Does Nano Shield need to be in the game?
Wingflier
Join Date: 2013-03-07 Member: 183769Members
I don't understand the purpose of this ability. I mean it seems that being able to get med packs and ammo anywhere on the map, when your enemy can't, is strong enough as it is. It's frustrating when, as a Fade, a Marine standing in place with Nano Shield and Med Packs can literally out DPS you and kill you faster than you can kill him.
It wasn't in the first game was it? Why did they add it? What do the Aliens get in equivalence?
It wasn't in the first game was it? Why did they add it? What do the Aliens get in equivalence?
Comments
Seems pretty efficient.
Also, because you need two com stations, it’s not overpowered at the start of game .
And dont underestimate the pinch of using nano shield and medpacks often. It can be a strain on Tres very quickly if not used correctly.
Aliens have many other toys to play with, so no, they dont get this ability.
Only when marines have a resource advantage can they nano shield + medspam someone without delaying the team's tech. It's a nice way of translating a resource advantage to affect direct combat. The fact you questioned what do the aliens get in equivalence makes me wonder if you understand the asymmetric nature of this game.
If he was standing in place and you were not able to kill him that means you aren't being a good fade and the team with the resource advantage DESERVES to win that engagement if you didn't have the skill to compensate for that. If you danced around him, avoiding fire while getting direct hits you WOULD have eventually killed him. I have done this countless times when I carry an alien team in a pub.
It's understandable to blame the game.
Yes, Aliens have better mobility, and Marines make up for it with much better range, and much better map control with Phase Gates. Gorge Tunnels are a poor substitute, they take time to traverse, not to mention that the enemy can use them.
So far, I have seen no good explanation for it's there. I've seen explanations on how to counter it, on how it costs resources, but not on WHY it needs to be in the game in the first place. Or what the Aliens get in exchange for such a powerful Commander skill.
My comparison to marines nanoshield is the bonewall to stop an entire team from entering an area or to keep a fleeing lifeform alive. Although it could be said that enzyme from a drifter would be a better answer so you do more DPS to overcome the nanoshield.
Yes, you do sound butthurt. Why is any ability in the game? What the heck kind of answer are you looking for kid? It is advantageous to the marine team in certain situations to have it. Beyond that it looks cool???
Remember, in an asymmetry game you can't always point to one specific ability as being THE COUNTER. Sometimes it's a combination of little things that provide the 'response' to the enemy team's abilities.
As someone else said, just wait for the nano shield to wear off. If they can afford to keep spamming it the chances are that you've lost anyway. Your point about 10 res to kill a 50 res fade is also a little moot as I'm hoping that you aren't dying to the first nano/med marine you come across.
Reyn
Aliens do have a counterpart to the nano-shield though, available on 1 hive. Drifter enzyme, 50% attack speed boost.
It's a bit too strong the way it is now, it might need a less % dmg reduction and last shorter, but removing it completely would be a mistake(imo).
Nop, 20 armor boost (temporary) for 3 res is expensive and useless.
Med Pack heal 50 hp, no cd, 1 res
Your nano shield gives 20 armor so 40 hp, with cd for 3 res ? x_x
Maybe nanoshield is too strong but your nano is useless.
It lasts 5 (pretty sure).
So are competitive teams using nanoshield to win all their games as marines? If not, why not? Good sportsmanship?
I actually think aliens should get some aswell.