I think with exploration some sort of crafting system is a must, and or Dungeon-esqe wrecks for looting.
I think games like Terreria or Rust fail on the PvE portion, and that is what I have always wanted in a large exploration type game. Challenging, but fun PvE. I would also be interested in a PvP aspect but that wouldn't have to be direct combat, maybe through economic or scientific warfare.
If there is a PvP portion, it would also be cool if you could summon PvE creatures. Like chumming the water around an enemy research station.
I think with exploration some sort of crafting system is a must, and or Dungeon-esqe wrecks for looting.
I think games like Terreria or Rust fail on the PvE portion, and that is what I have always wanted in a large exploration type game. Challenging, but fun PvE. I would also be interested in a PvP aspect but that wouldn't have to be direct combat, maybe through economic or scientific warfare.
If there is a PvP portion, it would also be cool if you could summon PvE creatures. Like chumming the water around an enemy research station.
Maybe it still wont be the focus of the game, but can we have just a few large, gigantic aquatic creatures that defend something and to get past them you must fight it by dropping rocks, making them charge into lava, etc.? Please, I need at least some action (awesome boss fights are what I love the most, hence why I love metroid prime trilogy).
I don't know why I didn't mention it at the time, but I absolutely adore this. It could even make sense from an evolutionary standpoint for it to be a predecessor of the gorge before it got the need for more speed in a land setting. I've had the fortune to meet a turtle while out snorkeling, and it's a truly remarkable experience. The grace and calm them move with... Just makes you feel great inside swimming along with it.
Lets some it up as ns2 easter eggs in subnautica? I think that would be great idea.
Not sure if this has been mentioned, but I'd like the player to have a few ways of lighting things up - I'd assume it's rather dark at the deepest depths.
Imagine you're surrounded by complete darkness, you can't see much beyond your own hands. You have a device that would go off like a small emp explosion - except instead of electricity it emits shockwaves of light around the player, letting you see whats around you for a certain period of time. That could look pretty damn cool.
That would be like the echo visor in metroid prime 2? Basically emits sound pulses that let you sort of "see" around you and other noises produced small sound waves.
Maybe it still wont be the focus of the game, but can we have just a few large, gigantic aquatic creatures that defend something and to get past them you must fight it by dropping rocks, making them charge into lava, etc.? Please, I need at least some action (awesome boss fights are what I love the most, hence why I love metroid prime trilogy).
Yes, we are definitely planning on having a few scenarios similar to what you are describing.
Maybe it still wont be the focus of the game, but can we have just a few large, gigantic aquatic creatures that defend something and to get past them you must fight it by dropping rocks, making them charge into lava, etc.? Please, I need at least some action (awesome boss fights are what I love the most, hence why I love metroid prime trilogy).
Yes, we are definitely planning on having a few scenarios similar to what you are describing.
Maybe it still wont be the focus of the game, but can we have just a few large, gigantic aquatic creatures that defend something and to get past them you must fight it by dropping rocks, making them charge into lava, etc.? Please, I need at least some action (awesome boss fights are what I love the most, hence why I love metroid prime trilogy).
Yes, we are definitely planning on having a few scenarios similar to what you are describing.
i'd like to see a Faster Than Light approach where it's still a team game but you have to work together to manage your submarine and upgrade it and explore in a competitive environment. Teams/Submarines would compete in a large underwater procedurally-generated arena to harvest 3 types of resources which they could then bring back to their respective underwater labs to create upgrades for their ships/base/divers that would give them an advantage to destroying the other team's base (or maybe multiple teams). Victory could be achieved by destroying everyone else's base or by accumulation of technology or hitting a resource cap (multiple ways of winning similar to civ 5). An interesting twist could be a third faction which plays for the environment in the form of the sea creatures, and their goal is to destroy all the divers and subs and bases (to discourage favoritism, the sea creatures would be unable to distinguish one submarine team from another).
I don't know, I just really like the idea of submarine fighting (which works like space battles) but with a Starfox 64 setup where you have the ships and then the divers can leave the ships to accomplish goals and even combat. Multiple tiers of fighting with an overall goal plus strategery and game variation due to unpredictability of the sea creature team and the procedurally generated levels. I know it's a tall order to ask for but that game would be eye candy and engaging on multiple levels and you could easily transition the fps/rts ns2 crowd into it.
A sandbox exploration mode could make for a great tutorial/single player game as well.
We will most definitely be doing Oculus Rift support. I hacked it in to one of our prototypes, and it was pretty compelling already. SN should be pretty well suited for it, since it's slower paced, there are plenty of vehicular experiences, and it's largely about moving forward and exploring a bizarre world. I think the biggest challenge will just be getting it running smoothly enough to avoid too much perceptual lag (read: vomit).
@SteveRock
Would you also consider devices like CastAR and whatever the one Sony is doing for those of us who can't buy Oculus?
I imagine some sort of common API for VR/AR devices will emerge sometime in the near future but if it doesn't how far do you think you guys will go?
CastAR has nothing to do with games. Its not vr tech, its ar tech meaning augmented reality.
It has 3 modes. True AR (with a clip-on) gives you the Iron Man/Google Glass experience or whatever. VR mode (also with a clip-on) is a full VR experience, 1280x720 @120htz per eye. Then there is Cast AR mode, which is sort of in between, it's not an overlay like normal AR, instead you're choosing what surface is game world and how much real life you let in. Making it particularly awesome for simpits.
I don't see how it has nothing to do with games. That's what it was specifically developed for. Out of curiosity, why do you think they're making it?
Comments
I think games like Terreria or Rust fail on the PvE portion, and that is what I have always wanted in a large exploration type game. Challenging, but fun PvE. I would also be interested in a PvP aspect but that wouldn't have to be direct combat, maybe through economic or scientific warfare.
If there is a PvP portion, it would also be cool if you could summon PvE creatures. Like chumming the water around an enemy research station.
Terraria failed in the PvE portion? o.O
Where?
Lets some it up as ns2 easter eggs in subnautica? I think that would be great idea.
That would be like the echo visor in metroid prime 2? Basically emits sound pulses that let you sort of "see" around you and other noises produced small sound waves.
no glowing red weak-spots the size of a house
(full video here: )
Read more at http://www.techeblog.com/page/10#jMkDbQSQx5MblgkI.99
microworldsphotography.com/Gallery
Note: I do not own this page. I did not contact the owner of this page, but i think this is quite interesting stuff.
I don't know, I just really like the idea of submarine fighting (which works like space battles) but with a Starfox 64 setup where you have the ships and then the divers can leave the ships to accomplish goals and even combat. Multiple tiers of fighting with an overall goal plus strategery and game variation due to unpredictability of the sea creature team and the procedurally generated levels. I know it's a tall order to ask for but that game would be eye candy and engaging on multiple levels and you could easily transition the fps/rts ns2 crowd into it.
A sandbox exploration mode could make for a great tutorial/single player game as well.
Just my 2 cents.
~Tig
I swear that looks like metroid prime. (the bottom one)
An accurate depiction of my love life.
Obraxis may have just confirmed we will have underwater onos ridden by marines.
That wasn't one of your movies was it!??
I love the idea of going into an airlock or locker room and "Putting on your dive suit" by activating/setting up your Oculus rift and swimming about.
Or a Pacific Rim Breach/Gypsy Danger head.
Or even learning the truth behind Moby Dick, and how he's actually a gargantuan alien beast.
Maybe a little easter egg that leads to an unlockable Captain Nemo's Nautilus Sub!
I could go on for hours.
Now I'm Ecstatic!
Would you also consider devices like CastAR and whatever the one Sony is doing for those of us who can't buy Oculus?
I imagine some sort of common API for VR/AR devices will emerge sometime in the near future but if it doesn't how far do you think you guys will go?
I don't see how it has nothing to do with games. That's what it was specifically developed for. Out of curiosity, why do you think they're making it?