Prioritise ammo drops?
Kilo
Join Date: 2013-09-01 Member: 187529Members, Reinforced - Shadow
How many times do you call for ammo, switch to pistol (because your lmg is low, hense the call) then the ammo dropped goes to your pistol.
Too many times is the answer. I sometimes wont switch to pistol and run around with a very low lmg through fear of an ammo drop going to the wrong gun.
Can it be made so ammo prioritises the primary weapon?
Or a small buff and just make an ammo pack fill all ammo up...
Too many times is the answer. I sometimes wont switch to pistol and run around with a very low lmg through fear of an ammo drop going to the wrong gun.
Can it be made so ammo prioritises the primary weapon?
Or a small buff and just make an ammo pack fill all ammo up...
Comments
Or something like that as said above.
I just recommended this to Sewlek a bit ago
Natural Selection 2: Deadliest Warrior dlc
#smartcomming
Edited for hashtag goodness.
May not necessarily be as easy as you make it to be when you're commanding pub players with more than the standard competitive match of 5 players on the marine side, as a commander will likely have to be going back and forth to many different places on the map constantly.
But in my [pub] experience, I'm actually not as frequently being requested for ammo or meds these days as opposed to a few months ago--it seems people are forgetting there's actually a bind for it! And I often drop ammo on people who don't even request it anyways, to kind of beat them to the punch
But this should be a "server" setting and be common on publics. ( Just like friendly fire? ) We all know that all commanders thats learning dont have time to drop ammo.
My personal take was that if a commander drops ammo directly on the marine, it defaults to fill the active weapon from which the request was made.
Seems to cover most situations
That's what we currently have.