So marines are using pistol as their main weapon now.
Metal Handkerchief
Join Date: 2012-11-09 Member: 168697Members
As more and more marine players are catching on to the pistol script abuse, they've rather hilariously started using the pistol as their main weapon, keeping their LMG/ Shotgun as secondary. I find this both hilarious and extremely infuriating and kind of really sad at the same time.
There was an entire marine push in summit earlier running to data core with nothing but pistols, I had to laugh out loud when it happened, but once I got a minute to think and reflect on this, I... Kind of... Just closed down the client.
Has anyone else seen this bizarre phenomenon?
Have UW made an official statement about this abuse and potential consequences/ fix?
There was an entire marine push in summit earlier running to data core with nothing but pistols, I had to laugh out loud when it happened, but once I got a minute to think and reflect on this, I... Kind of... Just closed down the client.
Has anyone else seen this bizarre phenomenon?
Have UW made an official statement about this abuse and potential consequences/ fix?
Comments
Of course they can. You can't make a "bite script" for the Skulk, because there is a hard cooldown on bite. Just like pistol needs.
Pretty sure you can also use autohotkey program if you want to make a script for it.
Carefully waiting 5-10 seconds or baiting a marine to fire out all his LMG, he jumps and pulls out pistol and you're one bite off the kill and he fires 5-6 pistol rounds in half a second to obliterate you also is not fun or difficult for a person using scripts, 9/10 of the pistol scripters on Monash server in Australia normally bait this stuff out as an extra 'fuck you' to normal players.
It also opens the window that if people are using third party programs, whether mouse driver programs for GAMING™ MOUSES™ or macro programs like autoit or autohotkey, what else are they using for an advantage over people, do they just simply stop and be content with automatic pistols, why even bother in a competitively dead game to begin with.
edit: ignore the NS1 pistol on the left.
Try finding the highest possible cooldown that DOESN'T stop fast clickers from actually firing that quickly. You'll find it's about the speed it is now.
Amen.
A lot of weapons have kinda hard cooldowns, why can't the pistol have one too?
If the current one is (as proved by the video) 0.1s, make it 0.15s or 0.2s and see how it turns out for competitive players, since most pubbers won't even notice the change.
So suppose someone unloads their rifle into you and then hits you 10 times with a pistol?
Anyway, I think I might have been in that marine team you're talking about, OP? We had no comm in both games and took out the aliens on first rush. I don't know if anyone was scripting, but it['s terribly easy for marines to overwhelm the aliens on a server with high numbers
People will continue to abuse the Pistol as long as they are enabled.
I run in to so many blatant pistol script/ mouse/kb macro users in Aus it's ridiculous.
Hell they might as well just change the way the pistol works so that it fires one slug equivalent to 10 bullets to save every one the 20 seconds it will take them to program their mouse.
I played like this for a very long time (also I don't need the script)
At some point though your aim will be good enough that it will be more worth your while to stay be on LMG first for a better chance of staying alive
(or getting more dmg/kills per encounter)
The pistol is a powerful weapon. Working as intended.
Why does it matter how fast you can click?
What should matter is how fast a fast shooter can fire his gun IRL.
Any game needs suspension of disbelief, you know that as well as I do, marines are still supposed to be just humans and they need to function as such.
Also:
How mature.
Because if every game mechanic was as patently impossible IRL as the pistol empty rate w/script, we would be having so. Much. Fun.
I'm sure if the aliens discover a hack that allows gorges to blink tomorrow you will be just as happy, hmm?
Using tools outside the game to gain advantage is abuse whether you think so or not.
Sure it does. A game can be as crazy as it wants to, but without any semblance of adherence to real physics, it may as well be a picasso painting. (Unless kwazy physics is a design point of the game)
Also you are dumb.
This is a GAME it shouldn't be how fast a marine can pull a trigger, it should be how fast someone can press a button.
impressive
the difference between reality and gaming though is that in reality it takes years of practice and alot of hard work in order to even come close to shooting that fast .... in gaming .... it takes 20 seconds reconfiguring your mouse.
It's cheating. But because we can't really do anything about it, people using them are convinced they're not.
fry.jpg
I've got a macro capable mouse but won't ever bother using it to cheese the pistol. When I use the pistol finish off a skulk I'll fire the first 4 or 5 shots fast, then actually take care to aim with the last part of the clip, and more often than not, the latter bullets get the kill.
After hundreds upon hundreds of hours played, I can confidently say that I have been killed because of a pistol script maybe 15-20 times. However, I have lived numerous times because good aimers who use pistol scripts expend all their ammo instantly, while I simply evade the shot.
Sure, at those times when you're about to bite someone for the third time, and they instantly unload an entire clip into you, it can be annoying. But for the most part, I really don't find a mode of firing that doesn't allow you to be reactive with your aim to be a beneficial thing.
However, I don't have this same opinion when it comes to competitive games. So long as players there blatantly use pistol scripts in front of hundreds of spectators, while the referees do nothing, then this kind of stuff won't stop.
Personally, I hope to see some kind of revolver, high damage and slow firing. Perhaps it'll show up as a mod one day. As of right now the pistol is basically an extension to the LMG pretty much.
Typically speaking it's only slightly easier to aim, because if you miss the "first bullet" you're going to miss all of them.
It's easier, for me personally, to land bullets left clicking quickly because I can "stop" firing. When you press a script, it's done. It shoots all the ammo assuming the script works and it reloads or changes guns. That's about it.
I think this script issue is being over portrayed by people who haven't tried to scrip themselves or attempted to get -good- at fast clicking the pistol. If you haven't spent some amount of time doing both, you don't deserve to comment on it.
Also it may take 20 seconds to make a script, but some amount of time longer to make a script that consistently works even with moderately high pings (100ish)
We ARN'T firing a butt flower, it's a PISTOL, fired by a virtual MARINE. Even the story background states 'Aliens have similar nano tech to Marines, making nano space weapons ineffective, forcing a lower/older nano tech combat loadout'
SO, uhm, pistols ... not equal to butt flowers. Game story ... more related to 'IRL' than butt flowers are to pistol firing rates, in game or not.
Plus, flowers arn't a plants butt, it's, er, close to that anatomicaly but not close at all physiologically. Might want to sort out that misunderstanding before you get a nasty surprise from your gf whilst you are sleeping.