Veteran Player - Top 3 needed features

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Comments

  • tagwolftagwolf SF Bay Area Join Date: 2013-02-01 Member: 182710Members, Reinforced - Shadow, WC 2013 - Silver
    I do suck at spelling. Even with a computer it would seem.

    Also, even though your post is somewhat of a non sequitur...It's still entertaining :D
    Kazter wrote: »
    Is it not "immersion"? Sorry to be THAT guy, but everyone keeps misspelling the word.

    I like the idea of Modular Exos, as we have discussed to great effect, multiple times in the past. However, giving them the ability to exit, animation or no is counter-intuitive to their design as somewhat-fragile, but powerful with support.

    Hivesight IS awful right now and needs increased range along with better utilization of Parasite, but giving Aliens a minimap is a horrible idea.

    The axe and riflebutt have never felt right to me. I can't exactly pin it down, but I feel the riflebutt should do no damage, but have a slight shove effect as seen in L4D. The axe should remain unchanged, as it is primarily an anti-structure weapon, not a melee weapon.

    My opinions matter more than yours, because they are fact. Also, I am Astronaut with Russian Space Program.
  • ImpatientJediImpatientJedi Join Date: 2013-03-10 Member: 183870Members
  • LagLightLagLight Join Date: 2012-03-31 Member: 149708Members
    I don't think I have ever used the Marine mini-map on the standard hud before. Ive always preferred to just use the C map on both Marines and Aliens.

    I would also be even less immersive for me for aliens to somehow have a detailed minimap of the facility in their heads.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    LagLight wrote: »
    I don't think I have ever used the Marine mini-map on the standard hud before. Ive always preferred to just use the C map on both Marines and Aliens.

    I would also be even less immersive for me for aliens to somehow have a detailed minimap of the facility in their heads.

    same here, it's useless.

    i wish there was an option to hide it.
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