ns2_Nidoking
The_Welsh_Wizard
Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
EDIT:// Wow sorry this post is longer than I expected, but most part are images anyway.
Hi,
this is the first map I worked on. The name is not final (Nidoking is the german name for a Pokémon...).
I wanted to make it at least playable before posting it, but the editor is so annoying atm that I decided to not map further atm but to show already what I got so far.
First the layout:
http://www.pic-upload.de/view-20877608/ns2-2013-09-30-17-15-37-61.jpg.html
This map got 5 TPs, 1 top, 1 bottom left, 1 bottom right and 2 more centralized. I really don't know if this layout can be playable but I wanted to test a layout that is not common. I don't how many RT points are there atm but the number changes often anyway. And I think I will add a room/route between Mats Hummels and Doorway to make Monday at Work less important.
Note that there are no vents yet.
King's Landing:
Problems with the map
The Ready Room:
Hi,
this is the first map I worked on. The name is not final (Nidoking is the german name for a Pokémon...).
I wanted to make it at least playable before posting it, but the editor is so annoying atm that I decided to not map further atm but to show already what I got so far.
First the layout:
http://www.pic-upload.de/view-20877608/ns2-2013-09-30-17-15-37-61.jpg.html
This map got 5 TPs, 1 top, 1 bottom left, 1 bottom right and 2 more centralized. I really don't know if this layout can be playable but I wanted to test a layout that is not common. I don't how many RT points are there atm but the number changes often anyway. And I think I will add a room/route between Mats Hummels and Doorway to make Monday at Work less important.
Note that there are no vents yet.
King's Landing:
http://www.pic-upload.de/view-20877541/ns2-2013-09-30-17-16-36-99.jpg.html
http://www.pic-upload.de/view-20877542/ns2-2013-09-30-17-16-43-26.jpg.html
http://www.pic-upload.de/view-20877543/ns2-2013-09-30-17-16-54-01.jpg.html
http://www.pic-upload.de/view-20877548/ns2-2013-09-30-17-16-56-82.jpg.html
The rooms ends with the damaged trains. Though, I think the rooms might be too large or at least I should cut in in two pieces (the little one with the comm chair in it and the larger one where the trains are. Or maybe I will completely redo it, I am not sure atm. (well I don't like the look and geometry of the room, maybe I should really redo it). The marines start here.
Gandalf:
http://www.pic-upload.de/view-20877542/ns2-2013-09-30-17-16-43-26.jpg.html
http://www.pic-upload.de/view-20877543/ns2-2013-09-30-17-16-54-01.jpg.html
http://www.pic-upload.de/view-20877548/ns2-2013-09-30-17-16-56-82.jpg.html
The rooms ends with the damaged trains. Though, I think the rooms might be too large or at least I should cut in in two pieces (the little one with the comm chair in it and the larger one where the trains are. Or maybe I will completely redo it, I am not sure atm. (well I don't like the look and geometry of the room, maybe I should really redo it). The marines start here.
http://www.pic-upload.de/view-20877613/ns2-2013-09-30-17-17-22-75.jpg.html
http://www.pic-upload.de/view-20877614/ns2-2013-09-30-17-17-37-14.jpg.html
http://www.pic-upload.de/view-20877612/ns2-2013-09-30-17-17-44-70.jpg.html
This is the nearest rt location to the marine start on the left side. Nothing special atm, I planned to make this full of shops and fast food restaurants like it looks in some tram stations.
Mats Hummels:
http://www.pic-upload.de/view-20877614/ns2-2013-09-30-17-17-37-14.jpg.html
http://www.pic-upload.de/view-20877612/ns2-2013-09-30-17-17-44-70.jpg.html
This is the nearest rt location to the marine start on the left side. Nothing special atm, I planned to make this full of shops and fast food restaurants like it looks in some tram stations.
http://www.pic-upload.de/view-20877696/ns2-2013-09-30-17-17-56-40.jpg.html
http://www.pic-upload.de/view-20877698/ns2-2013-09-30-17-18-01-29.jpg.html
http://www.pic-upload.de/view-20877697/ns2-2013-09-30-17-18-05-97.jpg.html
Stairs will be added there.
Shinji Kagawa:
http://www.pic-upload.de/view-20877698/ns2-2013-09-30-17-18-01-29.jpg.html
http://www.pic-upload.de/view-20877697/ns2-2013-09-30-17-18-05-97.jpg.html
Stairs will be added there.
http://www.pic-upload.de/view-20877900/ns2-2013-09-30-17-18-50-97.jpg.html
http://www.pic-upload.de/view-20877899/ns2-2013-09-30-17-18-56-74.jpg.html
http://www.pic-upload.de/view-20877901/ns2-2013-09-30-17-19-19-51.jpg.html
http://www.pic-upload.de/view-20877903/ns2-2013-09-30-17-19-36-48.jpg.html
One of the central TPs. You cannot spawn here. When you look through the window you can see the other central TP.
The design of this room will be kind of conference room I think.
Bambidiboo:
http://www.pic-upload.de/view-20877899/ns2-2013-09-30-17-18-56-74.jpg.html
http://www.pic-upload.de/view-20877901/ns2-2013-09-30-17-19-19-51.jpg.html
http://www.pic-upload.de/view-20877903/ns2-2013-09-30-17-19-36-48.jpg.html
One of the central TPs. You cannot spawn here. When you look through the window you can see the other central TP.
The design of this room will be kind of conference room I think.
http://www.pic-upload.de/view-20877916/ns2-2013-09-30-17-19-59-45.jpg.html
http://www.pic-upload.de/view-20877918/ns2-2013-09-30-17-20-11-58.jpg.html
http://www.pic-upload.de/view-20877917/ns2-2013-09-30-17-20-19-19.jpg.html
http://www.pic-upload.de/view-20877920/ns2-2013-09-30-17-20-29-20.jpg.html
Closest RT to Shinji Kagawa. Design is like a waiting room for people not working there.
Terminal:
http://www.pic-upload.de/view-20877918/ns2-2013-09-30-17-20-11-58.jpg.html
http://www.pic-upload.de/view-20877917/ns2-2013-09-30-17-20-19-19.jpg.html
http://www.pic-upload.de/view-20877920/ns2-2013-09-30-17-20-29-20.jpg.html
Closest RT to Shinji Kagawa. Design is like a waiting room for people not working there.
http://www.pic-upload.de/view-20877945/ns2-2013-09-30-17-20-35-47.jpg.html
You might know that thing in the middle of the room. Placeholder because I am not sure about the design yet.
Docking:
You might know that thing in the middle of the room. Placeholder because I am not sure about the design yet.
http://www.pic-upload.de/view-20877970/ns2-2013-09-30-17-20-53-23.jpg.html
http://www.pic-upload.de/view-20877969/ns2-2013-09-30-17-20-55-81.jpg.html
http://www.pic-upload.de/view-20877971/ns2-2013-09-30-17-21-00-73.jpg.html
An outdoor room I am hoping is playable. This is the landing pad for space ships. I am thinking of adding a route from Docking to Gandalf.
Berliner Tor:
http://www.pic-upload.de/view-20877969/ns2-2013-09-30-17-20-55-81.jpg.html
http://www.pic-upload.de/view-20877971/ns2-2013-09-30-17-21-00-73.jpg.html
An outdoor room I am hoping is playable. This is the landing pad for space ships. I am thinking of adding a route from Docking to Gandalf.
http://www.pic-upload.de/view-20878125/ns2-2013-09-30-17-21-26-45.jpg.html
http://www.pic-upload.de/view-20878122/ns2-2013-09-30-17-21-30-29.jpg.html
http://www.pic-upload.de/view-20878124/ns2-2013-09-30-17-21-48-34.jpg.html
http://www.pic-upload.de/view-20878128/ns2-2013-09-30-17-21-57-28.jpg.html
http://www.pic-upload.de/view-20878129/ns2-2013-09-30-17-22-13-06.jpg.html
One of the two starting locations for the aliens. Inspiration for the room design came from the tram station Berliner Tor in Hamburg (that's why it is named so).
Marco Reus:
http://www.pic-upload.de/view-20878122/ns2-2013-09-30-17-21-30-29.jpg.html
http://www.pic-upload.de/view-20878124/ns2-2013-09-30-17-21-48-34.jpg.html
http://www.pic-upload.de/view-20878128/ns2-2013-09-30-17-21-57-28.jpg.html
http://www.pic-upload.de/view-20878129/ns2-2013-09-30-17-22-13-06.jpg.html
One of the two starting locations for the aliens. Inspiration for the room design came from the tram station Berliner Tor in Hamburg (that's why it is named so).
http://www.pic-upload.de/view-20878172/ns2-2013-09-30-17-22-28-39.jpg.html
http://www.pic-upload.de/view-20878173/ns2-2013-09-30-17-22-33-14.jpg.html
I wanted to have at least one route where you go through a tram tunnel.
Manchester United:
http://www.pic-upload.de/view-20878173/ns2-2013-09-30-17-22-33-14.jpg.html
I wanted to have at least one route where you go through a tram tunnel.
http://www.pic-upload.de/view-20878200/ns2-2013-09-30-17-22-45-36.jpg.html
http://www.pic-upload.de/view-20878202/ns2-2013-09-30-17-22-49-95.jpg.html
http://www.pic-upload.de/view-20878203/ns2-2013-09-30-17-22-53-43.jpg.html
I think I will delete the location entity of it and make it half Bambidiboo and half Monday at Work.
Monday at Work:
http://www.pic-upload.de/view-20878202/ns2-2013-09-30-17-22-49-95.jpg.html
http://www.pic-upload.de/view-20878203/ns2-2013-09-30-17-22-53-43.jpg.html
I think I will delete the location entity of it and make it half Bambidiboo and half Monday at Work.
http://www.pic-upload.de/view-20878486/ns2-2013-09-30-17-22-59-45.jpg.html
http://www.pic-upload.de/view-20878485/ns2-2013-09-30-17-23-08-75.jpg.html
Hmm its something like an office, but this room is very rudimental in its overall layout atm.
Storage room B:
http://www.pic-upload.de/view-20878485/ns2-2013-09-30-17-23-08-75.jpg.html
Hmm its something like an office, but this room is very rudimental in its overall layout atm.
http://www.pic-upload.de/view-20878523/ns2-2013-09-30-17-23-16-73.jpg.html
http://www.pic-upload.de/view-20878520/ns2-2013-09-30-17-23-19-44.jpg.html
http://www.pic-upload.de/view-20878522/ns2-2013-09-30-17-23-27-22.jpg.html
http://www.pic-upload.de/view-20878525/ns2-2013-09-30-17-23-34-78.jpg.html
Someone knows the movie Office Space? One great scene there with a storage room B so I decided to take it as the name instead of just storage room.
Outpost:
http://www.pic-upload.de/view-20878520/ns2-2013-09-30-17-23-19-44.jpg.html
http://www.pic-upload.de/view-20878522/ns2-2013-09-30-17-23-27-22.jpg.html
http://www.pic-upload.de/view-20878525/ns2-2013-09-30-17-23-34-78.jpg.html
Someone knows the movie Office Space? One great scene there with a storage room B so I decided to take it as the name instead of just storage room.
http://www.pic-upload.de/view-20878576/ns2-2013-09-30-17-23-52-83.jpg.html
http://www.pic-upload.de/view-20878573/ns2-2013-09-30-17-24-02-94.jpg.html
http://www.pic-upload.de/view-20878574/ns2-2013-09-30-17-24-09-72.jpg.html
http://www.pic-upload.de/view-20878584/ns2-2013-09-30-17-24-32-55.jpg.html
The other alien start location. Design inspired by the tram station Mundsburg (Hamburg again) this time. I really like this rooms layout but I am not sure if it is maybe too big and how to make it less open without losing the typical design of that tram station.
BVB:
http://www.pic-upload.de/view-20878573/ns2-2013-09-30-17-24-02-94.jpg.html
http://www.pic-upload.de/view-20878574/ns2-2013-09-30-17-24-09-72.jpg.html
http://www.pic-upload.de/view-20878584/ns2-2013-09-30-17-24-32-55.jpg.html
The other alien start location. Design inspired by the tram station Mundsburg (Hamburg again) this time. I really like this rooms layout but I am not sure if it is maybe too big and how to make it less open without losing the typical design of that tram station.
http://www.pic-upload.de/view-20878687/ns2-2013-09-30-17-24-44-76.jpg.html
http://www.pic-upload.de/view-20878688/ns2-2013-09-30-17-24-51-73.jpg.html
http://www.pic-upload.de/view-20878686/ns2-2013-09-30-17-24-57-03.jpg.html
http://www.pic-upload.de/view-20878698/ns2-2013-09-30-17-25-00-58.jpg.html
http://www.pic-upload.de/view-20878696/ns2-2013-09-30-17-25-06-39.jpg.html
http://www.pic-upload.de/view-20878697/ns2-2013-09-30-17-25-09-16.jpg.html
http://www.pic-upload.de/view-20878702/ns2-2013-09-30-17-25-13-36.jpg.html
http://www.pic-upload.de/view-20878706/ns2-2013-09-30-17-25-39-57.jpg.html
RT location. This room is maybe the biggest one in this map. It is wide open right now, but I planned to put many greenie props/geometry in there to leave the room very big but to make it not that open as it is right now. Design will be something around lobby/garden/wild plants/bio research. Maybe you remember the room in Dead Space where you had to kill those poison aliens that were sitting on the ground and had a very loud breathing to decontaminate the area. That room with more plants and less long shooting hallways was the design way I wanted to go.
Tunnels:
http://www.pic-upload.de/view-20878688/ns2-2013-09-30-17-24-51-73.jpg.html
http://www.pic-upload.de/view-20878686/ns2-2013-09-30-17-24-57-03.jpg.html
http://www.pic-upload.de/view-20878698/ns2-2013-09-30-17-25-00-58.jpg.html
http://www.pic-upload.de/view-20878696/ns2-2013-09-30-17-25-06-39.jpg.html
http://www.pic-upload.de/view-20878697/ns2-2013-09-30-17-25-09-16.jpg.html
http://www.pic-upload.de/view-20878702/ns2-2013-09-30-17-25-13-36.jpg.html
http://www.pic-upload.de/view-20878706/ns2-2013-09-30-17-25-39-57.jpg.html
RT location. This room is maybe the biggest one in this map. It is wide open right now, but I planned to put many greenie props/geometry in there to leave the room very big but to make it not that open as it is right now. Design will be something around lobby/garden/wild plants/bio research. Maybe you remember the room in Dead Space where you had to kill those poison aliens that were sitting on the ground and had a very loud breathing to decontaminate the area. That room with more plants and less long shooting hallways was the design way I wanted to go.
http://www.pic-upload.de/view-20878843/ns2-2013-09-30-17-25-48-51.jpg.html
http://www.pic-upload.de/view-20878842/ns2-2013-09-30-17-25-53-89.jpg.html
http://www.pic-upload.de/view-20878844/ns2-2013-09-30-17-26-00-64.jpg.html
http://www.pic-upload.de/view-20878847/ns2-2013-09-30-17-26-06-07.jpg.html
I thought it would be a funny idea to have something like a gorge tunnel as a room. Pretty much something where the gorges break into several rooms walls and connect all those tunnels (3 here) with a kind of a small cave room.
Sir Alex Ferguson:
Preparation:
http://www.pic-upload.de/view-20878842/ns2-2013-09-30-17-25-53-89.jpg.html
http://www.pic-upload.de/view-20878844/ns2-2013-09-30-17-26-00-64.jpg.html
http://www.pic-upload.de/view-20878847/ns2-2013-09-30-17-26-06-07.jpg.html
I thought it would be a funny idea to have something like a gorge tunnel as a room. Pretty much something where the gorges break into several rooms walls and connect all those tunnels (3 here) with a kind of a small cave room.
http://www.pic-upload.de/view-20878915/ns2-2013-09-30-17-26-34-02.jpg.html
http://www.pic-upload.de/view-20878914/ns2-2013-09-30-17-26-53-16.jpg.html
http://www.pic-upload.de/view-20878917/ns2-2013-09-30-17-26-59-25.jpg.html
This room will get more geometry and props filling it. Atm it is too open. And I think it is possible to arc from here the Xeno Research TP. May be too strong. As the name says, in this room the people prepare to go into Xeno Research room. (Will there any chance of a release of the map Discovery? I saw that one in the NS2 art book and it looks to have exactly those props and textures that are needed for this type of a room, also for rooms like Xeno Research)
Xeno Research:
http://www.pic-upload.de/view-20878914/ns2-2013-09-30-17-26-53-16.jpg.html
http://www.pic-upload.de/view-20878917/ns2-2013-09-30-17-26-59-25.jpg.html
This room will get more geometry and props filling it. Atm it is too open. And I think it is possible to arc from here the Xeno Research TP. May be too strong. As the name says, in this room the people prepare to go into Xeno Research room. (Will there any chance of a release of the map Discovery? I saw that one in the NS2 art book and it looks to have exactly those props and textures that are needed for this type of a room, also for rooms like Xeno Research)
http://www.pic-upload.de/view-20878970/ns2-2013-09-30-17-27-05-25.jpg.html
http://www.pic-upload.de/view-20878969/ns2-2013-09-30-17-27-09-63.jpg.html
http://www.pic-upload.de/view-20878968/ns2-2013-09-30-17-27-14-73.jpg.html
http://www.pic-upload.de/view-20878974/ns2-2013-09-30-17-27-19-80.jpg.html
http://www.pic-upload.de/view-20878975/ns2-2013-09-30-17-27-23-82.jpg.html
http://www.pic-upload.de/view-20878973/ns2-2013-09-30-17-27-32-71.jpg.html
I know, every second map got a room like this (same goes with a storage room) but I think it's because it fits very well in NS2 maps, so I got one too. Maybe I will make the lower area smaller to give commanders a better overview of the room. And I might have to put the TP to the other side of the room to make it not arcable from the bigger room of preparation.
Doorway:
http://www.pic-upload.de/view-20878969/ns2-2013-09-30-17-27-09-63.jpg.html
http://www.pic-upload.de/view-20878968/ns2-2013-09-30-17-27-14-73.jpg.html
http://www.pic-upload.de/view-20878974/ns2-2013-09-30-17-27-19-80.jpg.html
http://www.pic-upload.de/view-20878975/ns2-2013-09-30-17-27-23-82.jpg.html
http://www.pic-upload.de/view-20878973/ns2-2013-09-30-17-27-32-71.jpg.html
I know, every second map got a room like this (same goes with a storage room) but I think it's because it fits very well in NS2 maps, so I got one too. Maybe I will make the lower area smaller to give commanders a better overview of the room. And I might have to put the TP to the other side of the room to make it not arcable from the bigger room of preparation.
http://www.pic-upload.de/view-20879034/ns2-2013-09-30-17-27-46-99.jpg.html
http://www.pic-upload.de/view-20879032/ns2-2013-09-30-17-27-53-89.jpg.html
http://www.pic-upload.de/view-20879035/ns2-2013-09-30-17-27-59-05.jpg.html
Control:
http://www.pic-upload.de/view-20879032/ns2-2013-09-30-17-27-53-89.jpg.html
http://www.pic-upload.de/view-20879035/ns2-2013-09-30-17-27-59-05.jpg.html
http://www.pic-upload.de/view-20879050/ns2-2013-09-30-17-28-03-49.jpg.html
http://www.pic-upload.de/view-20879049/ns2-2013-09-30-17-28-22-21.jpg.html
http://www.pic-upload.de/view-20879053/ns2-2013-09-30-17-28-27-17.jpg.html
http://www.pic-upload.de/view-20879065/ns2-2013-09-30-17-28-29-25.jpg.html
http://www.pic-upload.de/view-20879064/ns2-2013-09-30-17-28-32-86.jpg.html
This room is too big and I will make it smaller. The thing behind the power node sux too. But I think I will keep the overall basic layout of the room.
Wayne Rooney:
http://www.pic-upload.de/view-20879049/ns2-2013-09-30-17-28-22-21.jpg.html
http://www.pic-upload.de/view-20879053/ns2-2013-09-30-17-28-27-17.jpg.html
http://www.pic-upload.de/view-20879065/ns2-2013-09-30-17-28-29-25.jpg.html
http://www.pic-upload.de/view-20879064/ns2-2013-09-30-17-28-32-86.jpg.html
This room is too big and I will make it smaller. The thing behind the power node sux too. But I think I will keep the overall basic layout of the room.
http://www.pic-upload.de/view-20879083/ns2-2013-09-30-17-28-43-90.jpg.html
http://www.pic-upload.de/view-20879082/ns2-2013-09-30-17-28-50-06.jpg.html
http://www.pic-upload.de/view-20879082/ns2-2013-09-30-17-28-50-06.jpg.html
Problems with the map
1. Drifters stuck on these points:
http://www.pic-upload.de/view-20879103/ns2-2013-09-30-17-29-21-09.jpg.html
http://www.pic-upload.de/view-20879104/ns2-2013-09-30-17-29-21-92.jpg.html
http://www.pic-upload.de/view-20879258/ns2-2013-09-30-17-34-54-39.jpg.html
http://www.pic-upload.de/view-20879257/ns2-2013-09-30-17-35-10-12.jpg.html
Funnily on the left side a drifter CAN go from down to top but CAN'T go from top do down. On the right room entrance it can't go up but can go down. Don't know what I am making wrong here.
2. Drifters stuck here too:
http://www.pic-upload.de/view-20879155/ns2-2013-09-30-17-29-58-39.jpg.html
http://www.pic-upload.de/view-20879156/ns2-2013-09-30-17-30-03-96.jpg.html
http://www.pic-upload.de/view-20879269/ns2-2013-09-30-17-35-44-68.jpg.html
3. Cyst placement here (Xeno Research):
http://www.pic-upload.de/view-20879169/ns2-2013-09-30-17-32-06-28.jpg.html
You can place the cyst near the RT here but when you do it gets build on the upper floor instead. Don't know how to fix that (well I could move the RT farer away from the wall but I don't want to).
4. Cyst to Terminal from Shinji Kagawa is not possible.
http://www.pic-upload.de/view-20879219/ns2-2013-09-30-17-33-03-07.jpg.html
http://www.pic-upload.de/view-20879218/ns2-2013-09-30-17-33-20-63.jpg.html
The pathings are there but he does not accept cysts there. However he DOES accept cysts when I am cysting from the north route (King's Landing/Gandalf).
http://www.pic-upload.de/view-20879103/ns2-2013-09-30-17-29-21-09.jpg.html
http://www.pic-upload.de/view-20879104/ns2-2013-09-30-17-29-21-92.jpg.html
http://www.pic-upload.de/view-20879258/ns2-2013-09-30-17-34-54-39.jpg.html
http://www.pic-upload.de/view-20879257/ns2-2013-09-30-17-35-10-12.jpg.html
Funnily on the left side a drifter CAN go from down to top but CAN'T go from top do down. On the right room entrance it can't go up but can go down. Don't know what I am making wrong here.
2. Drifters stuck here too:
http://www.pic-upload.de/view-20879155/ns2-2013-09-30-17-29-58-39.jpg.html
http://www.pic-upload.de/view-20879156/ns2-2013-09-30-17-30-03-96.jpg.html
http://www.pic-upload.de/view-20879269/ns2-2013-09-30-17-35-44-68.jpg.html
3. Cyst placement here (Xeno Research):
http://www.pic-upload.de/view-20879169/ns2-2013-09-30-17-32-06-28.jpg.html
You can place the cyst near the RT here but when you do it gets build on the upper floor instead. Don't know how to fix that (well I could move the RT farer away from the wall but I don't want to).
4. Cyst to Terminal from Shinji Kagawa is not possible.
http://www.pic-upload.de/view-20879219/ns2-2013-09-30-17-33-03-07.jpg.html
http://www.pic-upload.de/view-20879218/ns2-2013-09-30-17-33-20-63.jpg.html
The pathings are there but he does not accept cysts there. However he DOES accept cysts when I am cysting from the north route (King's Landing/Gandalf).
The Ready Room:
http://www.pic-upload.de/view-20879900/ns2-2013-09-30-20-39-34-96.jpg.html
http://www.pic-upload.de/view-20879901/ns2-2013-09-30-20-39-40-98.jpg.html
http://www.pic-upload.de/view-20879902/ns2-2013-09-30-20-40-08-78.jpg.html
http://www.pic-upload.de/view-20879913/ns2-2013-09-30-20-40-16-49.jpg.html
http://www.pic-upload.de/view-20879914/ns2-2013-09-30-20-41-24-13.jpg.html
(Screens on low settings)
A bit of there floor is missing there...
Ready room is build after the tram station Lübecker Straße.
http://www.pic-upload.de/view-20879901/ns2-2013-09-30-20-39-40-98.jpg.html
http://www.pic-upload.de/view-20879902/ns2-2013-09-30-20-40-08-78.jpg.html
http://www.pic-upload.de/view-20879913/ns2-2013-09-30-20-40-16-49.jpg.html
http://www.pic-upload.de/view-20879914/ns2-2013-09-30-20-41-24-13.jpg.html
(Screens on low settings)
A bit of there floor is missing there...
Ready room is build after the tram station Lübecker Straße.
Comments
Also, rooms should always have at least two entrances.
Uhm, what are you talking about?