Gone Home | My So Called Life + System Shock
TychoCelchuuu
Anememone Join Date: 2002-03-23 Member: 345Members
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What is Gone Home?
It's 1995. You come home from a year in Japan to find your family's house seemingly abandoned. A note taped to the front door, from your younger sister, tells you not to poke around trying to find out what's going on. Obviously, you go inside and try to figure out what happened. That's the game.
So It's a Horror Game? A Monster Ate Everyone?
No, it's just a game about exploring and about piecing together a narrative by looking at the sorts of items that people use to live their lives. You can pick up items, look at them, put them back down, move them around the house, and so on. The game is not full of puzzles or linear sections - you go wherever you want in the house and find (or fail to find) whatever parts of the story that you end up finding, although you do have to find ways to open a few locked doors. There aren't multiple endings, but there are multiple middles, because there's so much stuff that no player will find everything on their first playthrough. What happened? Why? What kinds of people are your family members? What kind of person are you? You'll learn more (or less) about this depending on what you find and what conclusions you draw.
What Kind of Wacky People are Making This Game? It Doesn't Have Any Guns, For God's Sake!
Gone Home is a product from the Fullbright Company, a game development studio started by Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja. They worked on BioShock 2 and were also responsible for Minerva's Den, the pretty fantastic BioShock 2 DLC. Here's a really interesting stream where Steve Gaynor plays through Minerva's Den and talks about it.
Basically, buy this game or you're dead to me.
Additional Information
- Rock Paper Shotgun Wot I Think (They like it)
- Dev blog with stuff like:
- A post about the 'modifiers' in the game
- A post about the game's soundtrack
- Article about the development studio that made the game, The Fullbright Company
- Polygon Review (10/10)
- Giant Bomb Review (5/5)
- GameRanx (?) Review (10/10)
- Paste Magazine Review (9.5/10)
- Joystiq Review (4/5)
- Game Informer Review (8.50/10.00)
- Edge Review (9/10)
- Digital Trends Review (5/5)
- Kotaku Review (It made them cry)
- Culture Mass Review (10/10)
- Game Front Review (90/100)
- Gaming Trend Review (95/100)
- Tech Hive Review (5/5)
- Eurogamer Review (6/10)
- PA Report Review (A "must play")
- Giant Bomb Quick Look
- "Why I Like Gone Home" by Anthony Burch, games writer
- Spoiler free Errant Signal video on the game although he recommends playing the game before watching the video
- Rock Paper Shotgun interview with Gaynor and Part two
- Impressions on Rock Paper Shotgun
- Preview by PC Gamer's Tom Francis
- Rob Zacny's hands-on at PCGamesN
- Eurogamer preview
Comments
Or, if you're not a hardcore gamer and that made no sense to you:
It's good.
I mean come on just look at the review scores.
OR play the game and read Fahrenheit 451
OR Join the Culture and be indie on a intergalatic scale (but you'll be dead to the Dove guy)
--Scythe--
Why does that sound so sexyyyyy?!
What does this have to do with System Shock? The logs? SS series had way more than that and I'm not even talking about shooting and puzzles this game so avoids (I wonder why... maybe it's art, you can't have gameplay in art?). SS series created their narrative through context, level design (masterful one at that), interacting with the environment (remember getting tricked by Shodan to
That kind of game design reminds me of terrible Newgrounds horror flash games like the Exmortis series, but at least most of them were free, not 20 dollars. Twenty. US. Dollaroos.
Also, reference humor/pandering (us 90's kids amiriteee) is the laziest one, try something original.
That still doesn't change the fact that Gone Home is barely, if even, a game. Which costs what, $5 less than NS2? With 1-2 hours of content text hidden around a level to read? (and that's stretching it). Bang for your buck, I tell ya what.
dohoho
http://www.visitproteus.com/what-are-game/
http://kotaku.com/5980714/they-patrol-our-streets-in-search-for-the-notorious-not+a+game-its-your-friendly-neighborhood-game-police
Check out this cool video too. it's somewhat relevant to my point.
And why is ion storm/SS2 0451 key code pandering a good thing? How the fuck do these even become things, esp with "shout outs" from DX HR and Dishonored, fuck me things like this remind me of thi4f and how the whole games industry might as well go down the toilet sooner than later.
NS2 is indie. CD Projekt games are too by technicality, it's just too wide of a term. Shout outs aren't bad if they are not frequent and there's a lot more original material on top of it. If you depend on references, then that's just lazy. Quoting the Fez review above: "I'm glad you have jokes that I know I'm supposed to laugh at already, instead of new ones. Thank you."