Its still very Work in progress but i have made quite a bit of progress recently, most of the old rooms that were shown have been redone and some new ones added.
BeigeAlertTexasJoin Date: 2013-08-08Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
edited January 2014
Detail looks great, but I'm not real excited about the lighting. It's too flat. It looks like most of the lighting is dependent on ambient lights, ie just looking at the pictures, you can't exactly be sure where the light is coming from for each object, almost as if it's shadeless like in the editor. You should allow for more shadowy corners, and have the middle of the rooms more bright. The color seems nice though!
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
The only comments I would have on the lighting, is that there seems to be either too many, or not enough colours.
I would always recommend lighting a room with 2 colours, one main colour, and a secondary support colour. If you add too many more, as in one shot where you have green, red, yellow and blue, it is too much colour. Try and stick with 2 prominent colours only.
I love the new work you have done Deathshroud ^^ Any chance you could add the overview to this thread? I have a hard time remembering, how the full map looks.
my overview im working on keep changing as i make the map but heres a screen of the work so far and they are completed rooms alothugh test and control will be redone next.
i plan to add another way into test from the left side of the room that will link up with coil, i also plan a route from approach towards centre of map and 1 from right side of southern halls. pipe stream pipes will link up with an area of the map far left.
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
You might want to check how those lights and room look with Ambient Occlusion off, as most people play with it turned off. Just so you can get a better idea how others will see the map.
yea i know how it looks with it off since i play with it off as well still looks decent but not as atmospheric i will do some screens on low typical play settings
Really digging the detail deathshroud, but certain shots look too dark. I know you mentioned that you haven't spent much time on your lighting, but I hope you eventually put as much effort into lighting as you have detailing.
dude this looks amazing, but tbh it really feels like an extention on ns2_eclipse, i bet if we took the assets and thextures from that map and changed the green tint or tone to maby BLUEISH or even orange theme, so its not too much like biodome biege or not to gray like summit etc.
Comments
below are 2 screenshots from Approach
below we have 3 screenshots from Pipe Stream (you can see a wip screen on my second post of this area)
lastly we have 1 screenshot from southern halls
hope you enjoy seeing a glimpse of what im working on.
I would always recommend lighting a room with 2 colours, one main colour, and a secondary support colour. If you add too many more, as in one shot where you have green, red, yellow and blue, it is too much colour. Try and stick with 2 prominent colours only.
edit- heres a quick lighting example i did so you can compare it to an older screenshot
cheats 1
onos
my overview im working on keep changing as i make the map but heres a screen of the work so far and they are completed rooms alothugh test and control will be redone next.
this is my current design layout but might change
first up some more tweaking of existing rooms so..
Dagon Generator
Approach
Pipe Stream
Southern Halls
Next the first new area which is..
Neon Walkway
and finally the alien tech point which is still WIP
Test Chamber
another 1 of approach but this time of the powernode.
a screen from neon walkway to get a better feel of what its like
multiple screenshots from the alien start which is about 90% done now
path up to research monitoring and is an extension of southern halls
started work on my next tech point
this section is called Halo at least for now, it connects the new tech point with southern halls.