I think pretty much everyone agrees that bile bomb is fine and it's power nodes that need changing. As for the thread title, whatever really... Don't rambo and someone will pick up your weapon before it gets biled.
I think pretty much everyone agrees that bile bomb is fine and it's power nodes that need changing. As for the thread title, whatever really... Don't rambo and someone will pick up your weapon before it gets biled.
have you read the amount of posts on it? are you really gonna say pretty much everyone agrees bile bomb is fine ?
no, it isn't, even with the power node out of the picture there is no counter to it, it stacks damage, has sniper long range, splash damage. one gorge an rape a base quicker then an onos (the highest level offensive unit) and this is coming from a support unit. whips can counter grenade launchers but thats okay bile bomb doesnt need a counter. now we just have to hope railguns are pushed out quickly and marines can aim.
I think pretty much everyone agrees that bile bomb is fine and it's power nodes that need changing. As for the thread title, whatever really... Don't rambo and someone will pick up your weapon before it gets biled.
have you read the amount of posts on it? are you really gonna say pretty much everyone agrees bile bomb is fine ?
no, it isn't, even with the power node out of the picture there is no counter to it, it stacks damage, has sniper long range, splash damage. one gorge an rape a base quicker then an onos (the highest level offensive unit) and this is coming from a support unit. whips can counter grenade launchers but thats okay bile bomb doesnt need a counter. now we just have to hope railguns are pushed out quickly and marines can aim.
oh no it can do one thing better than another unit... neerf it quick so aliens can go back to 100% onos composition!!
I think pretty much everyone agrees that bile bomb is fine and it's power nodes that need changing. As for the thread title, whatever really... Don't rambo and someone will pick up your weapon before it gets biled.
have you read the amount of posts on it? are you really gonna say pretty much everyone agrees bile bomb is fine ?
no, it isn't, even with the power node out of the picture there is no counter to it, it stacks damage, has sniper long range, splash damage. one gorge an rape a base quicker then an onos (the highest level offensive unit) and this is coming from a support unit. whips can counter grenade launchers but thats okay bile bomb doesnt need a counter. now we just have to hope railguns are pushed out quickly and marines can aim.
oh no it can do one thing better than another unit... neerf it quick so aliens can go back to 100% onos composition!!
You do realise the counter is killing the gorge, right? Bile bomb is fine.
it's just as 'broken' as ARC's... being able to clear a hive room in 30 seconds THROUGH A WALL.
okay... some vents allow for incredibly tedius bile bombing - maybe railgun will put an end to that? besides, that can be fixed by the mappers - through moving the vent or at least allowing marine access.
It's a good thing aliens now have a counter versus the infinite weapon recycling to be honest. Just because marines win rates are horrible doesn't mean UWE shouldn't be nerfing some aspects on the marine side just as well. Now if only we could get some more significant balance changes in though, aliens definitely need some changes to their economy.
I would have preferred giving gorges the ability to press e or g when looking at a marine weapon and eat it for some hp/energy recharge. I mean, there is enough bile spam anyway, the weapons disappearing will be more of a byproduct than the intention of a gorge.
Marines will definitely need to be on their toes during big pushes to grab teammates' weapons before lucky bile spam destroys their precious investments in firepower..
Bilebomb did get a bit of a nerf. The patchnotes are being updated to reflect what was changed.
finally thank you someone with some sense. i was losing brain cells from the people saying bile bomb was fine. if it was your idea to nerf it then i hope they promote you.
It's a good thing aliens now have a counter versus the infinite weapon recycling to be honest.
To be fair, many justified the high weapon prices by saying that weapons could easily be recycled. Perhaps if weapons can be destroyed, they can last a bit longer before decaying - making it an alien responsibility to destroy the weapons.
How much more time does that add. 1-3 seconds before a node goes down? Meh. If comms still can't stop a node rush even with the double alarm rate, there's no helping them. At least I can admit I f*cked up when I comm.
It's a good thing aliens now have a counter versus the infinite weapon recycling to be honest.
To be fair, many justified the high weapon prices by saying that weapons could easily be recycled. Perhaps if weapons can be destroyed, they can last a bit longer before decaying - making it an alien responsibility to destroy the weapons.
Why not make it so that weapons are not destroyed until a Gorge bile bombs it? Makes the Gorge once again a great support unit.
Bile bomb is fine, power nodes are fine (despite being imo a stupid game mechanic), power node under attack alerts were not, but are now fine.
Bile doesn't do that much damage to a single structure when compared to skulks (which cost 0 res and doesn't require bile research), and is attached to the most defenceless unit in the game.
Power nodes aren't as much of a crippling entity as people think due to the fact that more often than not it's more effective to hit a different target (obs, phase gate, sometimes even IPs, command station if it's last tech point).
Weapon retention was a big problem with marines, and bile bomb destroying them is a novel solution.
Besides, apart from this destroying weapons thing, bile bomb has been nerfed (they don't go as far).
I think I made that suggestion a long time ago when people were complaining about Marines picking back up weapons way too much
Spawning was also slightly faster during this time also, I believe
Given that it wasn't that crazy to respawn > Phase > Run 1 room over and scoop up your gun
If you had a posse you could float shotguns between marines, die heavily, and still keep all the guns
Looking forward how often do you actually die with a specialty weapon out near a gorge that is also still a reachable distance after you respawn?
I think pretty much everyone agrees that bile bomb is fine and it's power nodes that need changing. As for the thread title, whatever really... Don't rambo and someone will pick up your weapon before it gets biled.
have you read the amount of posts on it? are you really gonna say pretty much everyone agrees bile bomb is fine ?
no, it isn't, even with the power node out of the picture there is no counter to it, it stacks damage, has sniper long range, splash damage. one gorge an rape a base quicker then an onos (the highest level offensive unit) and this is coming from a support unit. whips can counter grenade launchers but thats okay bile bomb doesnt need a counter. now we just have to hope railguns are pushed out quickly and marines can aim.
oh no it can do one thing better than another unit... neerf it quick so aliens can go back to 100% onos composition!!
You do realise the counter is killing the gorge, right? Bile bomb is fine.
You do realise, the counter is pointless? Gorges cost 10 res, essentially free. Gorges can constantly, CONSTANTLY, keep comming back, if they know what to do.
This can win a game.
BIle needs to be turned into a support siege (takes down armor so everyone else who doesn't do heavy or puncture can take down buildings faster)
Gorges are support, not siege.
It's a good thing aliens now have a counter versus the infinite weapon recycling to be honest. Just because marines win rates are horrible doesn't mean UWE shouldn't be nerfing some aspects on the marine side just as well. Now if only we could get some more significant balance changes in though, aliens definitely need some changes to their economy.
Also, that was a long-requested, really late feature IMO, that needed to be there from day 1. Marine weapon recycling was one of the worst "features" of this game. There are actually consequences to dying as marine now.
Also, bile bomb was nerfed where it matters - against a single target (e.g. power nodes).
I think I made that suggestion a long time ago when people were complaining about Marines picking back up weapons way too much
Spawning was also slightly faster during this time also, I believe
Given that it wasn't that crazy to respawn > Phase > Run 1 room over and scoop up your gun
If you had a posse you could float shotguns between marines, die heavily, and still keep all the guns
Looking forward how often do you actually die with a specialty weapon out near a gorge that is also still a reachable distance after you respawn?
Also, that was a long-requested, really late feature IMO, that needed to be there from day 1. Marine weapon recycling was one of the worst "features" of this game. There are actually consequences to dying as marine now.
Also, bile bomb was nerfed where it matters - against a single target (e.g. power nodes).
You must have hated NS1 where aliens couldn't even touch grounded weapons. Besides, I thought power nodes were the worst feature of this game.
Personally, I don't see this really changing much in the grand scheme of things. Marines will still lose their weapons if they're too far away from base. If they die close to a marine, the weapons will probably be picked up by a fellow marine. In a heavily contested zone, you'll still lose the weapon before you're able to phase back. As MaximumSquid said, I don't see it changing anything that much.
Comments
have you read the amount of posts on it? are you really gonna say pretty much everyone agrees bile bomb is fine ?
no, it isn't, even with the power node out of the picture there is no counter to it, it stacks damage, has sniper long range, splash damage. one gorge an rape a base quicker then an onos (the highest level offensive unit) and this is coming from a support unit. whips can counter grenade launchers but thats okay bile bomb doesnt need a counter. now we just have to hope railguns are pushed out quickly and marines can aim.
oh no it can do one thing better than another unit... neerf it quick so aliens can go back to 100% onos composition!!
it's just as 'broken' as ARC's... being able to clear a hive room in 30 seconds THROUGH A WALL.
okay... some vents allow for incredibly tedius bile bombing - maybe railgun will put an end to that? besides, that can be fixed by the mappers - through moving the vent or at least allowing marine access.
But really, like the ability to bile weapons will have any real impact on the outcome of matches, its a minor addition, not exactly game breaking.
Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)
finally thank you someone with some sense. i was losing brain cells from the people saying bile bomb was fine. if it was your idea to nerf it then i hope they promote you.
Why not make it so that weapons are not destroyed until a Gorge bile bombs it? Makes the Gorge once again a great support unit.
Bile doesn't do that much damage to a single structure when compared to skulks (which cost 0 res and doesn't require bile research), and is attached to the most defenceless unit in the game.
Power nodes aren't as much of a crippling entity as people think due to the fact that more often than not it's more effective to hit a different target (obs, phase gate, sometimes even IPs, command station if it's last tech point).
Weapon retention was a big problem with marines, and bile bomb destroying them is a novel solution.
Besides, apart from this destroying weapons thing, bile bomb has been nerfed (they don't go as far).
I think I made that suggestion a long time ago when people were complaining about Marines picking back up weapons way too much
Spawning was also slightly faster during this time also, I believe
Given that it wasn't that crazy to respawn > Phase > Run 1 room over and scoop up your gun
If you had a posse you could float shotguns between marines, die heavily, and still keep all the guns
Looking forward how often do you actually die with a specialty weapon out near a gorge that is also still a reachable distance after you respawn?
Or should I have learnt this ability already ?
This can win a game.
BIle needs to be turned into a support siege (takes down armor so everyone else who doesn't do heavy or puncture can take down buildings faster)
Gorges are support, not siege.
Sorry to have an opinion different from yours. I hope you didn't lose too many cells.
Also, that was a long-requested, really late feature IMO, that needed to be there from day 1. Marine weapon recycling was one of the worst "features" of this game. There are actually consequences to dying as marine now.
Also, bile bomb was nerfed where it matters - against a single target (e.g. power nodes).
You must have hated NS1 where aliens couldn't even touch grounded weapons. Besides, I thought power nodes were the worst feature of this game.
Personally, I don't see this really changing much in the grand scheme of things. Marines will still lose their weapons if they're too far away from base. If they die close to a marine, the weapons will probably be picked up by a fellow marine. In a heavily contested zone, you'll still lose the weapon before you're able to phase back. As MaximumSquid said, I don't see it changing anything that much.