Special layer names?
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Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
in Mapping
Is there a comprehensive list of all the layer names in Spark editor? ie "Vents" to mark them as vents for minimap generation.
I can't seem to find any of this information anywhere (but I KNOW I've seen it before somewhere...)
I'm done greyboxing my map but am having pathing problems with drifters, macs, and cysts, etc. etc. I know there's a layer you can put collision geo on but I don't remember the name.
I can't seem to find any of this information anywhere (but I KNOW I've seen it before somewhere...)
I'm done greyboxing my map but am having pathing problems with drifters, macs, and cysts, etc. etc. I know there's a layer you can put collision geo on but I don't remember the name.
Comments
I've tried creating duplicate polygons of the faces from the grating, changing the texture, then adding that to "CollisionGeometry" and "CommanderBuild" layers, but that made no difference.
EDIT: Figured it out!
It seems that if the polygons are just duplicates, it doesn't work! But by every so slighty shifting upwards the ones in the "CommanderBuild" layer, it suddenly works. (I shifted up by 1.0, maybe less works?)
Don't think it fixes your problem, but its worth a try.
In case you can't upload, what exact grate are you using?
AFAIK, the only specifically named layer that affects the game is 'vents' in order to make vents orange on the minimap.
EDIT: Aliens are not alies.
CommanderInvisibleVents is one not a lot of people know about, it was added pretty recently. It allows vents that are invisible to the commander, but still render orange on the minimap, although the geometry still has to be part of the "vents" layer to make it orange.
edit: Well at least if you have been in command station or hive
I made another thread about drifters being able to "jump" into vents directly above them... do you think this will help solve that problem? I don't want to use it yet if what minsci says is correct: that they're invisible to anyone who has been in the hive or cc at one point.
ya looks like theres a bug there, I will report it to the other devs.