Change alien vision
Blarney_Stone
Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
The current alien vision is pretty awful. Aesthetically it looks horrible, all that ugly green and orange is really an eyesore. It also makes it impossible to see holes in glass which is just annoying. There are a bunch of cool alien vision mods on the workshop but they aren't permitted on most servers. I think one of those mods should be uploaded to the game, it would make alien vision less annoying
Comments
Alien vision makes you miss
Draw damage makes you miss
Friendly Fire off makes you miss
The problem is that most servers don't allow custom alien vision mods to function... Even with the mod running it's rare to actually be able to use it.
The alien vision should be a trade-off. You gain an advantage by suffering from a certain disadvantage. Therefore I agree that the offical alien vision should either be reworked or left as it is. The alien vision mod however, is a no go.
They tried giving it an energy cost and it sucked. Alien vision makes the game more playable, there is no reason to penalize players for using it. It's a necessary feature when you're trying to play a melee class in the middle of all sorts of visual chaos. They need to just embrace leaving alien vision on 100% of the time, and change the effect so it no longer spoils the visuals.
I'd be ecstatic if the minimal alien vision mod were the norm.
Yeah as long as I'm not forced to see anything other than the pretty textures in the world, I'm game.
So make things highlighted (but more subtle) all the time and then AV can be used situationally just like a flash light in dark areas. Its a good compromise.
Because the effect is applied on top of the normal rendering. Turning on alien vision should only ever decrease your fps.
As long as alien vision changes the map colours to something other than grey and the marines/weapons/buildings to a colour opposite to the map colour, it's good.
The grey walls, orange marines doesn't work well for me.
(
Makes perfect sense.
That's not true. NS1 did well without any sort of specific alien vision, which gave marines some chance to hide in dark corners without being seen, which is pretty much impossible with the alien vision. If it's a "necessary" feature than something should be done about the game which requires players to keep on the "flashlight" all the time - to me, it sound's like a broken mechanic if people actually have to keep it on all the time.
I won't agree that it has anything to do with melee combat. I can't see the necessity for a skulk to toggle alien vision in order to bite a marine that is hopefully standing right in front of him. It is a feature, and so by definition, a can-but-do-not-have-to", as features are in this context usually options you could make use of, just like the flashlight of the marines, obviously have a drawback as aliens can see the cone of light and therefore know where someone's is looking, and where not.
Alien vision offers a little drawback as well as you cannot tell whether you are cloaked (Phantom) or not, neither can you tell whether an area is dark or bright. That turns the vision into a trade-off and such into a tactical element, as you have to decide whether it helps you in a given situation or not. The alien vision mod however eliminates all drawbacks so that you don't have any reason to ever turn it off. If the alien vision should really be a necessity than I'm wondering why you can turn it on/off. Should it really be necessary to use it in order to play the game, then it should be the deafult vision for alien players. But it isn't. And I think that's for good reason. For a deafult ability, I think alien vision very powerful already. Actually, I wouldn't have been suprised if alien vision had been some kind of researchable upgrade.
I'm not a fan of the alien vision, however, I'm even less a fan of the mod. If the game requires you to keep the vision on all the time, than the game has some serious issue. I'd rather say it only "appears" to be a necessity because we're used to it. I cannot imaging anyone playing NS1 saying that he needed some kind of umlimited, all-revealing, no-drawback vision because otherwise, he cannot play as a Skulk or Fade for example.
That given, I'm glad most server do not allow it.
This might be the medication I'm on talking, but I totally remember there being alien vision in NS1.
yes! I don't know why my own orange teeth don't disappear/cloak like my normal teeth do.
There was alien vision in NS1. It highlighted aliens, marines, and structures but wasn't completely obnoxious like the NS2 iteration of it
Seeing the nice graphics + being able to play a melee class in a fast-paced game.
Maybe make both versions so you can switch through them pressing F...
Found it: http://forums.unknownworlds.com/discussion/comment/1955177/#Comment_1955177
You waiting for someone to ask for you to share more info before you do?
Cause that's what I'm doing.