What do you like about NS2? And what do you dislike about it?

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
edited August 2013 in NS2 General Discussion
+ I'm very happy with the game both gameplay and graphics. It feels very professional and up-to-date graphics of the current generation.

- The only thing I'm not pleased with is the UI. I'm very much against everything with the current in-game design (icons, ui). The marine upgrade icons for weapon damage and armor is what I dislike the most. Although I like the concept with the marine ui design. But do anyone know if uwe will ever improve the UI design?

SO what do you like about NS2 and what do you dislike about it?

Comments

  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    + teamplay
    + art-style
    + aliens vs marines concept
    + updates
    + everything else except for negative points

    - performance
    - balance changes the community wants come to late/never (Onos/Fade nerf, e.g.)
    - stacked teams (can't do anything about it, though)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    +Belly slide
    -Lack of Belly Bounce >: (
  • Kenshir0Kenshir0 Join Date: 2013-02-25 Member: 183347Members, Reinforced - Shadow
    Need louder taunt sounds on other lifeforms then gorge
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Kenshir0 wrote: »
    Need louder taunt sounds on other lifeforms then gorge

    even louder lerks?
  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    + pretty much the entire concept of the game.

    - the only thing that made me rage-quit: still dying by that last bullet, while I was sure I made it into safety around that corner.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Kenshir0 wrote: »
    Need louder taunt sounds on other lifeforms then gorge

    even louder lerks?
    YES. I want you to jump and stand up strait when I !!!KAAAAAAA!!!!

  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    Kenshir0 wrote: »
    Need louder taunt sounds on other lifeforms then gorge
    Did you know you can even use taunts while evolving inside your egg?
    And yes, that one can be louder too pls.


  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Paajtor wrote: »
    Kenshir0 wrote: »
    Need louder taunt sounds on other lifeforms then gorge
    Did you know you can even use taunts while evolving inside your egg?
    And yes, that one can be louder too pls.


    There's two sounds you can make when egging it up...
  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    yeah I said tauntS :P
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2013
    Paajtor wrote: »
    yeah I said tauntS :P
    disgusted-mother-of-god.png
    He knew!!!
  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    OT again, but has anyone played ETQW (also Aliens vs Humans)? That game has tons of very funny taunts, which produced so many hilarious moments that it still makes me smile when I think about them.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    - no bind for chuckle
    - performance
    - too many games ending by concede vote
    - lack of visual upgrades (different models for upgraded hives, weapons, armor, traits)

    + everything else

    The concept is brilliant. The only other similar games I know are Savage and Nuclear Dawn. Savage is too much RTS, action part is really poor. Nuclear dawn is good, but has too much balance/spam issues (nade spam, turret spam, insta kill anything anywhere commander abilities). I hope they make Nuclear dawn 2 with all the major flaw fixed, I'd enjoy it very much.
    So, I know no other games that offer same degree of teamplay and immersion. You have to contribute to actually expand, get cooler toys and doom your opponent. Work as a team, fight as a team, win as a team. It's not like you stand in a room for x seconds and room is captured. Room is never really captured by game logic, room just has your stuff in it. Makes everything feel more natural. Unlike Nuclear dawn, when you can afford any weapon as soon as advanced kits are researched (which is cheap), you do care about safety of your stuff, because if it is destroyed, you will end up with nothing. NS makes you care about your stuff, it makes you want to destroy enemy's stuff, not only main building, but everything, because every little bit contributes to their success.

    In a few more days, NS will be my number one game by time played. For pure fast skill based fun I have Tribes and Unreal Tournament, for this and everything else I have NS.
  • frantixfrantix Join Date: 2013-03-18 Member: 184063Members, WC 2013 - Supporter
    edited August 2013
    Paajtor wrote: »
    - the only thing that made me rage-quit: still dying by that last bullet, while I was sure I made it into safety around that corner.

    This is the same in every shooter, only difference that in some you can tune your config which most people don't do anyway.

    + simply awesome gameplay
    + competition
    + no kids / cheaters
    + casts

    - people moaning all the time in the forum / reddit, making theories and having THE reason why the community is so small / not growing / getting smaller / game is dying / blah blah blah... this needs to be buffed, this needs to be nerfed, this is why they quit....

  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    edited August 2013
    frantix wrote: »
    Paajtor wrote: »
    - the only thing that made me rage-quit: still dying by that last bullet, while I was sure I made it into safety around that corner.

    This is the same in every shooter, only difference that in some you can tune your config which most people don't do anyway.
    No, I don't think that's the same in every shooter, in NS2 it definately feels like something else....not simply lag, or packetloss.
    Anyway, in this game it's just to pronounced, to obvious. to a degree that I sometimes evade literally 2 seconds "to early", to avoid this issue.

    2 seconds...on servers + players with great pings.

    ...but I agree with the rest of your post.
  • NeverSummerNeverSummer Join Date: 2013-08-18 Member: 186965Members
    I love this game for too many reasons to start listing them all but here are some negatives that concern me.

    Is there no console command for sensitivity?
    - Chat history when you push Y to see players typing location and not resorting console to read things you didn't read quickly enough
    - 360 degree auto rotating map
  • bizbiz Join Date: 2012-11-05 Member: 167386Members
    like:
    the 3% of games about strategy / teamwork / balanced action

    dislike:
    the other 97% of games
    performance
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    edited August 2013
    +the ORIGINAL concept of gameplay (which mostly refers to pre-250)

    +private matches

    +Mods

    +the occasional times of focused teamwork

    -teamwork tends to be loose

    -everything to do with 250

    -annoying people

    -NS2 in it's current state
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited August 2013
    xen32 wrote: »
    - no bind for chuckle

    This.

    Also, I love the community. You nearly never meet trolls or ***holes. In most games there is at least one helpful players (if rookies dare to ask).

    I think NS2 will stay my favorite game for a while.
  • OkxydOkxyd Join Date: 2012-02-06 Member: 143981Members, Reinforced - Shadow
    edited August 2013
    + All the game
    + feeling of cela-skulk
    + OP Fade (I like to play him)
    - OP Fade (it's not the fun for the "not OP Fade" guys)
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    edited August 2013
    Paajtor wrote: »
    + pretty much the entire concept of the game.

    - the only thing that made me rage-quit: still dying by that last bullet, while I was sure I made it into safety around that corner.

    Hopefully some sort of DAK integration will come to fix the rates..

    +Fades
    +Killing Fades
    +Having a point to playing an FPS besides simply doing the same thing the person you are trying to frag is doing. Something about shooting something with an M4 who is shooting me with an M4 just doesn't make me care like this game does

    -Onoses
    -Exos
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    +First comp game in a while that requires multi-directional tracking
    +Asymmetrical game play is fun at times.
    +Entertaining forums that give me my daily dose of *facepalm

    -Small comp scene
    -Performance (even though it's a lot better)
    -Balance issues
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    The best thrill I get is I when am on either team and we are losing but the team comes back to win. That is the thrill I chase and what keeps me hooked on NS2
  • AussieKidAussieKid Join Date: 2012-08-07 Member: 154896Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Shadow
    + asymmetry
    - balance
    (hahaha sorry)

    p.s. someone mentioned it here but it would be nice to have some sort of visual indicator on models for when they are upgraded (biomass/carapace/marine armor level), even if it's subtle.
  • GinasticGinastic Join Date: 2012-11-07 Member: 168125Members
    + Gameplay, community & Devs

    - Current balance
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2013
    AussieKid wrote: »
    + asymmetry
    p.s. someone mentioned it here but it would be nice to have some sort of visual indicator on models for when they are upgraded (biomass/carapace/marine armor level), even if it's subtle.
    Like this :P
    Megaman-X-All-armors-megaman-9029157-1024-878.jpg
  • lncabinlncabin Join Date: 2013-07-10 Member: 186024Members
    edited August 2013
    +Game is great when the planets align and you get a good player base

    - Marine pain trains being too OP late game
    - Marine spam jumping
    - Marine tech tree being too simple
    - Twitchy alien movement
    - Game is pretty much decided within the first 5mins
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
    - Those two vents in Refinery that still haven't been fixed
    (you know which ones!)
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    lncabin wrote: »
    - Marine pain trains being too OP late game

    I haven't seen a pain train in AGES, and sometimes I kinda miss them. Nice way to finish the d*mn game :)
    RockyMarc wrote: »
    - Those two vents in Refinery that still haven't been fixed
    (you know which ones!)

    One word: Skylights.
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