Metamod: Gorges Take Resources From Teammates

[WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
edited January 2003 in General Server Discussion
Here's my newest metamod plugin.

Unlike my other ones this one is not 100% guaranteed to work (like any of them ever were, but this time I know ahead of time).

But when it works, here's what it does.....

Whenever a gorge uses a healing spray on a teammate, he automatically takes 1 resource from said player until the player is out of resources or the gorge can't use the spray anymore (out of adrenaline). This is not limited to the player that the gorge is facing, it will take resources from any player within a 100 unit radius (which is about 2 gorge widths) in every direction simultaneously (so if the gorge is surrounded by 8 players, he'll get 8 resources per spray).

Unlike my other plugins this one will NOT be opensource seeing as how me and voogru feel that it should not be released unto the general public (a mix of being too devastating to the mods, and also just too hard to figure out to just give away)

this has gone through a bit of testing on both my windows and linux test servers and seems to work fine.

thanks go out to voogru for general advice on weapon use detection, as well as letting me know i was on the right track for resource editing
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Comments

  • GelantiousGelantious Join Date: 2002-11-01 Member: 2576Members, Constellation
    Well its a nice plugin but I can see how a lama Gorge starts taking all the skulks res so they cant evolve to Fade etc and so the aliens loose.

    It would be better if the skulks could Give the res to the Gorge instead of the Gorge taking it.
  • ShocK-TroopeRShocK-TroopeR Join Date: 2003-01-08 Member: 12046Banned
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin--Gelantious+Jan 8 2003, 06:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gelantious @ Jan 8 2003, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well its a nice plugin but I can see how a lama Gorge starts taking all the skulks res so they cant evolve to Fade etc and so the aliens loose.

    It would be better if the skulks could Give the res to the Gorge instead of the Gorge taking it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    well the problem i was facing was that adding new console commands like voogru did confuses too many ppl. And if you test the logistics of this plugin it's almost impossible for a gorge to take much more than 5-6 resources from any person at a time, and seeing as how EVERYTHING can outrun the gorge i don't think it's going to be a serious issue.

    any gorge that would use this to be an **** would have been an **** beforehand, and besides, you always get a free heal <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    Well its all well and good to learn how todo such things. But I really fail to see its usefullness in ns. And I have mixxed ideas about ppl releasing such plugins. Seems such plugins are just creating more ways for the idiots and lamers to ruin games on servers that run such plugins.

    Just my 2 cents of course. Because I don't really care one way or the other.
  • ShocK-TroopeRShocK-TroopeR Join Date: 2003-01-08 Member: 12046Banned
    what would be good, is that if it took, the same cost of a med pack for 50hp healing. this would mean that they are just paying for the healing, and it cant be abused, becuse the gorge has to heal to get paid
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    edited January 2003
    The main reason I stopped playing games like Tribes and Tribes2. Was the simple fact that every server you joined was modded differently? You never new what game you where playing from one server to the next. There is something to be said about a standard non modded game, and conformity between all or most servers. And seeing as the games in beta1 stage still, I fail to see the usefulness of these types of plugins. Perhaps after the games balance issues are set in stone as it where, Adding such mods and pluggins can be useful. At this stage all you’re really going to do by putting such plugins on public servers, is confuse the hell out of new players trying to learn the game.

    But as I said, that’s a choice an admin has to make themselves I guess. It’s not like its being forced on anyone. But I truly think releasing such mods and plugins are doing more harm then good at this stage in the games development. Perhaps you guys should make your own games, rather then trying to redesign someone elses? Or at the least wait until they have finished the game and moved outa beta.
  • ShocK-TroopeRShocK-TroopeR Join Date: 2003-01-08 Member: 12046Banned
    in some ways i agree with this, yes it isconfusing for new players.

    I DONT agree with the whole wait till its out of beta stages and the teams are fair bit.
    These plugins add to the game, and the guys who are making them probably think that this will improve the game, so these may be added in later. after the game is all faired up, plugins are going to make it unfair.
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    edited January 2003
    Well I hope those running such mods at least have the decency to change their server’s hostnames to reflect the fact that they are no longer running NS. But a modified version of it! Since by adding such plugins you are fundamentally changing the way the game works.

    And I will once again state, that I think its presumptuous to start changing such aspect of the game when it’s barely 2 months old, still in beta1, with only 3 patches out. And these patches are not just bug fixes. But changes to the game itself. As it’s still a work in progress. I'm starting to wonder if some of you understand what "beta" means. At least voogru had the common decency to keep such changes limited to his server alone. Releasing such plugins has seriously lowered my option of them.

    I will even go so far as to state that such plugins should not be hosted off the forums as attachments at this time. Perhaps you should start a mega ns or modified ns page. As that seems to be what you are trying to do with such plugins. My God, at least give Flayra time to create his game before you start changing it to how you think it should run.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->These plugins add to the game, and the guys who are making them probably think that this will improve the game, so these may be added in later.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yea your not being presumptuous at all are you.

    I think you guys have let your enthusiasm run away with you. It’s all well and good to like the game and want to be helpful. But I think releasing such plugins is stepping way over the line. It’s beyond arrogance to decide how you think the game should work. Especially going so far as to post such changes on the official forums, why not just spit in Flayra’s face and tell him how he should make his game? The more I think about this topic the more is annoys me.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    I never said this is the way that the the main game should play. I only know that here and now, right this moment, this is how I want it to play. And if it's a huge flop, I can always remove it, simple as that.
  • ShocK-TroopeRShocK-TroopeR Join Date: 2003-01-08 Member: 12046Banned
    if some one wants, ill start up such a site <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    edited January 2003
    i like the modded mods... i was never a fan of the major mods like on tribes where your weapons can kill a man by shooting 10 times faster but the small ones.. like poison snipers bullet. that was cool. i used to admin 2 old quaketf servers running Deadlode tf it was addons for tf and it was awesome. tf servers at that time were rarely full but our deadlode servers never had an open slot. 3 in the morning? FULL!

    i think a modded server name is a good idea so those that like vanilla ns can go find it. myself, i like the chocolate vanilla swirl.

    cheers [WHO]Them
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    I am just really concerned with balance. You know Flayra and the playtesters spent an incredible amount of time making sure the game was reasonably balanced, and things like this can make a serious change in that.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--GoleX+Jan 9 2003, 01:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoleX @ Jan 9 2003, 01:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I am just really concerned with balance. You know Flayra and the playtesters spent an incredible amount of time making sure the game was reasonably balanced, and things like this can make a serious change in that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    althought you maybe right. the ammount of players on a server greatly change the balance. I bet 10v10 strats do not work on a 7v7 player server (such as mine).

    marines can still win on 7v7, but it just takes more teamwork than a 10v10 server.

    i don't see anyproblems with the plugins, although i do not use them because i like my server the way it is now, but the plugins are great ideas.
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    Yeah, the main reason I don't use them is because my server is often used to host scrims/matches for my clan, and of course having any game altering modification is not allowed.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited January 2003
    I realize that this defenitely involves a balance shift, but on my server the shift is currently in favor of marines.

    So even though the dev team is planning for the best balance for most servers, apparently mine doesn't fall into that category since it has more than it's fair share of newbies or something.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    can i get any feedback from people that are using this plugin out in the field ? I see that as of this moment 8 ppl have got it besides me.
  • Max1Max1 Join Date: 2002-11-08 Member: 7730Members
    Im thinking about at least trying it, but I'm afraid people will exploit it. Yeah you could run away from the gorge but youd have to know what was going on first. Seems like you might as well allow res recycling becuase if aliens knew about the plugin, they could all sit by the gorge gathering resources and have a second hive in a very short time. Just my thoughts...
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    Well my problem isn't with the creation or use of such mods. But doing so when the game was just released into beta, and is still gathering players in. Your not even giving the people the chance to A) make their game and b) the players to learn how to play it.

    Tribes was just an example used to show modding out of control. It doesn't really apply in comparison with NS as it was a commercial game.(not a beta release). And mods for things like TF etc. Didn't start appearing till well after the game was established and all the major bugs removed and game concept practically finished.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin--[Ht]Nickoli+Jan 9 2003, 08:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Ht]Nickoli @ Jan 9 2003, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well my problem isn't with the creation or use of such mods. But doing so when the game was just released into beta, and is still gathering players in. Your not even giving the people the chance to A) make their game and b) the players to learn how to play it.

    Tribes was just an example used to show modding out of control. It doesn't really apply in comparison with NS as it was a commercial game.(not a beta release). And mods for things like TF etc. Didn't start appearing till well after the game was established and all the major bugs removed and game concept practically finished.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1. How in the HELL does this stop people from making their game ? last I checked 1.04 was still in development despite any mods that have been created.

    2. What player doesn't have at least a rudimentary understanding that in ALL games, different servers sometimes have different rules.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited January 2003
    I found a flaw in the code that would possibly cause problems if a player was a gorge and had healing spray selected when they went to the readyroom. On my server it caused the plugin to only disable itself.

    so. here's an updated release that should help that out
  • Suicide_RunSuicide_Run Join Date: 2002-12-17 Member: 10939Members
    do you think you could release a version which uses a bind like voogrus?

    wherey ou give res instead of having it taken

    and maybe a giveallres for easy binding
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited January 2003
    I could definetly do it, but I'm trying to build original mods whenever possible instead of voogru clones.

    I don't wanna be "the voogru cloner guy"

    also I'm trying to work the logistics of making a new mod that would basically create "phase medpacks" and "phase ammo"....

    get a phasegate, drop ammo and armor in it, whenever someone uses the menu for need medpack or need ammo it would allocate one to that user
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    i grabbed it seconds after the post... still loven it!
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited January 2003
    another patch,

    this one fixes a bug in detecting when a gorge is using healing spray.

    more specifically, the delay in detection since we don't want to think the gorge used healing spray 50 times when he actually used it once.

    just use any of the two download links earlier in the thread
  • Dan_ForeverDan_Forever Join Date: 2002-08-02 Member: 1054Members
    I'm sure you're proud and whatnot for being able to code something useful like this (I know I would be), the thing is, I see it as a tool that could completely unbalance the game.

    If a gorge can take everyones resources, it becomes like the "leave to readyroom and then back" exploit to give the gorge all your res, albeit slightly slower.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited January 2003
    <!--QuoteBegin--Dan Forever+Jan 10 2003, 05:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dan Forever @ Jan 10 2003, 05:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm sure you're proud and whatnot for being able to code something useful like this (I know  I would be), the thing is, I see it as a tool that could completely unbalance the game.

    If a gorge can take everyones resources, it becomes like the "leave to readyroom and then back" exploit to give the gorge all your res, albeit slightly slower.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    please don't knock it unless you've actually tried it, it takes more coordination than you think to hand off those resources
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    handing off the rc puts an alien out of commision for the time of pull it also makes it harder for that specific alien to upgrade.
    there is your balance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    it has been working great on my server.
    gorges get the rc needed to stop hive rushes and the skulks have to do without there carapace for a longer time. it actually balances out nicely.
  • Dan_ForeverDan_Forever Join Date: 2002-08-02 Member: 1054Members
    Sorry, didn't mean to knock it, just seems to me that it reduces vital expansion time for the marines, hence unbalancing the game too far in the aliens favour...

    Though I could be completely wrong and the marines still have a good chance of winning, it's just what it looks like to me
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    another updated version.

    Functionally this is no different than 1.02, but 1.02 had a minor oversight that would cause the logs to get spammed with about 20 lines of
    "[META] ERROR: Plugin didn't set meta_result: gorgeres.dll:PlayerPreThink()"
    at a time when a gorge held down the attack button in the lobby. This update should eliminate that from showing up in the logs. But if you don't keep logs then you shouldn't bother updating.
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    man you should work for microsoft.. we could actually have bugfree software with you up there!
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