Question about a bug, want to report an issue or what's being worked on? Ask away!

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  • jewbearjewbear Join Date: 2013-02-09 Member: 182943Members, NS2 Map Tester, Reinforced - Shadow
    Jekt wrote: »
    So this has been in the game for as long as I can remember too. Since trams last overhaul anyway.

    Sometimes when you try to place a structure in hub. It appears in the corridor just above repair that goes to ore processing. Not sure if it happens with aliens. Seen it happen to a pg, armory and robo on marines though.

    Lol...this happened to me two times and my team was like..."why did you put a gate in ore?"

    Confused the shit outta me. I tried explaining to them I didn't do it but it was too late, I was labeled as a shit com :(
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    edited October 2013
    Tram's origin (0,0,0) is in that hallway, not sure why that matters but I suspect part of it might be when something fails, the structure gets spawned at origin. Since origin on tram is actually a place that passes build requirements, the structure instead gets created there? Thats my best guess.

    Not sure if it has been fixed but if you sit there and watch that spot, you can see when clogs and many other things are being created.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Gorge tunnel sometimes doesn't connect. I had this thing happned to me two times:
    1. Had working tunnels, one was destroyed, rebuilt one later in the match and they didn't connect.
    2. Built tunnel with no exit for stealth hive, as soon as hive was up, went back to main base and placed exit but tunnels were not connected (build menu said 2/2), went back to first tunnel and I couldn't even destroy it as if it wasn't mine. Placed new one, first did die and tunnel were connected this time.

    It's sad to 5 pres and lots of time on things like this.
    And in first match we were struggling to survive and that ninja tunnel was our last chance. I placed enterance with my last 5 pres and tunnel wouldn't connect :(
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Also, what about flashlight/alienvision/ladders not working in the ready room, until a player has been on a team during the current level. (ie start in ready room, can't climb ladder, join marines, f4, suddenly can climb ladder, and can also use flashlight/alienvision).

    I know it's not a huge deal, but I've been putting a ton of work into making an exciting ready room, and I'd love it if this was fixed.
  • casan0vaxcasan0vax Cloverfield, USA Join Date: 2012-11-04 Member: 166663Members, WC 2013 - Shadow
    Not sure if I'm blind/ignorant, but there's a bug/issue with the main menu.

    Trying to join a server that's full (OR trying to join a server but being denied access because of reserved slots), causes the sound to get incredibly loud after you get booted back to the main menu. The only solution is to exit the game and reopen.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    casan0vax wrote: »
    Not sure if I'm blind/ignorant, but there's a bug/issue with the main menu.

    Trying to join a server that's full (OR trying to join a server but being denied access because of reserved slots), causes the sound to get incredibly loud after you get booted back to the main menu. The only solution is to exit the game and reopen.

    Already reported, already fixed. It's actually been in the game for a REALLY long time but for some reason is worse now.

  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    You can bypass drifter hallucination cooldown by queuing multiple hallucination casts with shift+click. That way, you can cast like 10 halus in 1 second.
    Isn't really a problem, since old halus die as new ones are created.

    Bug doesn't work with other things I tested (like, you can't bypass megheal or ink cooldown)
  • ns2isgoodns2isgood Join Date: 2013-04-16 Member: 184847Members
    Are the current world animations for grenade throws just placeholders or are they glitching? They are laughably bad.
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    Devs already confirmed the grenade hitbox and animation are being worked on. Someone else can find the post because I am too lazy.
  • crymearivercrymeariver Join Date: 2013-08-29 Member: 187185Members, Reinforced - Shadow
    joshhh wrote: »
    Devs already confirmed the grenade hitbox and animation are being worked on. Someone else can find the post because I am too lazy.


    Right Here.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    edited October 2013
    Concede vote still counts when voter exited to ready room, tho total number of people required is less. this means, if you are two votes away from concede, and two who already voted go to ready room, game is over. Percentage of voters in team is actually much less as they quit, but their votes still count, which makes it look like full team concede to system.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    edited October 2013
    IronHorse wrote: »
    fixed gorge tunnels dropable in areas which marines can\'t reach
    NOOOOOOOOOOOOOOOOOOOOOO! My gorge tunnels!
    To clarify: tunnels will now require nav mesh to be dropped, so generally that means no vents or anywhere you can't send a MAC or a drifter.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Thanks to everyone who answered the questions for me :)

    @xen32
    Yea iirc concede mechanics like that were deemed appropriate when brought into question, when it was being developed. I agree though
  • Gergow44Gergow44 Join Date: 2013-05-16 Member: 185255Members
    Just a brainless note while I'm playing:
    Onos and fade have "his" in the evolve menu implying gender, and something near the top on the gorge's description seems grammatically incorrect too. Sorry for bothering, just thought nobody reads those so it might have avoided attention.
  • Gergow44Gergow44 Join Date: 2013-05-16 Member: 185255Members
    Gorge evolve menu descriptive text:
    A healer that can builds <- builds to build
    offensive Hydras.....
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    ^ on the same note, the Fade's description still says that it can disable things with vortex
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow


    known? I believe the clogs are causing partially.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    @elodea WHOA. No that was not known, thanks lol
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
  • casan0vaxcasan0vax Cloverfield, USA Join Date: 2012-11-04 Member: 166663Members, WC 2013 - Shadow
    More of an annoyance than a bug: hitting your chat button while in the menu/server browser still activates the chat box.

    It's mostly an inconvenience when trying to join a PW'd server from the server browser, whose PW might happen to contain your chat key.

    So if your chat key is "Y" and a PW is, for instance, "pooryorick," you end up typing "orick" in all-chat.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited November 2013
    casan0vax wrote: »
    More of an annoyance than a bug: hitting your chat button while in the menu/server browser still activates the chat box.

    It's mostly an inconvenience when trying to join a PW'd server from the server browser, whose PW might happen to contain your chat key.

    So if your chat key is "Y" and a PW is, for instance, "pooryorick," you end up typing "orick" in all-chat.
    @casan0vaxAlready fixed. :>
    At least in my mod
  • shonanshonan Join Date: 2013-01-28 Member: 182562Members, Reinforced - Shadow
    edited November 2013
    Is this a known issue? When in-game and moving the mouse around you can hear menu sounds of cursor going over items even though there is no menu open, very annoying:



    Also is the DX11 alt tab issue known?

    Im also wondering about the annotation system, are the annotations placed on maps actually read, i.e. is it any use to report bugs in maps using it?
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited November 2013
    shonan wrote: »
    Is this a known issue? When in-game and moving the mouse around you can hear menu sounds of cursor going over items even though there is no menu open, very annoying:

    Im also wondering about the annotation system, are the annotations placed on maps actually read, i.e. is it any use to report bugs in maps using it?

    Another thing already fixed in my mod, like 5 days ago :>

    Annotations are not read by the mappers much if at all anymore.

    - Fixed using backspace for in-game text chat breaks server filter editing (in-game keys not being blocked when menu is open). Trying to use backspace to delete text in the filter by server name would delete in game chat text instead of text in menu
    - Fixed Gorge build menu playing hover sounds even though you can't hover over build menu
  • shonanshonan Join Date: 2013-01-28 Member: 182562Members, Reinforced - Shadow
    SamusDroid wrote: »
    shonan wrote: »
    Is this a known issue? When in-game and moving the mouse around you can hear menu sounds of cursor going over items even though there is no menu open, very annoying:

    Im also wondering about the annotation system, are the annotations placed on maps actually read, i.e. is it any use to report bugs in maps using it?

    Annotations are not read by the mappers much if at all anymore.
    Oh well, better stop reporting bugs in maps like that then.

    :|
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Continue to do it as it's still useful for people who do. But also report the bug on the forums as well.
  • shonanshonan Join Date: 2013-01-28 Member: 182562Members, Reinforced - Shadow
    SamusDroid wrote: »
    Continue to do it as it's still useful for people who do. But also report the bug on the forums as well.

    Dont want to go through the hassle of reporting on the forums if I find something wrong as you can just annotate it on the map, but if theyre not usually read, whatever then.
  • BillyIIIBillyIII Russia, Moscow, Mytishi Join Date: 2012-07-24 Member: 154330Members, Reinforced - Supporter
    Forum search has failed me, so I assume this is new. Gorges can't (at least could not in that game) drop tunnels on the main fabrication floor. Tunnels are allowed to be placed only on the RT elevation.

    steamcommunity.com/sharedfiles/filedetails/?id=193154561
    steamcommunity.com/sharedfiles/filedetails/?id=193154491
    steamcommunity.com/sharedfiles/filedetails/?id=193154395
    steamcommunity.com/sharedfiles/filedetails/?id=193154318
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    FYI, all tools STILL crash, on exit, Overview, Cinematic Editor, Editor, Viewer...
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