<!--QuoteBegin--Parasite+Jan 3 2003, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasite @ Jan 3 2003, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But scince leap is such a fast manuvuer it only does minimal damage when you leap through a marine. The skulk passes through so quickly the marine takes very little of the damage. The trick is to try to stay "in" the marine as long as possible.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Aim your leap so that you hit the marine's navel. If you hit too high, you'll skip right over the top. Hit the side and you'll glance off. If you "stick", the damage is impressive. Hitting high is the most common error with leap, since the leap itself adds considerably to your elevation.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but....cheeks *snicker*.....Leap doesn't come until Hive-2
you guys trying to tell me that you stay Skulk after 2nd hive is up?
I for one, go Lerk immedietly after 2nd Hive is up and stay that way....anyone else do this? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Personally my favourite second hive class is battle gorge. Hide behind a fade and spam webs at the floor by bouncing around behind the fade and shooting webs past him and down.. THEN the marines who try to rush your fade buddy end up sitting still infront of him going 'mummy' <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
The thing that I find most comical about battle gorges is many players (including some fairly good / vetish ones) will say things like 'GORGE BUILD US TOWERS' when I'm doing far more good spamming webs and directly healing them.
Most of the time I just drop some def chambers and run back to webbing the marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Getting a lurk + gorge in the mix with fades makes life very very hard for the marines.
I get leap kills all the time now, it freaking owns.. For turrets I still prefer the "hold walk and circle strafe around the turret biting" method <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
cmon guys this is a strategy forum. it does however much damage per touch, so if you leap straight at something and touch them for a while, it does a lot of damage.
my game winning stategy is to get as many leap kills as possible, keeping them from seiging our "oh so precious" hives. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Never leap at a negative angle. Your probably thinking "This is like AVP2! I'l leap on their head!" <b>No</b>. As soon as you do anything that constitutes to "landing", the touchhurt ablility is gone. You can "land" on any solid object below you. Therefore...
<b>Always</b> leap at positive angles, you will only do damage while you are acending. That is why many of you think you only do 15 damage per leap. Your target should be before the apex of your leap, not at it or after.
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
Ah ... no. Leap is a short, timed charge. The easiest way to take out turrets close to a wall is to squeeze yourself in, aim a bit down, press forward, then leap.
Yes, it does, as the second a skulk hits a solid object with its feet(lands in summat) the leap attack is defined as over, therefore there is no more resulting damage from any additional touches.
Its time for me to use leap more often now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ok, easy way to test this: get a breakable that makes noise when its being damaged. Simple as that. EDIT: reason I say this: I hadn't really understood myself until I on ns_siege(small game anyway, noone joined), leaped into one of the glass barriers in marine home. *ccccccccccccccccccccclirr!* <me>wtf? AHA! So THATS what that they meant in that forum post!
<!--QuoteBegin--TheGlow+Dec 31 2002, 04:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGlow @ Dec 31 2002, 04:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I heard if a marine is standing on you and you leap up, its instant death. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yeah, cuz its like uh... that happens all the time........
uhhhhh..... no. siege is a map where aliens start out with 3 hives, and a resource bank with about maybe 20 open res nozzles and several large rooms and hallways and a door seperating the two. the marines have access to about 13 open nozzles. after five minutes the door opens and the two can get into each others base. after 10 minutes a window breaks at the marine base allowing them access to a room where they can siege all the aliens' hives from. simple concept.
Ahh yes, that thing. Was biggest waste of 4 minute download I think. I still dont get the catch for maximum damage on structures. I figured leap propels you in the direction you leap, but ive hit leap, then press +back, and I leap backwards. I would assume id be shot forward, then slow by progress slightly, not alter direction. Even Mario Bros. 1 implemented those physics better.
We tested this during a damage test session with EC. 1 leap from below or above to marine = 1 hit kill. Well, technically, not ONE hit, but fast enough so he wonders what the heck hit him. Good luck making it work, though.
Comments
Aim your leap so that you hit the marine's navel. If you hit too high, you'll skip right over the top. Hit the side and you'll glance off. If you "stick", the damage is impressive. Hitting high is the most common error with leap, since the leap itself adds considerably to your elevation.
you guys trying to tell me that you stay Skulk after 2nd hive is up?
I for one, go Lerk immedietly after 2nd Hive is up and stay that way....anyone else do this? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Personally my favourite second hive class is battle gorge.
Hide behind a fade and spam webs at the floor by bouncing around behind the fade and shooting webs past him and down.. THEN the marines who try to rush your fade buddy end up sitting still infront of him going 'mummy' <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
The thing that I find most comical about battle gorges is many players (including some fairly good / vetish ones) will say things like 'GORGE BUILD US TOWERS' when I'm doing far more good spamming webs and directly healing them.
Most of the time I just drop some def chambers and run back to webbing the marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Getting a lurk + gorge in the mix with fades makes life very very hard for the marines.
BlueGhost
Leap:
Never leap at a negative angle. Your probably thinking "This is like AVP2! I'l leap on their head!" <b>No</b>. As soon as you do anything that constitutes to "landing", the touchhurt ablility is gone. You can "land" on any solid object below you. Therefore...
<b>Always</b> leap at positive angles, you will only do damage while you are acending. That is why many of you think you only do 15 damage per leap. Your target should be before the apex of your leap, not at it or after.
Landing has nothing to do with it.
EDIT: reason I say this: I hadn't really understood myself until I on ns_siege(small game anyway, noone joined), leaped into one of the glass barriers in marine home. *ccccccccccccccccccccclirr!* <me>wtf? AHA! So THATS what that they meant in that forum post!
yeah, cuz its like uh... that happens all the time........
Was biggest waste of 4 minute download I think.
I still dont get the catch for maximum damage on structures. I figured leap propels you in the direction you leap, but ive hit leap, then press +back, and I leap backwards. I would assume id be shot forward, then slow by progress slightly, not alter direction. Even Mario Bros. 1 implemented those physics better.