Progression?
xSHADOWx
Join Date: 2013-07-16 Member: 186149Members
Hey,
just wanted to share a few comments with you all, about the game.
Now, I'm not sure how you will all react to this, but nevertheless, I feel as though it's something I would like to address.
As we are all aware, the weapons, upgrades and equipment you receive, are all determined by how the Commander chooses to use his/her resources.
An issue I feel I have with the game, is lack of any long term progression. Sure you have the stuff you an buy in a match, but every match starts fresh, and you receive the most basic equipment, and are able to gradually gain more as the match progresses.
I feel as though implementation of things such as skins, modules, etc should be unlockable, through the use of experience points, via a level up system.
Or, another idea I had, was the use of a level up system whereby, you can exchange level up points for one-time use items, such as temporary speed boots, and heightened awareness for a short period of time.
Of course the issue of item/ability balancing must be very closely monitored, but it's certainly something I can see working quite well.
Example:
>Play a game
>Earn XP
>Level up = 1 level up 'point'/'token'
>Exchange 'points'/'tokens' for certain one-time use abilities. Better ones or just even different ones costing different amounts.
I certainly feel as though this will give the player a better feeling of being rewarded for their actions, and potentially increase the longevity of the game.
I am aware my ideas above may not mix too well with the direction of the game and community and are much easier said than done, but feel free to adapt it in any shape or form! Hell that's why I posted it here!
Any sort of long term 'goal' or reward etc would make me very happy.
Please share your thoughts below!
Peace
just wanted to share a few comments with you all, about the game.
Now, I'm not sure how you will all react to this, but nevertheless, I feel as though it's something I would like to address.
As we are all aware, the weapons, upgrades and equipment you receive, are all determined by how the Commander chooses to use his/her resources.
An issue I feel I have with the game, is lack of any long term progression. Sure you have the stuff you an buy in a match, but every match starts fresh, and you receive the most basic equipment, and are able to gradually gain more as the match progresses.
I feel as though implementation of things such as skins, modules, etc should be unlockable, through the use of experience points, via a level up system.
Or, another idea I had, was the use of a level up system whereby, you can exchange level up points for one-time use items, such as temporary speed boots, and heightened awareness for a short period of time.
Of course the issue of item/ability balancing must be very closely monitored, but it's certainly something I can see working quite well.
Example:
>Play a game
>Earn XP
>Level up = 1 level up 'point'/'token'
>Exchange 'points'/'tokens' for certain one-time use abilities. Better ones or just even different ones costing different amounts.
I certainly feel as though this will give the player a better feeling of being rewarded for their actions, and potentially increase the longevity of the game.
I am aware my ideas above may not mix too well with the direction of the game and community and are much easier said than done, but feel free to adapt it in any shape or form! Hell that's why I posted it here!
Any sort of long term 'goal' or reward etc would make me very happy.
Please share your thoughts below!
Peace
Comments
Well it's a shame, it really is. I think that will be the main reason for the death of this game.
I agree with both of you at the same time
1st world problems ^.^ lool
At least I like such rankings pretty much because the game keeps record of my achivements and they can be viewed by other players. Pretty much a rating like you got it in most MOBA games; stats themselves can motivate a player.