Why won't uwe make a few great mods as part of ns2?
Electr0
Join Date: 2011-10-31 Member: 130337Members
Think about it, uwe managed to make a few in a week that were playable and fun but sadly not maintained, in the reinforcement program they will make whatever mod you want in 5 days if you pay for it, so why don't they add some real value to ns2 if they can and give us a few decent game modes to play as well, we already have combat, mvm and classic, a few official modes wouldn't hurt.
Comments
Edit: Not Combat, but the mods UWE made. Even a small mod (as you put it, not me) like Combat needs a bunch of work maintaining it.
The code part is the part that causes problems
But I think the mods are going to outlive this game, anyway
dont give UWE the $75 000
instead make an Xprize competition for the community to create the best mod
1st place gets $50 000, 2nd place gets $20 000, third place gets $5000
much better than getting UWE to make some mod for only 1 week.
Err you know that giving UWE is meant to cover their costs so the costs for 1 Week UWE wouldn't be 75k
else that whole program would be stupid.
And how does that matter when the community will be able to churn out mods at a fraction of the costs for UWE? I get that UWE wants money in their hands right now, but a competition among the community, with such high cash prices, should result in some decent mods.
I've been waiting for an alternative to "Vanilla" for like an eternity, something that's geared more towards the "fun play", leaving out all the competitive side. Because that's the part of the community NS2 has barely catered to.
So why not finally get Gorge-Belly-Racing, with some Marines as bowling pins at the end of the track? Sure it might not be perfectly balanced for the mighty important "competitive scene", but does it really need to be?
If these $75.000 result in 2-3 decent mods, that's a lot of additional content for the game, which in turn should boost sales again, down the line everybody could win out.
I also recommend the menu poses mod to all my friends:
http://steamcommunity.com/sharedfiles/filedetails/?id=175350373
Not sure it's as simple as that. To grow a modding community you need some kind of cooperation between devs and modders.
they made the game and the tools, we should be making more mods!
besides...id rather them work on ns2 than a bunch of other mods that come and go which they can't really dedicate their time on.
Priorities People
I disagree - the combat mod is great for players who want to learn how to use new lifeforms, since you don't need to wait for more personal res. Die as a fade? No problem, just re-evolve.
I agree and disagree on your statement.
I disagree on your position of mods in NS2. Combat mod has grown quite considerably and is slowly approaching the same popularity as in NS1 (when I played many, many moons ago) and shouldn't be completely ignored by the dev team. The number of combat mod servers that operate at near capacity (discounting servers that are full or empty, sadly filtered) have definately increased since I started playing.
I agree on your stance on the dev team focusing their efforts on balancing and fixing bugs. This simply boils down to finishing the house you originally started to build before you start knocking down unfinished walls for new additions.
What I'm simply suggesting is that while the dev team ceaselessly toils away at making NS2 the pinnacle of gaming and drinking the sweet tears of large gaming companies that think releasing the same 60$ game that's slightly modified every year is a good business model, they shouldn't also alienate themself from the modding community that's trying to make different experiences within the game that people can enjoy. This is really the main reason to why I have such a loyalty to CounterStrike because of the modding community that has made multiple mods that are extremely popular (Warcraft, Gungame, Deathmatch, ZombieMod) and some that are less popular but still have multiple servers that are being paid for to support (Surf, Climb, Jailbreak).
Which you have plenty of on these forums. The biggest problem with mods at the moment is that every other patch tends to break them in some way.
The end result of UWE making a mod 'official' is:
Slower updates to that mod
Slower updates to the main game
Greater liklihood main game is b0rked
Greater liklihood mod is b0rked
Ain't nobody got time for that.
While I understand that supporting mods will lead to more work and cost for UWE, I think that at least the combat mod should be considered as some kind of "deathmatch mode".
I might be wrong on this and if so feel free to prove me so, but I think adding "combat" would give the new players, which are overwhelmed by Ns2 vanilla, a way to enjoy the combat mechanics and get into the game. It is a especially nice mode when new players want to test out the aliens without being punioshed to do so. In the end this could help to keep some "more causal" players playing who might have never heard of the mod otherwise.
Greetings,
Warforce17
There's not enough of a team to maintain NS2 as well as the mods. UWE does an amazing job with NS2, especially considering the size of the team, but at the current size it is very easy for them to spread themselves too thin and I think that is what Hugh is getting at.
jolones...think again about your comment - natural selection was a mod and would never have existed had the developers of halflife not made a sdk while also fixing their own bugs in hl.
nothings perfect, its a work in progress...for christ sake they just released a patch for halflife and that game came out in 1998!