Please Stop F4ing with Team Balance On
DarkSeraph
Join Date: 2004-06-07 Member: 29174Members
It's a shitty thing to do. I understand your team won't always Concede when you know the game is over - just idling in base seems to be the best option.
When you F4 and Team Balance goes on the other team gets fewer alive players to end the game quickly. This mean the game drags out even longer though it's already very one sided!
So please stop F4ing when Team Balance is on. It just draws out an already 'over' game even longer.
When you F4 and Team Balance goes on the other team gets fewer alive players to end the game quickly. This mean the game drags out even longer though it's already very one sided!
So please stop F4ing when Team Balance is on. It just draws out an already 'over' game even longer.
Comments
You're preaching to the choir buddy... unfortunately the people that do that aren't going to be reading these forums.
That's regular ns2.
It certainly shouldn't be a first choice, but if your concede votes are narrowly failing, it is another way to successfully concede.
At best it notifies both sides of an inequality, which text alone could provide
Every time the opposing team uses the excuse of: "You guys had X more people..." I reply, "Auto-balance is on.".
Well, I say its the lesser of the two evils. Too many times I've lost a game because 1 or 2 people ragequit an even game because they flash a fade or lose a base even though we might still be in a good position. Some servers seem to have a serious amount of ragequitters, it gets even worse when that server also has reserved slots so that normal players can't join to even the game.
I suppose its acceptable not to have it on normal servers but it should be enforced on servers WITH reserved slots. I've played games lasting as much as 30mins being down 1-2 players since the start because nobody could join.
So OP wants people to not F4 so he can continue spawning, and his suggestion is for them to go idle in base instead... (so they are super easy to kill?)
The excuse for this complaint is that it makes games last longer...
... really?
Sorry but I say more people should hit F4 when the game is obviously over. Because
A) It removes them from the game = less enemies to shoot/bite = easier to shoot/bite the chair/hive to end the game.
It would cause autoconcede to kick in more often.
Which would overall cause games to end MUCH faster than going idle (and letting yourself be killed dozens of times) ever would. (Not to mention the fact that going idle tends to make your team rage, whereas hitting F4 is generally ignored)
i like that it attempts to keep teams somewhat even, and i think it does it in a half-decent way. okay, my team is totally outnumbering them, so i have to wait for somebody to die. fair enough.
you forgot the /s
I cannot deny it's not giving the result they hoped for.
Team 1 :
Have player F4ing because they start to loose.
Team 2 :
-Have for a moment some advantage.
-Player number gets reduced artificially (not spawning again)
-They find themselves a little unable to finish it as the number of player decrease on the filed. And it's stalling and stalling and stalling...
Team 1 :
Turtle in base in the end.
I find it's better to get the game finished faster as the loosing team teamwork failed (they got to RR, responsible or not the result is the same). So we can start another one faster.
It would also remove the apparently new trend of "reseting" game all over the place. If we get to start one... pre-game is starting to take over.
Better disable the auto-balance.
Sick post, I'm sure it will revolutionize not only the way we look at this topic and NS2, but will in fact change our very lives! Your condescending enlightenment should become a new form of philosophical problem solving!
fixed. of course the road to hell is paved with good intentions
this made me consider things that are in ns2 that I would want implemented in other games I play:
NS2 server browser - no
NS2 matchmaking - no
NS2 engine/performance - no
NS2 hud/gui - no
NS2 hitboxes/reg - no
NS2 dynamic features in maps (cysts/powernodes)- maybe, but not as the expense of gameplay like how UWE did it
I could cop out and say "asymmetrical gameplay (marines/aliens)" but all that was already in ns1, so it was never a new "wow this is cool" thing for me. and i always expected it to be much more refined after having 10+ years of ns1 experience to go off of
i guess the artwork/models looked pretty cool sometimes. so ya, if other games could be on part with NS2's artwork, that is a plus.
It must've done something right compared to all those other games.
p.s. Keep it on topic.
There is a far superior alternative. Just prevent ready room players from joining the team with more players. Perhaps penalize P-res so that both teams recieve an equal amount per RT (instead of an equal amount per player, per RT).
Perfect balance at the expense of enjoyment is a poor trade off.
No need to be sarcastic. I would have preferred an answer without the checking of specific data. The best is when you don't use it.
While i don't give his answer much credit. I cannot deny that the priorities are felt as an excuse not to do the little things that ARE and MADE the success of NS1.
Ex: Keyboard setting like HL/NS1 (primary / secondary key) isn't a time killer and would have made the game far better, and more accessible to anyone. That's precisely those little things a lot of people hoped to see improved for NS2 due to the many "role" you have to deal with (com/marine, lifefroms).
It went to show a keyboard setting for commanders (qwerty vs azerty) with colors in order to see it done in next builds. That's an episode that left me asking myself "do they have programmers ?".
You can't satisfy everyone, but the little things like that are "quick wins".
edit:missing word
SOLUTION - Auto team balance could disable after the start of the round (arguably the period of the game where a) differences in player counts make the most difference and b) the time players are most likely to willingly switch teams to balance things out) - so after 5 minutes? 10 minutes?