Resource flow
rein4ce
Join Date: 2008-07-05 Member: 64567Members
Hi, just a quick thing that has been bothering pretty much all the time since the release:
Current personal res flow in public games usually means that throughout the round I can either save up entire time and buy lets say an Exo ONCE, and then im broke until the round is over, or similarly, I can wait for GL or Flamethrower, perhaps buy a pack of mines twice and that's it. Game will be over before I manage to save up enough money to afford anything again.
Of course there are some games where my team dominates 80% of the map and we literally drown in money, but that lasts for minutes till the round is done = start over.
Same thing on the aliens side: usually I can afford to buy Fade once during the game, on occasion (if i's a long game) twice, and that's it. If I ever want to evolve onos, that means I will be running skulk for 10 minutes..
Do you guys experience the same thing?
I mean, to me rounds should allow much more versatility, changing armament and tactics according to how situation develops, but I find myself constantly broke, with LMG in my hand and <10 pres, like 90% of the time (and no, I don't really suck that much ). It doesn't help that most games I play dont last longer than 15, maybe 20 mins and that's simply not enough time to keep equipping yourself over and over..
Current personal res flow in public games usually means that throughout the round I can either save up entire time and buy lets say an Exo ONCE, and then im broke until the round is over, or similarly, I can wait for GL or Flamethrower, perhaps buy a pack of mines twice and that's it. Game will be over before I manage to save up enough money to afford anything again.
Of course there are some games where my team dominates 80% of the map and we literally drown in money, but that lasts for minutes till the round is done = start over.
Same thing on the aliens side: usually I can afford to buy Fade once during the game, on occasion (if i's a long game) twice, and that's it. If I ever want to evolve onos, that means I will be running skulk for 10 minutes..
Do you guys experience the same thing?
I mean, to me rounds should allow much more versatility, changing armament and tactics according to how situation develops, but I find myself constantly broke, with LMG in my hand and <10 pres, like 90% of the time (and no, I don't really suck that much ). It doesn't help that most games I play dont last longer than 15, maybe 20 mins and that's simply not enough time to keep equipping yourself over and over..
Comments
I go fade once I get 50 res, and then I usually last long enough to get a second fade which'll carry me over until the round is over.
If we're "swimming in res", sometimes I can go Onos or Fade after the second fade.
But in NS2 that never happens. I go lerk or fade just because I FINALLY saved up enough res after laboriously drudging as skulk for most of the game. I can't say I ever decided to purchase GL or some mines because immediate scenario called for it (because I usually had no res by then anyway), not to mention that going onos is like serious one-shot investment now. (again, in NS1 I remember onosing few times per game but that might have been due to much longer gamespan/ dragged out end game).
And commander dropping guns? well, I know there is this option but honestly... haven't seen it being used once yet
look at starcraft 2; if you can't afford many units it's because you're doing something wrong. learn to be efficient.
if you're being a good marine and placing mines, welding and shotgun(s) then you'll be low on resources compared to the greedy bozo marines who selfishly saved up for an exo since the start. but you don't win games if everyone is a bogarting bozo.
Marines build stuff a lot faster than aliens. If you walk around in a team of 2-3 players, it is as if build times don't even exist. Aliens have to wait a long time before their stuff gets ready if it's not supported by a building Gorge.
I usually Lerk, but with the improved hit reg I find myself dieing a lot faster
Even with this though it seems like I have around 30-40 res by the time I die as Lerk
I typically go Gorge mid to end game if I don't have enough for Onos, but the pres is there if I wanted to go right back into it
i like the idea of good players being more self-sufficient to reward skill, but RFK would also have a reverse effect. being self-sufficient means you can more effectively compensate for your baddie teammates, but if the other team gains RFK then your baddie teammates just feed free resources to the other team.
it's another thing that works in competitive/contested games, but it would be absurdly frustrating for pub. like MW2 TDM where it's first team to 75 kills and your muppet team get 1:10 kdr's = GG.
I feel that tweaking the alien and marine Tres economy is worth looking at more than RPK.
Choice of weapon/role in TF2 is a tactical decision.
Choice of weapon/lifeform in NS2 is a strategic decision.
NS2 is not going to play like or feel like TF2. That's intentional.