Leap, Best Seige Skill Besides Charge

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  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Parasite+Jan 3 2003, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasite @ Jan 3 2003, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But scince leap is such a fast manuvuer it only does minimal damage when you leap through a marine. The skulk passes through so quickly the marine takes very little of the damage. The trick is to try to stay "in" the marine as long as possible.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aim your leap so that you hit the marine's navel. If you hit too high, you'll skip right over the top. Hit the side and you'll glance off. If you "stick", the damage is impressive. Hitting high is the most common error with leap, since the leap itself adds considerably to your elevation.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but....cheeks *snicker*.....Leap doesn't come until Hive-2

    you guys trying to tell me that you stay Skulk after 2nd hive is up?

    I for one, go Lerk immedietly after 2nd Hive is up and stay that way....anyone else do this? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Personally my favourite second hive class is battle gorge.
    Hide behind a fade and spam webs at the floor by bouncing around behind the fade and shooting webs past him and down.. THEN the marines who try to rush your fade buddy end up sitting still infront of him going 'mummy' <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    The thing that I find most comical about battle gorges is many players (including some fairly good / vetish ones) will say things like 'GORGE BUILD US TOWERS' when I'm doing far more good spamming webs and directly healing them.

    Most of the time I just drop some def chambers and run back to webbing the marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Getting a lurk + gorge in the mix with fades makes life very very hard for the marines.

    BlueGhost
  • NickBlastaNickBlasta Join Date: 2002-11-25 Member: 9859Members
    I get leap kills all the time now, it freaking owns.. For turrets I still prefer the "hold walk and circle strafe around the turret biting" method <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    edited January 2003
    cmon guys this is a strategy forum. it does however much damage per touch, so if you leap straight at something and touch them for a while, it does a lot of damage.
  • ZerglingZergling Join Date: 2002-11-26 Member: 9977Members
    my game winning stategy is to get as many leap kills as possible, keeping them from seiging our "oh so precious" hives. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    * Sigh *

    Leap:

    Never leap at a negative angle. Your probably thinking "This is like AVP2! I'l leap on their head!" <b>No</b>. As soon as you do anything that constitutes to "landing", the touchhurt ablility is gone. You can "land" on any solid object below you. Therefore...

    <b>Always</b> leap at positive angles, you will only do damage while you are acending. That is why many of you think you only do 15 damage per leap. Your target should be before the apex of your leap, not at it or after.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Ah ... no. Leap is a short, timed charge. The easiest way to take out turrets close to a wall is to squeeze yourself in, aim a bit down, press forward, then leap.

    Landing has nothing to do with it.
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    Yes, it does, as the second a skulk hits a solid object with its feet(lands in summat) the leap attack is defined as over, therefore there is no more resulting damage from any additional touches.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Its time for me to use leap more often now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    I will have a look at this...seems like a skill-to-kill thing in NS is going to be really nice(no hitboxes, no skillcombos except web HS)
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    So how exactly is a 2 leap kill on turrets pulled off?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited January 2003
    Ok, easy way to test this: get a breakable that makes noise when its being damaged. Simple as that.
    EDIT: reason I say this: I hadn't really understood myself until I on ns_siege(small game anyway, noone joined), leaped into one of the glass barriers in marine home. *ccccccccccccccccccccclirr!* <me>wtf? AHA! So THATS what that they meant in that forum post!
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    <!--QuoteBegin--TheGlow+Dec 31 2002, 04:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGlow @ Dec 31 2002, 04:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I heard if a marine is standing on you and you leap up, its instant death. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah, cuz its like uh... that happens all the time........
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    edited January 2003
    ns_siege? Am I missing this one or something? Isnt that the small map that makes no sense?
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    yes, its the one where the readyroom is part of the game or something
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    uhhhhh..... no. siege is a map where aliens start out with 3 hives, and a resource bank with about maybe 20 open res nozzles and several large rooms and hallways and a door seperating the two. the marines have access to about 13 open nozzles. after five minutes the door opens and the two can get into each others base. after 10 minutes a window breaks at the marine base allowing them access to a room where they can siege all the aliens' hives from. simple concept.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Ahh yes, that thing.
    Was biggest waste of 4 minute download I think.
    I still dont get the catch for maximum damage on structures. I figured leap propels you in the direction you leap, but ive hit leap, then press +back, and I leap backwards. I would assume id be shot forward, then slow by progress slightly, not alter direction. Even Mario Bros. 1 implemented those physics better.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    We tested this during a damage test session with EC. 1 leap from below or above to marine = 1 hit kill. Well, technically, not ONE hit, but fast enough so he wonders what the heck hit him. Good luck making it work, though.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    trust me you can get into the readyroom.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Can't seem to get it to work.
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