Skulk speed is not lower
Asraniel
Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
I dont know where the urban legend came from that skulks are slower in this patch. they are not. They have a little less acceleration, and you can't make a 360 in the air and keep your speed, but thats about it.
Just wanted to make that clear
Just wanted to make that clear
Comments
The skulks needed a SLIGHT movement buff, not a massive nerf
It does feel much slower without the acceleration. Less responsive is probably a better word. I'm sure marines prefer it this way, but as a skulk I find it hard to dance around marines in a corridor.
It's painfully easy to shoot Skulks now.
Perhaps it could have something to do with skulks moving slow and predictably now...
No, surely that's rubbish, a conspiracy concocted by disgruntled players who want to see alien win ratios climb with no concern for overall balance.
How can you playtest a game without knowing things as basic as skulk movement alterations
I.E. Skulks are slower. In the worst way, the acceleration and keeping of momentum was what made skulks deadly. If anything reduce base speed and bring back the accel and momentum.
If you hit the ground at all. All your speed is lost almost instantly.
I do find it easier to win a 1:1 when I should than before though. No more "you're a marine and a skulk is dodging down a long narrow corrider, kill skulk and survive with 10hp" situations.
To be the most precise, skulk speed is still the same, but sloppy skulk movement will lead to a much faster speed reduction.
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Good one?
That isn't related to skulks, though. You just have to be more aware of your surroundings as a higher lifeform and know when to bail. Gorges can now bile bomb dropped weapons btw.
The acceleration thing is just a bug.
Skulks now are more reliant on hiding above doorways and attacking from behind, like they were SUPPOSED to be.