How not to die as Fade Part 2
elodea
Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
Some of you might remember I did a part 1 a long long time ago when the fade was overhauled quite a bit. Based on the feedback I got from that, I've always wanted to actually make the promised part 2 but was too busy gorge whoring for months.
Well, I finally got around to putting a few hours into it this weekend. So happy early Christmas present from me to the greenies i guess? yay! If you're totally absolutely new to fade, I still recommend you watch part 1 first as I'm not going into detail the fundamentals of fade movement in part 2 which is supposed to be combat based.
Well, I finally got around to putting a few hours into it this weekend. So happy early Christmas present from me to the greenies i guess? yay! If you're totally absolutely new to fade, I still recommend you watch part 1 first as I'm not going into detail the fundamentals of fade movement in part 2 which is supposed to be combat based.
Comments
No prob. Maybe after this pubs will be enjoyable for you because everyone is on your level and higher.
Everything I do is for you my love
Sadly this seems to be the case now with the current state of the Fade...
@jekt not aus for sure, scrimmed them earlier, killed 4 lerks. 0 fades. Guiz, y u no fade. @mouse
Nice vid Elodea
I wouldn't say sadly. Lerk provides effective support in addition to its killing role. Lerks can actually be killed by the marines, but thanks to their lower cost thier fragility is much more acceptable to the aliens. IMO fade falling out of favor in favor of lerk is good on all sides of the issue.
It's helpful to have at least one fade on the team for body blocking phasegates, otherwise yea.
Sadly true. Fade is probably the least useful lifeform when compared to all the other one.
Why is it different with a Fade in front of the gate?
You can do something very similar with a skulk right now, as well.
Ah, the meat grinder..
Edit : though he does seem to be just out of range, when angled like that, allowing for an open space, essentially funneling marines.
Lerk is about trying to quickly gain winning advantage. Fade is about protecting RT skulks and delaying till onos.
Buff(fix) fades plx.
This made me laugh way harder than it should have.
I still stand by my view that good fades demolish pubs when teams are somewhat even, especially on larger (20 to 24-player) servers. Fade domination may be more apparent during big updates and sales where rookies join en masse, but pubs are mostly full of rookies and casual, below-average players at other times either way. It's rare to see a lot of veteran/good players together at the same time, at least in NA central/east pubs. I'm guessing you're fortunate enough to play on servers where the majority are regulars and good players, so this might account for the difference in our experiences as fade.
I look up to you and your marine aim, elodea, but I don't think I've seen your fade gameplay before. You haven't seen mine either and I don't know how the "good marines" we face compare to each other. I just think that these people saying that the fade is useless have not managed to use it successfully yet.
We both come from competitive background, and the games that we play fades are very fragile beings when actually played against people who can aim. It's a very thin balance now in the game, and the games are more decided on what you have there to support those fades. Keeping in mind most of the games we don't have access to all the imaginary upgrades pub games do, because of teams doing proper RT denial or the like.
In addition, when you look at it, fades are good for only one thing and thats killing, while the other lifeforms have supportive abilities or just do so much more damage to buildings, which is what wins the games anyways. You can only win games by fades alone if the team your facing is complete bonkers.
But i don't really want changes, or i don't really know changes that would make fades more productive and not OP at the same time. Game is perfectly fine for me in the current state.
I fade. Valk, Rantology, blink, colt and locklear fade. These are the more noticeably disciplined and experienced veteran fades in NA (besides valk cause he's EU). There's a small number of people in this game that actually know how to... With the recent buff of less energy per swipe, these veteran fades just got stronger. The community lacks people who can fade effectively. Posts like this, make it inevitable for fades to sooner or later become too buffed and then OP. Then its back to nerfing and changing fade movement again... (Proof from shadowstepping prior to 2.5 which was OP
People are stilling learning fade movement and to ask for a buff or to tell others avoid playing this life form, shows how inexperienced the community is with fades. I can spot a poop fade from a mile away whether its a pub game or a premiere division comp game. They'll do their walker fade, might as well call it the #thewalkerdead (pun intended. Too soon?) or blink up and then straight at you and sack their fade, thus believing fades are bad and need buffs but in essence, players need to ask themselves why am I walking with fade when their primary ability is to blink? Or why am I blinking into 2 shotguns? Why am I taking a meat shot and still engaging when I don't have carapace? Why am I #softyolo status? Energy conservation is also a big issue for a lot of new/aggressive/casual fade players and once they figure that out, they'll be on to something
I don't actually think its particularly underpowered. It needs a slight p.dmg or s.dmg buff. p.dmg to 81 to make A2 3 swipe instead of 4, or higher s.dmg to make not losing those skulks at a gate grind such a priority.
I agree with you that there are very few high quality fades out there, though.
They can't get buffed or else they will overpower comp more than they already do, but they are too weak in pub or lower level organized play (compared to similarly skilled players with other lifeforms). Because of their extreme degree of specialization and high skillcap fade can ONLY achieve balance at one end of the skill curve or the other but never both. It needs to become more versatile in order to compete with other lifeforms at all skill ranges, or else the skill cap needs to be drastically reduced.