The only thing stopping my brother and sister from playing this game - No squad/friend mode

dBusdBus Join Date: 2012-11-03 Member: 166563Members
I bought 3 copies of this game a while back, for myself my brother and my sister. However we don't play hardly ever, because of one single thing: It's too hard to keep track of each other on the map.

What we need is a friend mode/squad mode. All it would do is make their "arrow" on the map green, and put a green marker over their head. You have this in Battlefield with squads, but it doesn't even need to be that. A console command would be fine, you could type "friend <name>" to turn their arrow on the map green, and have a small hud marker so you could find them. If you DID want to add a squad ability, that would be even more awesome. All you would need is a drop down box by your name when you press TAB, and you could select squads 1 - 9.

Hopefully, a developer sees this and decides to add it in. I just finished playing a game at it is really really fun, but I want to play with people I know.

Besides, a squad mode would make the game so much better. You could be a repair guy and squad with exo suit to follow him around. AND if squad voice was added, you would be able to talk to each other with a separate squad voice command so that you wouldn't flood the commanders talk channel.

Now that I think about it, a squad mode would be awesome.

Comments

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    I can understand wanting to pick out your friends easier. Maybe something like how chivalry does it would be nice.

    Private squads I can not agree on. I don't see why you can't just say I am a welder without needing some designation.

    Also, apparently some community members dislike people playing with their friends.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Playing with friends is stacking - Voice of the community.

    Squads have been discussed and dismissed as honestly, there isn't any practical purpose that can be added. i play with my friends all the time, how do we play with each other? we keep tabs on where we are all at via mumble / skype / teamspeak or anything like that.
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    Not everyone knows the maps well enough to just say "Meet here." I think it'd be a great idea to integrate something like this with Steam. I know every room in the game, but still would use this significantly when pubbin'
  • dBusdBus Join Date: 2012-11-03 Member: 166563Members
    AuroN2 wrote: »
    Playing with friends is stacking - Voice of the community.

    Squads have been discussed and dismissed as honestly, there isn't any practical purpose that can be added. i play with my friends all the time, how do we play with each other? we keep tabs on where we are all at via mumble / skype / teamspeak or anything like that.

    Playing with friends is stacking? What? (You also mention that you play with your friends all the time.)

    We have tried playing using teamspeak to coordinate, and it just doesn't work. We always have to hit the map button and say "I'm in here" and then the other guy has to bring up the map and work it out. It becomes very frustrating to play.

    And it WOULD serve a practical purpose. I'm going to quote the steam page:
    Steam wrote:
    ...Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines form persistent squads to find and destroy alien hives...

    Reading that when I bought it, I thought I was getting a basic squad function. If squads aren't added, it's not going to be the end of the world for me. But unless I can at least get my brother and sisters arrows to turn green on the map/minimap, then we wont be playing together.

    .
    .
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    There are tons of ways this could be added to the game to make it really good. You could have the squads come up so that the commander could issue orders to the squad as a whole, have 3 or 4 man/alien fire teams. It could really improve the game, especially for public games.


    To be honest, I'm really surprised that people are saying negative comments about my request. It's like you don't want to encourage teamwork in a game that is all about teamwork.


  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Currently the best you can do is agree on what part of the map you are all going to be working on and then you will be in the same group. You will notice at the start of the round the teams generally split up into small groups naturally that persist as those same groups keep pushing those parts of them map when not needed for an emergency.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    edited December 2013
    dBus wrote: »
    Playing with friends is stacking? What? (You also mention that you play with your friends all the time.)

    No it's not (necessarily). He's just making fun of the other thread where some dude was complaining about multiple competitive players joining the same team round after round repeating the same pubstomp because they 'want to play with their friends'.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    "To be honest, I'm really surprised that people are saying negative comments about my request. It's like you don't want to encourage teamwork in a game that is all about teamwork.
    Not negative persay, just don't see a strong need. You need to sell it more I guess.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    trying to get a three man team is hard enoughon marines unless you can all survive on your own enough to regroup with some commander support. I'd suggest taking them out one at a time until you're all familiar enough with the maps to know the major portions of the maps we'll enough that you don't need the command map to navigate. two man teams also work we'll for marines as you don't usually have to wait too long in the base for respawn.

    forget trying to do it with aliens.alien play is generally more fluid.
  • NailoNailo Join Date: 2013-05-06 Member: 185138Members, Reinforced - Shadow, WC 2013 - Supporter
    Like Zero said earlier, until something better is implemented try just telling your team that you and your siblings will try to take and hold right side of map, top side of map ectera. Then generally you have a basic idea of where your siblings will be if they all agree to stick with what you said. When one of them dies they will know that their fellow squad/siblings will be on the agreed upon side and will follow that side of the map until they reach the remainder of your group. Another trick that works well is too simply tell your siblings to stick together and remain together to provide support. In a pub game it is not uncommon to see 12 v 12's, so its quite likely that you and your siblings will get separated and sometimes in a fast paced game that this is, you will have to accept it.

    I however wouldn't mind a command that let me change how my teammates appeared on my minimap. Examples of which it could be useful besides the openings, The color changes gradually to black as a teammate is closer to death, or perhaps changing their colors to indicate who is the decoy force, who is really good at killing, who does the com want to protect the arcs just color them on the map. Things I wanna know as a com or a player looking for decent teammates.

    Squads themselves are kinda hard to use in a pub due to the fast dynamic gameplay style that NS2 is. However something to identify certain teammates is fine in my book. You've got my stamp of approval, perhaps we can find a modder equally willing to give you a hand.
  • KamamuraKamamura Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold
    mattji104 wrote: »
    Not everyone knows the maps well enough to just say "Meet here." I think it'd be a great idea to integrate something like this with Steam. I know every room in the game, but still would use this significantly when pubbin'

    If you open your map, you will find out that every room has a name. Using that name for navigation and reporting is trivial. If you don't open the map every few seconds when out of combat to check the tactical situation and find where you are most needed, then IMO you are playing the game wrong.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    that was suggested a few times. from the lua side its pretty easy to do. but currently there is no way in lua currently to access your steam friend list
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited December 2013
    Asraniel wrote: »
    that was suggested a few times. from the lua side its pretty easy to do. but currently there is no way in lua currently to access your steam friend list

    That's not correct. You can fetch steam profile informations via httprequests.

    E.g. i'm using this to give ppl their steam trading card badges with one of my shine plugins (included in ns2stats).

    This has just one issue:
    To work players have to set their steam profile public visible.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    incidentally, when you play better games 3 man teams are increasingly rare as lane blocking becomes more important. if im part of a 3 man rollout invariably it will become a two man hold at a res with the third splitting off to cover another lane or harass. the only time 3 marines are really necessary is when you are trying to push and take a big location, which generally doesn't last very long one way or the other. generally, will do something like 3 man vent, one stays to build and the other two go data or cross. something like that. so yeah, I've rarely been part of three man teams even over my 1000+ hrs.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    I always wished that people on your friends list could show up another color.
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    dBus wrote: »
    We have tried playing using teamspeak to coordinate, and it just doesn't work. We always have to hit the map button and say "I'm in here" and then the other guy has to bring up the map and work it out. It becomes very frustrating to play.

    If squads aren't added, it's not going to be the end of the world for me. But unless I can at least get my brother and sisters arrows to turn green on the map/minimap, then we wont be playing together.

    To be honest, I'm really surprised that people are saying negative comments about my request. It's like you don't want to encourage teamwork in a game that is all about teamwork.

    You're saying it's too hard to press C to find out where your brother is, and that's what's going to stop you from playing the game? Sorry, but that's just complete silliness. Most players are holdin down the C button at any idle moment anyways to see what's goin on elsewhere in the map. You should get used to it, when you're spawning, especially! If you're brudda says "BRO I'M IN CROSSROADS, HALP!" and you don't know where crossroads it, you get to press C while dead to figure out your next move when you spawn. You really don't need to go so far as to get teamspeak either, the in-game communications is plenty. Besides, goin on yourself about how this is a team game, dont you think it would be helpful for your other teammates to know what you guys are communicating relating to the game? Eventually, if you give the game more of a chance than to shoot it down for a kinda silly reason, you will get to know the maps well enough not to have to press C to know how to get to where you need to go. Additionally, you don't need to press C to find out where you are, it says so in the upper left portion of the HUD.

    I just see this as a super unnecessary feature. It's hard enough as a commander when people just wanna do their own thing and keep running w/ their buddy into death. Also, when you're goin up against 2 players who refuse to play on separate teams who each have 1200+ hrs in the game, they've got enough help knowin where their buddy is.

    The only squad system I'd like to see implemented is an easier and more visually apparent squads which the commander only can designate. Example: Comm selects 3 soldiers on right side of spawn location as soon as match starts and designates them squad "#". The player gets an indicator on his hud that he's been put into squad "#", then follows comm's waypoints for squad "#", etc.

  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    edited December 2013
    sorry, phone error, ignore
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    edited December 2013
    squads were tried and failed, right? the implementation may just have been wrong tho.

    also, hours really only matter under the 200 mark. I have over 2000 hrs (alpha and beta included), have adminned a server and coowned it (iron horse, u left me!). I was also in early comp matches. I still play casually and avoid team stack by practicing lower lifeforms. it can be done...
  • beyond.wudgebeyond.wudge Join Date: 2012-10-19 Member: 162731Members
    I think dBus is talking about transaction cost. He might be willing to pay the cost of learning the map system and this game's organisational techniques but his family isn't.

    These family members might become quite interested in the game and become valuable members of the community in time but for this transaction cost issue.
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    I think dBus is talking about transaction cost. He might be willing to pay the cost of learning the map system and this game's organisational techniques but his family isn't.

    These family members might become quite interested in the game and become valuable members of the community in time but for this transaction cost issue.

    Transaction cost? He already said he bought it for them, is that what you're talking about?
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    2cough wrote: »
    I think dBus is talking about transaction cost. He might be willing to pay the cost of learning the map system and this game's organisational techniques but his family isn't.

    These family members might become quite interested in the game and become valuable members of the community in time but for this transaction cost issue.

    Transaction cost? He already said he bought it for them, is that what you're talking about?

    time is money, time is money... even for an eight year old.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    I think dBus is talking about transaction cost. He might be willing to pay the cost of learning the map system and this game's organisational techniques but his family isn't.

    These family members might become quite interested in the game and become valuable members of the community in time but for this transaction cost issue.

    that's why I suggested he take them to pay it separately. until the debt is payed. it can still be fun two at a time. and it's vastly more easily done, babysitting one other player rather than two.
  • dBusdBus Join Date: 2012-11-03 Member: 166563Members
    Yeah, it just makes it easier for new players, when they can work with someone they know.

    Lots of new players soon too, steam is having a big sale.
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