Skulk movement sounds
thelawenforcer
Join Date: 2013-02-18 Member: 183176Members
I'm talking about the lack of properly audible sounds on the skulk when hes bhopping. Back when the new gameplay was still a mod, a 'hack' was tried which involved using a looping sound when skulk travelled over x velocity. this sound (it sounded like a dog panting) sounded very silly of course, but it was functional, and we were assured it was only a placeholder.
However, it seems that no new sound or sound system was implemented in B250, and thus the same issue of fast moving quasi silent skulks crops up again. Its certainly a subtle issue, but it has a very big impact imo.
I wanted to know whether this was going to be addressed and in what manner, if at all?
In any case, what would people suggest as a viable solution?
However, it seems that no new sound or sound system was implemented in B250, and thus the same issue of fast moving quasi silent skulks crops up again. Its certainly a subtle issue, but it has a very big impact imo.
I wanted to know whether this was going to be addressed and in what manner, if at all?
In any case, what would people suggest as a viable solution?
Comments
I'm really starting to like the new walljump/bunnyhopping tho. I like to rush alot and now I actually have a tool to increase chances of survival while doing that. ...that, and it's also just fun.
BUT I'D STILL LIKE A CONFIRMATION - is it good to press ctrl while hopping/wallhopping? It does prevent accidental wallgrabbings, but otherwise?
the marines definately do hear the sounds, they are just incredibly quiet (and possibly bugged aswell) that you can only hear them (barely) if he is right next to you, which is precisely my point. anyway, glad to see others notice the issue.
@mesta, dont know - would be good to stay on topic though :P
Somethings off there.
Going to need you to speak up. We can't hear you over all this immersive dog-like experience.
I don't think people even care if a skulk is coming at 9.2 ups or 12.1 ups.... they just want to know whether or not they're coming and where they're coming from
So I think an additional sound needs to play (eg growling) for skulks travelling/jumping at high speeds.
Works for this escape artist hound dog I know..