Positional audio bug where sound precedes actual gameworld position
shonan
Join Date: 2013-01-28 Member: 182562Members, Reinforced - Shadow
I have this bug where the positional audio of the player I am controlling, whether I am marine or alien, precedes the actual position of my viewmodel in the gameworld.
I am using 5 channel audio output in the game because my sound card does a better job of HRTF virtualizing of that surround sound to make precise positional audio for my headphones.
Here is a video showing the bug:
The video however doesnt show it as exaggerated as it actually is, its slightly toned down in it for some reason.
Specs:
Intel Ivy Bridge Core i5 (quad-core) 3570K @ 4.2GHz
AMD/ATI Radeon HD 4870x2 custom overclocked (GPU 775MHz, memory 960MHz)
16GB DDR3 1600MHz
Latest Catalyst 13.1 legacy drivers, all other system drivers installed.
Windows 8 x64
I am using 5 channel audio output in the game because my sound card does a better job of HRTF virtualizing of that surround sound to make precise positional audio for my headphones.
Here is a video showing the bug:
The video however doesnt show it as exaggerated as it actually is, its slightly toned down in it for some reason.
Specs:
Intel Ivy Bridge Core i5 (quad-core) 3570K @ 4.2GHz
AMD/ATI Radeon HD 4870x2 custom overclocked (GPU 775MHz, memory 960MHz)
16GB DDR3 1600MHz
Latest Catalyst 13.1 legacy drivers, all other system drivers installed.
Windows 8 x64
Comments
I shouldnt have included the unnecessary explanation regarding my soundcard, its just confusing.
Hope they can easily fix it rather sooner than later, it is becoming "slightly" annoying
Please fix the sound UWE. It's probably easy. Just change the self-emitted sounds so they don't use positional audio.