I agree with all these comments that say the grenade launcher looks retarted. It looks like its moving in<u><b> slowmotion</b></u> compated to the rest of the game. UWE need to make the grenade launcher more like the <i><b>grenade launcher</b></i> in <b><u>Day of Defeat Source.</u></b>
<!--quoteo(post=1836754:date=Mar 10 2011, 04:32 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Mar 10 2011, 04:32 PM) <a href="index.php?act=findpost&pid=1836754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love DOD:S but why would a space grenade launcher be the same as a world war 2 grenade launcher?<!--QuoteEnd--></div><!--QuoteEEnd-->
It would fit perfectly.
Especially when the LMG of NS1 is a scoped FG42, and the pistol in NS2 "P37" features the luger toggle-lock action, a magazine that matches the P38's, and is <a href="http://www.unknownworlds.com/cache/thumbnails/Pistol_800x512.jpg" target="_blank">9mm</a>. It's a bit of a stretch to say our green and black NS armor may have been inspired by WW2 German uniforms, but you get the picture.
I think FocusedWold's point was that all the weapon designs are ripping off antique guns, so the grenade launcher might as well be that way too. Which is fair enough, I guess, all I was saying is that literally sticking a grenade ont he end of your rifle doesn't seem consistent with NS2's scifi/fiction setting just because hats how they did it in the 1940s... but I don't have a strong opinion either way, whatever the community wants is fine i guess.
<!--quoteo(post=1836957:date=Mar 13 2011, 11:24 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Mar 13 2011, 11:24 AM) <a href="index.php?act=findpost&pid=1836957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think FocusedWold's point was that all the weapon designs are ripping off antique guns, so the grenade launcher might as well be that way too. Which is fair enough, I guess, all I was saying is that literally sticking a grenade ont he end of your rifle doesn't seem consistent with NS2's scifi/fiction setting just because hats how they did it in the 1940s... but I don't have a strong opinion either way, whatever the community wants is fine i guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
They don't stick a grenade on the end of the rifle. It is nothing like how they did it in the miliraty circa 1940. A grenade launching attachment is added to the side of the barrel, which is loaded and fired independently of the rifle. It is far more similar to the underslung grenade launchers you see on rifles nowadays, except it's sideslung, if such a phrase exists.
This is a game set on colonies in space and you fight against an alien race, it's not a reality sim nor should it try to be.
That said, I find that a lot of grenades from the grenade launcher will actually BOUNCE ON ENEMIES. That is not proper, because sometimes (many) times they do explode.
I have lost count of how many times I have hit a skulk or lerk straight in the face only to see it bounce of their bodies, fall in a corner and do little or no damage at all. Even worse is when you chase down an Onos with nade launcher and jet back only to have nades bounce off it's ass straight back to you where it does indeed explode and cause self-damage.
Would be wonderful to have insta splosions but there's just no way it's gonna work. Even if you kill yourself close distance just imagine firing at another marine who's fighting a Fade. Bye bye Fade.
Only thing I wish for GL is a better bounce/ricochet. But that's not gonna happen, since the environmental mapping has so many weird angles, and it's not like you can map a different wall hitbox for grenades. So no awesome shooting-around-the-corners for gl's. Maybe that's for the best.
Edit: Yeah I noticed it was 2011 after reading a few posts.
Google for a topic relevant to your interests, post on it without checking date. Not using forum search, because all forum searches ever to exist have unanimously decided to suck.
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
If it hits an enemy unit/structure it detonates on impact. Otherwise it bounces.
I would actually like the ability to control when it detonates. Sometimes, I would rather have it detonate on first impact, even if it doesn't hit an enemy unit/structure.
Heh ... the "fire on press and detonate on release" was actually tried during beta - but was instaneously removed after the first playtest by uninimous decision. Was hilariously OP vs skulks; the marines had a hard time stopping laughing in teamspeak, the heartless bastards.
Allowing detonation vs any surface has somewhat the same problem; it allows you to shoot in the general vicinity of a skulk and get a kill even if you miss; there is usually a hard surface (floor? roof? wall?) close to the skulk.
Never understood why people care about old threads being brought back up on forums.
Grenades having that arbitrary timer where nades don't explode on impact annoys the asjkfrashj out of me.
because this thread is quite literally talking about underslung grenades.. as a rifle attachment. something that I've never seen, and waslast see somewhere in beta. this thread is a toddler.
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
edited January 2014
The grenade being a standalone or part of the rifle is pretty irrelevant.
The thread is talking about grenades not exploding when they hit a surface. I don't think they should, but there defiantly shouldn't be the safe distance timer where they just bounce off an alien.
The grenade being a standalone or part of the rifle is pretty irrelevant.
The thread is talking about grenades not exploding when they hit a surface. I don't think they should, but there defiantly shouldn't be the safe distance timer where they just bounce off an alien.
it is highly relevant when used to demonstrate how old the thread is.
but there defiantly shouldn't be the safe distance timer where they just bounce off an alien.
Wasn't this added (fairly recently) to stop fades getting raped by GLs point blank? I think nerfing grenade to lifeform damage would have been enough though...
but there defiantly shouldn't be the safe distance timer where they just bounce off an alien.
Wasn't this added (fairly recently) to stop fades getting raped by GLs point blank? I think nerfing grenade to lifeform damage would have been enough though...
Correct. Without the minimum arming distance a GL could be used as a super shotgun against large targets and it was very stupid. I can't remember exactly when that was changed but it's not too recent.
but there defiantly shouldn't be the safe distance timer where they just bounce off an alien.
Wasn't this added (fairly recently) to stop fades getting raped by GLs point blank? I think nerfing grenade to lifeform damage would have been enough though...
Correct. Without the minimum arming distance a GL could be used as a super shotgun against large targets and it was very stupid. I can't remember exactly when that was changed but it's not too recent.
It still doesnt work or is to low. There are plenty of times that I've been killed by a GL shot thats damn near point blank.
Real grenades don't hit on impact, why should these? Having them time-sensitive allows you to be more creative and more protected when attacking structures from different angles. It is not meant to be a meele weapon.
Comments
It would fit perfectly.
Especially when the LMG of NS1 is a scoped FG42, and the pistol in NS2 "P37" features the luger toggle-lock action, a magazine that matches the P38's, and is <a href="http://www.unknownworlds.com/cache/thumbnails/Pistol_800x512.jpg" target="_blank">9mm</a>. It's a bit of a stretch to say our green and black NS armor may have been inspired by WW2 German uniforms, but you get the picture.
They don't stick a grenade on the end of the rifle. It is nothing like how they did it in the miliraty circa 1940. A grenade launching attachment is added to the side of the barrel, which is loaded and fired independently of the rifle. It is far more similar to the underslung grenade launchers you see on rifles nowadays, except it's sideslung, if such a phrase exists.
That said, I find that a lot of grenades from the grenade launcher will actually BOUNCE ON ENEMIES. That is not proper, because sometimes (many) times they do explode.
I have lost count of how many times I have hit a skulk or lerk straight in the face only to see it bounce of their bodies, fall in a corner and do little or no damage at all. Even worse is when you chase down an Onos with nade launcher and jet back only to have nades bounce off it's ass straight back to you where it does indeed explode and cause self-damage.
Only thing I wish for GL is a better bounce/ricochet. But that's not gonna happen, since the environmental mapping has so many weird angles, and it's not like you can map a different wall hitbox for grenades. So no awesome shooting-around-the-corners for gl's. Maybe that's for the best.
Edit: Yeah I noticed it was 2011 after reading a few posts.
But still.
How does one even find threads that old? Anyway, check your dates.
Google for a topic relevant to your interests, post on it without checking date. Not using forum search, because all forum searches ever to exist have unanimously decided to suck.
This forum is dealing in some heavy dark magic in the "recent posts" part.
I love trying to use my GL, only to have another marine walk in front of me just as I fire and the nade bounce back in my face and kill me.
Grenades having that arbitrary timer where nades don't explode on impact annoys the asjkfrashj out of me.
Heh ... the "fire on press and detonate on release" was actually tried during beta - but was instaneously removed after the first playtest by uninimous decision. Was hilariously OP vs skulks; the marines had a hard time stopping laughing in teamspeak, the heartless bastards.
Allowing detonation vs any surface has somewhat the same problem; it allows you to shoot in the general vicinity of a skulk and get a kill even if you miss; there is usually a hard surface (floor? roof? wall?) close to the skulk.
because this thread is quite literally talking about underslung grenades.. as a rifle attachment. something that I've never seen, and waslast see somewhere in beta. this thread is a toddler.
The thread is talking about grenades not exploding when they hit a surface. I don't think they should, but there defiantly shouldn't be the safe distance timer where they just bounce off an alien.
it is highly relevant when used to demonstrate how old the thread is.
It still doesnt work or is to low. There are plenty of times that I've been killed by a GL shot thats damn near point blank.