/7 purely because the lighting in this game makes everything look drowned in auras and glows. I rarely use my marine flashlight because it doesn't actually work like a flashlight. It creates more a visual barrier than it does alleviating the darkness, and is used only to light the most dark of darks where the horrible glow aura is better than nothing.

Comments

  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    Turn atmospherics off.
  • buhehebuhehe Join Date: 2012-05-15 Member: 152140Members
    I agree, the flashlight should light things on fire.



    (on a serious note, I don't find it disturbing in any way... my rine's flashlight works pretty well imho. I have all maxed except AO = off)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    Play faded mod, lol :)
  • NA1NA1 Join Date: 2012-11-29 Member: 173677Members, Reinforced - Shadow
    edited February 2013
    I've tried turning Bloom and Atmospherics off. It doesn't make much of a difference. Objects glow less, but light sources themselves still emit this massive aura of washoutcrap.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited February 2013
    Like "eh?" wrote. The fog comes from atmospherics. Turn it off and it should be gone.

    If not, please post comparable screenshots so we can understand what you're talking about.
  • XaoXao Join Date: 2012-12-12 Member: 174840Members
    inb4 10+ replies imply there is nothing wrong with the lighting in NS2 and that no one uses anything to help make the picture clearer/brighter/visible.

    For the OP, there's nothing, I've fucked around on sweetfx for nearly every setting and past certain points of trying to make the game naturally bright enough to see shit while making the colours/objects appear sharper you just get this horrible white fog/overlay sort of sheen thing across the entire screen, I've never seen anything like it before in any game and I'm 100% certain it's because all lighting in every map comes from light sources, of which each map has about 1000-2k.

    I have no idea what the game looks like in the editor but I imagine each map is literally fucking black and there's no way to to have a default brightness/gamma in each room/map and you add light sources to emphasis bright/dark areas, instead the entire thing is light source on top of light source on top of light source which leads to that horrible bloomy kind wash that every model/object/wall starts blending in.
  • ResRes Join Date: 2003-08-27 Member: 20245Members
    edited February 2013
    Seriously, just turn atmospherics/bloom/ao off if you don't like the fog effect. I have them off and it doens't look like what you are talking about.

    Post screenshots otherwise.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    The lighting is really not that bad or worth getting worked up over. No one is stopping you from raising your gamma 0.1 or 0.2 more.

    Find a worthy cause to complain about.
  • ResRes Join Date: 2003-08-27 Member: 20245Members
    Xao wrote: »
    I have no idea what the game looks like in the editor but I imagine each map is literally fucking black and there's no way to to have a default brightness/gamma in each room/map and you add light sources to emphasis bright/dark areas, instead the entire thing is light source on top of light source on top of light source which leads to that horrible bloomy kind wash that every model/object/wall starts blending in.

    I'm not sure what map editors you have used, but I've never known a map editor to where you could set a default brightness in a given area...... Every map editor starts out pitch black until you give it light sources or a skybox that has a general lighting for outside areas that can also shine thru windows.
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    eh? wrote: »
    The lighting is really not that bad or worth getting worked up over. No one is stopping you from raising your gamma 0.1 or 0.2 more..

    What is the console command for gamma? What is the value range?

    Also, are there any tutorials for building a config file for NS2?
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    It sounds like you're describing atmospherics and bloom, just turn if off. If you still have this problem, post a screenshot. It doesn't sound right.
  • NA1NA1 Join Date: 2012-11-29 Member: 173677Members, Reinforced - Shadow
    Yeah, you guys are right, bloom and atmospherics were doing it. Here I was thinking I turned them off, didn't realize I had turned them back on at some point and couldn't figure out why the game looked like everything was glowing with aura washout.

    Don't I feel stupid.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    NA1 wrote: »
    Don't I feel stupid.

    I once put ice cream in my washing machine, my keys in the fridge, and tried to start my car with a pair of socks.

    You got nothing on me.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    edited February 2013
    Do you still dislike bloom with Atmospherics off? In most games I turn that crap off but I l really like the look of it in NS2. Give's the lights and visuals a nice glow around them.
  • NA1NA1 Join Date: 2012-11-29 Member: 173677Members, Reinforced - Shadow
    Do you still dislike bloom with Atmospherics off? In most games I turn that crap off but I l really like the look of it in NS2. Give's the lights and visuals a nice glow around them.

    Bloom has always been ugly as hell. Things don't glow when you shine a light on them. I'm not flying high on god knows what, why should things be glowing? Things glow when they're emitting a light source of their own, such as things that glow in real life.

    Atmospherics seems to fill the air with insane amounts of dust and dirt and fog that the light interacts with. It's very distracting and not at all visually appealing.
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