ns2_cradle returns...

deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
Its still very Work in progress but i have made quite a bit of progress recently, most of the old rooms that were shown have been redone and some new ones added.

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Comments

  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    It's beautyful *pukes rainbow*
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited January 2014
    thanks, some of the rooms might be a little prop heavy though, is there a recommended number of props? eclipse seems very prop heavy.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members

    below are 2 screenshots from Approach
    6BFA72F86A379ABB96D0C6AEF351C067695885BB
    7B90D6013B88D232AAB054CD8A9FB6DC1984E098

    below we have 3 screenshots from Pipe Stream (you can see a wip screen on my second post of this area)
    ABBB00754CF8B0390E2200FA02DDDA4B4EBD3A75
    3333553CF30CEE0118BD35CE05B07BC34F22DA4D
    A4B9941F8CC67237679DB0692A9F6DF9D9BEB364

    lastly we have 1 screenshot from southern halls

    5A24BC08A29A46C9C543E5F34F056A249BE7A7E2


    hope you enjoy seeing a glimpse of what im working on.

  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited January 2014
    Detail looks great, but I'm not real excited about the lighting. :( It's too flat. It looks like most of the lighting is dependent on ambient lights, ie just looking at the pictures, you can't exactly be sure where the light is coming from for each object, almost as if it's shadeless like in the editor. You should allow for more shadowy corners, and have the middle of the rooms more bright. The color seems nice though!
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The only comments I would have on the lighting, is that there seems to be either too many, or not enough colours.

    I would always recommend lighting a room with 2 colours, one main colour, and a secondary support colour. If you add too many more, as in one shot where you have green, red, yellow and blue, it is too much colour. Try and stick with 2 prominent colours only.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    How do i spawn as an onos or exo during testing (currently only readyroom testing) to make sure the doorways are large enough for all lifeforms?
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited January 2014
    thanks, onos fits.
  • Vert^Vert^ Join Date: 2013-01-22 Member: 181227Members
    I love the new work you have done Deathshroud ^^ Any chance you could add the overview to this thread? I have a hard time remembering, how the full map looks.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I like how Eclipse assets can automatically make any map look amazing.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited January 2014
    2cqcllv.jpg

    my overview im working on keep changing as i make the map but heres a screen of the work so far and they are completed rooms alothugh test and control will be redone next.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited January 2014
    i plan to add another way into test from the left side of the room that will link up with coil, i also plan a route from approach towards centre of map and 1 from right side of southern halls. pipe stream pipes will link up with an area of the map far left.

    15hlf1l.jpg

    this is my current design layout but might change
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    You might want to check how those lights and room look with Ambient Occlusion off, as most people play with it turned off. Just so you can get a better idea how others will see the map. :D
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited February 2014
    yea i know how it looks with it off since i play with it off as well :) still looks decent but not as atmospheric i will do some screens on low typical play settings
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    everthing turned off or on low

    B29DA22410973BC7DAB76E11B7F82570B7C125EF

    185A33AE6C50201892CD3D9AD53BA4A0E903D676

    C8F2CA03B9F62406B3C9FE73064D8CF44D307AFA

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  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    Really digging the detail deathshroud, but certain shots look too dark. I know you mentioned that you haven't spent much time on your lighting, but I hope you eventually put as much effort into lighting as you have detailing.
  • RadimaXRadimaX Join Date: 2013-02-05 Member: 182840Members
    dude this looks amazing, but tbh it really feels like an extention on ns2_eclipse, i bet if we took the assets and thextures from that map and changed the green tint or tone to maby BLUEISH or even orange theme, so its not too much like biodome biege or not to gray like summit etc.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited May 2014
    more work on the map and started the alien tech point.

    first up some more tweaking of existing rooms so..

    Dagon Generator
    DD3583A321EE325409E5F2D766DF5AAA72CCA1F3
    0B355456A06AD60748ACADAC83A24400F0104C8A

    Approach
    5BEE8ED47B2B0A6D0390D89CE4664A92BAA1540F
    2C92542522AD1D315A2BE2920804E184C60D1DA7

    Pipe Stream
    2F4C8C6DA44D706A4AC7601926C46FDCA4DBA455

    Southern Halls
    191161C9EED18616132A44F7E1B33AC90F3D5C7A
    30DCDC715FAFA0DA39BB3556758BF4AB82F8D764


    Next the first new area which is..

    Neon Walkway
    F1DF6AA280CAB9D0EBB26ED9A42EE619F459F1BB
    9C124A2D0A395E48C7B522966A8834BA863D05B9
    20615814450CAE58F7FABB7906F62823B68B216A

    and finally the alien tech point which is still WIP

    Test Chamber
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    D00A6C5EB289B0FFDEAB5A207DE2602A1D1A3D22
    20AEB1E8510A8094A9A0AB6DAA7B4EE848E85980


  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    thanks, almost finished that last room, then 1 left and the alien side of the map is complete
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    What's your Steam nickname deathshroud? I need to contact you to get some informations.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    edited May 2014
    Spectacular! Very good!
  • NaRcONaRcO Madrid Join Date: 2005-03-07 Member: 44219Members, Reinforced - Shadow
    Insane! i like it :) good work!
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
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