Why doesn't LIGHT actually light things?
NA1
Join Date: 2012-11-29 Member: 173677Members, Reinforced - Shadow
Edit: Wow, didn't realize I did still have Atmospherics and Bloom on. My bad, that was the issue.
I play this game at near max graphics on my GTX 680 (oc'd 10% on the core and memory), and my i7 2700k I've oc'd to 4.6 Ghz. My framerate is pretty smooth and the game is very pretty.
But MY GOD the lighting looks horrendous. It doesn't look old or anything, it's just ugly as sin. It's like, the air is filled with an impenetrable fog of dust and dirt that makes every light cast a super thick aura of glow around it, instead of actually working like light. You can't see real light, light isn't visible, light instead LIGHTS UP things. If I point my flashlight at a wall, I shouldn't be able to see a glowing aura of white and yellow all around, with the walls being slightly brighter, the wall should simply be brighter (with maybe a LITTLE aura at the SOURCE of the light to suggest dust/dirt particles in the air).
Can something be done about this? I mean, it's bad, it's really bad. I keep my alien vision on 24/7 purely because the lighting in this game makes everything look drowned in auras and glows. I rarely use my marine flashlight because it doesn't actually work like a flashlight. It creates more a visual barrier than it does alleviating the darkness, and is used only to light the most dark of darks where the horrible glow aura is better than nothing.
I play this game at near max graphics on my GTX 680 (oc'd 10% on the core and memory), and my i7 2700k I've oc'd to 4.6 Ghz. My framerate is pretty smooth and the game is very pretty.
But MY GOD the lighting looks horrendous. It doesn't look old or anything, it's just ugly as sin. It's like, the air is filled with an impenetrable fog of dust and dirt that makes every light cast a super thick aura of glow around it, instead of actually working like light. You can't see real light, light isn't visible, light instead LIGHTS UP things. If I point my flashlight at a wall, I shouldn't be able to see a glowing aura of white and yellow all around, with the walls being slightly brighter, the wall should simply be brighter (with maybe a LITTLE aura at the SOURCE of the light to suggest dust/dirt particles in the air).
Can something be done about this? I mean, it's bad, it's really bad. I keep my alien vision on 24/7 purely because the lighting in this game makes everything look drowned in auras and glows. I rarely use my marine flashlight because it doesn't actually work like a flashlight. It creates more a visual barrier than it does alleviating the darkness, and is used only to light the most dark of darks where the horrible glow aura is better than nothing.
Comments
(on a serious note, I don't find it disturbing in any way... my rine's flashlight works pretty well imho. I have all maxed except AO = off)
If not, please post comparable screenshots so we can understand what you're talking about.
For the OP, there's nothing, I've fucked around on sweetfx for nearly every setting and past certain points of trying to make the game naturally bright enough to see shit while making the colours/objects appear sharper you just get this horrible white fog/overlay sort of sheen thing across the entire screen, I've never seen anything like it before in any game and I'm 100% certain it's because all lighting in every map comes from light sources, of which each map has about 1000-2k.
I have no idea what the game looks like in the editor but I imagine each map is literally fucking black and there's no way to to have a default brightness/gamma in each room/map and you add light sources to emphasis bright/dark areas, instead the entire thing is light source on top of light source on top of light source which leads to that horrible bloomy kind wash that every model/object/wall starts blending in.
Post screenshots otherwise.
Find a worthy cause to complain about.
I'm not sure what map editors you have used, but I've never known a map editor to where you could set a default brightness in a given area...... Every map editor starts out pitch black until you give it light sources or a skybox that has a general lighting for outside areas that can also shine thru windows.
What is the console command for gamma? What is the value range?
Also, are there any tutorials for building a config file for NS2?
Don't I feel stupid.
I once put ice cream in my washing machine, my keys in the fridge, and tried to start my car with a pair of socks.
You got nothing on me.
Bloom has always been ugly as hell. Things don't glow when you shine a light on them. I'm not flying high on god knows what, why should things be glowing? Things glow when they're emitting a light source of their own, such as things that glow in real life.
Atmospherics seems to fill the air with insane amounts of dust and dirt and fog that the light interacts with. It's very distracting and not at all visually appealing.