Looking for your Clan Badges
GhoulofGSG9
Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
Maybe some have noticed that i have done a Player Badge Mixup Mod (http://steamcommunity.com/sharedfiles/filedetails/?id=191973881). Now i want to give everyone the chance to add his own badges to the mod.
Each badge has to be either 20x20 px, 26x26 px or 40x40 px. You can give it any name you wish if that name isn't already taken by another badge (e.g Flags use Country Codes).
This thread i meant for only collecting i will update the mod with new badge once a week. Tommorow is the first update.
Each badge has to be either 20x20 px, 26x26 px or 40x40 px. You can give it any name you wish if that name isn't already taken by another badge (e.g Flags use Country Codes).
This thread i meant for only collecting i will update the mod with new badge once a week. Tommorow is the first update.
Comments
The instructions are here: http://steamcommunity.com/sharedfiles/filedetails/?id=124034170#127806
I was asked to do this. Mainly the idea most server admins follow is to keep the number of mods running at a server as small as possible. Ofc everyone is still free to create his/her own badge pack, but seems like some ppl prefer to get their badges included into the main mod. And its not that much work, so i thought why not.
In an ideal world the game would be programed in such a way as to provide redundancy for this issue by serving the clients from the server instead assuming the server at least has some version of the mod requested.
Instead I can not even count anymore the number of times I have found a dead combat server from "file not found" when a mod went down in the workshop.
So yes while having admins make their own badge packs gives them more control it is also viewed to be less reliable.