FOV stretching?
Pille
Join Date: 2013-06-25 Member: 185701Members, Reinforced - Shadow
When I'm looking at object x in the center of my FOV and then turn (without moving) so that object x is in the corner of my FOV it jumps closer to me and stretches out. Please take a look at those screenshots and tell me what's going on. Is it supposed to look like this??? What do I have to set the FOV slider to in order to make this stop?
My resolution is 1920x1200 and the FOV slider is pretty much in the middle right now.
Thanks.
My resolution is 1920x1200 and the FOV slider is pretty much in the middle right now.
Thanks.
Comments
When presenting a "3D" image on a 2D surface, there's not too many ways to do it and they all have drawbacks. Distorting the center of vision, however, would be disastrous so the edges are easy targets. This isn't unique to NS2. The original HL engine, for example, handled FOV the same way.
I agree. It's either see less or see as much as possible, but increase difficulty in judging distance.