What are the pub alien comms doing?
Amb
Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
constant enzyme, mucous membrane, echo structures back and forth, rupture, bone wall
As an alien commander, these micromanagements take up 80% of my work/time. Yet, 9 out of 10 pub alien commanders don't use any of these abilities. So what are these pub comm doing exactly? Do they spend the entire game just cysting, dropping res, researching new upgrade? That's it?
As an alien commander, these micromanagements take up 80% of my work/time. Yet, 9 out of 10 pub alien commanders don't use any of these abilities. So what are these pub comm doing exactly? Do they spend the entire game just cysting, dropping res, researching new upgrade? That's it?
Comments
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Learning how to play the game, in their own time.
that's it.
...i use all features of commander when i'm in the hive and i LUV it!
Personally enzyme is of little use in combat if anything it throws off my skulk bite timing. So enzyme only seems valuable when trying for the power to beat the beacon, or when gorging near a shift (gotta love shift/enzyme spit)
Mucous nice to have but I never play with the expectation of getting it so some times I'm surprised to have more health...
Generally I'd rather see a spur/shell then 10 enzymes... Or a whip then 5... I know it's not the comp meta but I'm more a fan of having consistent expected abilities then hoping the comm will save my ass...
Had a com yesterday that was all over enzym/mucous, but it was at the expense of leap/cara/celerity.... So if your not I. The middle of the big push your just screwed..
This all 5 minutes ingame as the first 5 were spend figuring out the talk button. Teamchat is 10 minutes away still. Microphone upgrade will not be done until 30 minutes.
"No, don't turn like that...!"
"I clicked it there but it didn't pop! Oh one pixel too far..."
"It went on cooldown but nothing happened!" (Only rarely I admit...)
"Oh goddamnit I pressed a bad key combination again because everything is still not fully bindable."
^why bother with all that, when you can sit back AND save res, being possibly just as useful in the end.
All that being said, I use drifters a lot as kham, mucous healing armor is amazing and so is shift enzyme if you get a few players together. Scouting with drifters is also very useful at times.
Edit: Rupture? Lol, I've seen it happen about twice EVER, so I can't use it because I don't know how good it is.
Edit2: SUPER USEFUL TIP: Select nearest drifter with E->F. SUCH a useful thing to do. (Because clicking to select is rather hellish.)
looks like this. granted it only lasts a few seconds but that sometimes is enough to allow skulks to close the gap on players.
Edit: a lot of marines kill cysts from around harvesters first tho.
What? I'm not bias.
A good com does both. Not that you should be outside the hive for a long time. But I hate it if there is a marine chopping away upgrades while the com sits in his warm and comfy hive...
So you might not be able to use it everytime, though with rupture you can use it on infestation that is receding. So as long as theres a little there, you're ok. And if you know the players on the attack you might get them to even stop firing. I know some good players, who when they get ruptured, feel like they're about to get hit with skulks. Even if none are coming.
"Where's our comm?"
"I'm biting the res node in Skylights"
"wth man..."
When I save for upgrades I rarely camp in hive so that I can get 1 shell/spur the exact moment I hit 20 res. I rather save up to 40 to get 2 at a time, and skulk the meanwhile, if I think I can do something useful in that timeframe. I suppose you could argue that it's more important for the team to have +1/3 upgrade than me being on the field for the duration of gaining 20 tres? Dunno. I don't feel like it is.
As long as you are in the hive, when you needed in the hive. Saw commanders that where more time out of the hive than in it. Needles to say, that there where no drifter support or mists or bonewalls and harvesters died because their cyst died... But yes, if you have the time, and especially in the early game you have it often you can help attacking and defending, thats what I said
I use rupture non stop every game, it's like giving alien commander the ability to throw flash bangs on marines, and it's spammable too with only half second cool down.
Thank you, scatter. You fished up exactly what I wanted to see with your post. This thread has served its purpose.
how do you know the hive isn't cold and miserable? I mean, going into it does.stop all res collection after all, and you're so traumatized that you can't collect for a full minute after leaving it.
You know, I don't think I've ever been ruptured, does it really obscure your screen? I use the ability when I comm, but it never seems to affect marines much.
it covers your face with alien goo and you can't see anything for a good 3 seconds. It's also an AOE ability so it affects all marines in range. If used effectively it can turn the tide instantly, mainly due to the fact that it's spammable with only a .5 second cool down. What I normally do is to put a rupture in front the marines and then instantly drop a bone wall behind them, next thing you know, that area is filled with lots of dead marines.
I can't remember the last time I got ruptured. Whilst we're usually on the same team, are you really using it as much as you say you are? If so, surely I would have gotten splattered at some point.
thnx to the shitty alien comm who doesn't know how to use it.
Rupture is something I find impossible to evaluate because I simply havent experienced it enough first hand.