We've Lost Our Marbles - Natural Selection 2
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
We've Lost Our Marbles - Natural Selection 2
The Steam holiday sales have started, and every Tom, Dick and Harry is buying up oodles of low-priced games that they’ll probably never get around to playing. But you can...
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http://store.steampowered.com/app/310110/
NS2:Combat 7.5€
Mega pack (which includes NS2:Combat) 6.99€
I'll still spread the word of the sale of course, I just won't be buying spares myself (I've already given it to my friends anyway, not that they play).
THIS!
Also:
All in all though, bizzaro mistakes aside, its great value and an awesome sale.
Remember the new rules form purchased games in the steam store, you can only use them in "trading" after 30 days of purchased.
What the fuck?! I did not know that.. dang..
I also hadn't heard of that, but it's not really a surprise either. Steam is getting more cancerous by the day.
It isn't really a big deal to be honest. Just means you can't use it in a trade, which not a lot of people do anyways that want to gift games to their friends. No restrictions on gifting the code to someone.
Actually, a working build like 271 is preferable. We can only work as fast as we can @ATF. We would have loved to get 272 out by now, but a lot of optimization work that has been done needs proper testing and QA as it makes deep changes to the code. I'm sure you would prefer a working build rather than an unplayable one.
They finally learn to have sales and free weekends on stable builds and someone is COMPLAINING ABOUT IT?
Seriously...
Didn't think about the workload we're creating, only about the workload we're taking away. X_X
But the current 272 beta build is running fine on Wooza, im confused.
That is not the full 272 beta server, that is only a subset of the performance improvements which are only a subset of all the improvements in 272. We are getting some early testing on some of them to help ensure the full release is stable and to get more accurate performance measurements, but there's more to come than what you've seen at Wooza's--both client-side and server-side (I believe it's all listed on Trello, if you're curious).
But the Wooza-CDT collaboration is telling the people they run the beta build.
Wow, thats sad.